Choose which components you want to see for the Inca!
Proposer: @ma_kuh
Sponsor(s): @axatin
UA Change: Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads
may be built on Mountains, which produce Food, Gold, and Science, scaling
with Era. City Connections provide 50% of their gold value as Culture.
New Unit - Chasqui (replaces Scout):
available at Sailing
90 Production Cost
12 CS
2 Movement
"Chasquiwasi" (+1 movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)
"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
New Building - Qullqa (replaces Granary)
available at Pottery
65 production cost
1 maintenance
+1 Food
15% of is carried over after a new Citizen is born
Gain 25 when constructed
+1 Food and Production to nearby Wheat, Rice, Maize, and Bananas, Cattle, and Sheep
+1 Production to nearby Bison and Deer
Grants a Free Smokehouse upon completion
Allows to be moved from this City along trade routes inside your civilization
Old Improvement - Pata-Pata
available at Masonry
can be built on Hills
+1+2 Production
+1 Food
+1 Food for each adjacentMountain or Pata-Pata
+1 ProductionFood for each adjacent Mountain
+1 GoldFood to each adjacent Farm
Civil Service: +1 Culture
Fertilizer: +1 Production
Robotics: +3 Food
Proposer: @azum4roll
Sponsor(s): @azum4roll
UA Change: the era scaling yields on Mountains are changed from 1 to 1
New Unit - Inti Maceman (replaces Longswordsman)
Unlocked at Steel
Standard costs
Requires 1 Iron
23 (+1)
Discipline
Sentinel of the Sun (+25% Combat Strength in Hill and Mountain. +15 Hit Points.)
New Building - Qullqa (replaces Granary)
Unlocked at Pottery
Standard costs and maintenance
+1 +2
+25 Food on completion
15% of Food is carried over when a new Citizen is born
+1 Food to Bananas, Wheat, Rice, and Maize
Enables Food Internal Trade Routes from this City
+5% Production and Gold to City Connections
Total non-specialist Food consumption cannot exceed Food production
Old Improvement - Pata-pata
2 2
+1 per 2 adjacent Farms, Pata-Pata, or Mountains
Farms get +1 per 2 adjacent Farms or Pata-Pata
Civil Service: +1
Chemistry: +1
Fertilizer: +1
Ballistics: +1
(8-20) 4UC Inca - Tap Into City Connections, Diversify Yield Bonuses (Less Overall FOOD)
Original proposal: https://forums.civfanatics.com/threads/8-20-4uc-inca.689993/ Counter proposal: UA - Great Andean Road Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads may be built on Mountains, which produce :c5food: Food, :c5gold: Gold, and :c5science...
forums.civfanatics.com
Sponsor(s): @axatin
UA Change: Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads
may be built on Mountains, which produce Food,
with Era. City Connections provide 50% of their gold value as Culture.
New Unit - Chasqui (replaces Scout):
available at Sailing
90 Production Cost
12 CS
2 Movement
"Chasquiwasi" (+1 movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)
"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
New Building - Qullqa (replaces Granary)
available at Pottery
65 production cost
1 maintenance
+1 Food
15% of is carried over after a new Citizen is born
Gain 25 when constructed
+1 Food and Production to nearby Wheat, Rice, Maize, and Bananas, Cattle, and Sheep
+1 Production to nearby Bison and Deer
Grants a Free Smokehouse upon completion
Allows to be moved from this City along trade routes inside your civilization
Old Improvement - Pata-Pata
available at Masonry
can be built on Hills
+1
+1 Food
+1 Food for each adjacent
+1 Production
+1 Gold
Civil Service: +1 Culture
Fertilizer: +1 Production
Robotics: +3 Food
(8-20a) 4UC Inca: Pata-Pata Yield Rebalance, UU2 Rework, and Qullqa Simplification
Links: https://forums.civfanatics.com/threads/8-20-4uc-inca.689993/ https://forums.civfanatics.com/threads/8-20a-4uc-inca-tap-into-city-connections-diversify-yield-bonuses-less-overall-food.690571/...
forums.civfanatics.com
Sponsor(s): @azum4roll
UA Change: the era scaling yields on Mountains are changed from 1 to 1
New Unit - Inti Maceman (replaces Longswordsman)
Unlocked at Steel
Standard costs
Requires 1 Iron
23 (+1)
Discipline
Sentinel of the Sun (+25% Combat Strength in Hill and Mountain. +15 Hit Points.)
New Building - Qullqa (replaces Granary)
Unlocked at Pottery
Standard costs and maintenance
+1 +2
+25 Food on completion
15% of Food is carried over when a new Citizen is born
+1 Food to Bananas, Wheat, Rice, and Maize
Enables Food Internal Trade Routes from this City
+5% Production and Gold to City Connections
Total non-specialist Food consumption cannot exceed Food production
Old Improvement - Pata-pata
2 2
+1 per 2 adjacent Farms, Pata-Pata, or Mountains
Farms get +1 per 2 adjacent Farms or Pata-Pata
Civil Service: +1
Chemistry: +1
Fertilizer: +1
Ballistics: +1
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