(8-25) 4UC Korea

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Korean civilization.

Spoiler Full kit with 4UC changes :

1717628667900.png


Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Turtle Ship (replaces Caravel - Carrack in EE):
available at Compass
185 :c5production: Production Cost
32 :c5strength: CS
4 :c5moves: Movement​
"Coastal Patrol" (Half :c5moves: Movement in Deep Ocean)​
"Deck Spikes" (+25% :c5strength: CS vs Melee Units)​

UB - Chaebol (replaces Stock Exchange):
available at Electricity
1800 :c5production: Production Cost
+4 :c5production: Production and +5 :c5gold: Gold
+1 :c5gold: Gold per 2 :c5citizen: Citizens​
+2 Gold to Towns and Villages near City​
+4 :c5production: Production to Factory in City
+2 :c5gold: Gold, +2 :c5science: Science and +2 :c5culture: Culture to all Chaebols on Empire
cost of :c5gold: Gold Purchasing reduced by 25%
1 :c5gold: Merchant Specialist​
 
the Turtle ship is an interesting design. Its an absolutely dominate melee ship when it comes out, but that speed will be a real problem, so it seems an interesting balance. Probably very deadly against nearby cities. My only concern is, I don't think it has any counters for its time, so while it will take a while to get somewhere, I'm not sure how stoppable it is once its there.

The Chaebol, honestly the bonuses it offers are pretty late in the game, so not sure how relevant they will really be. The extra gold purchase reduction seems the most impactful. Its fine enough but nothing exciting.
 
The extra gold purchase reduction seems the most impactful. Its fine enough but nothing exciting.
It is only 5% more than the base stock exchange.
 
yeah the turtle ship will do ~51 damage to a regular caravel on average, assuming equal promotions (though with the turtle ship I might consider navigation as the speed is more important than strength). But yeah they will trounce any opposing ships
 
As for the Chaebol, it is the reason that I went for a domination Korea with mass Hwachas on a huge map. Sadly, the late game grind killed my motivation to play on to actually see those Chaebol yields with 20+ cities. But I still like the idea of having it in the kit.
 
Overall grade: B-
Perfectly serviceable, but nothing fancy. Entirely DLL integrated, which is nice. The UB does such a good job of extending Korea’s components into the Industrial Era, I wish we had something to move Korea’s exceptionally long and stable history to earlier than the medieval era.

Turtle Ship
Theme - A.
An old vanilla component that is re-used for VP. The Kobukseon is a piece of Korean history that Koreans themselves are very proud of, but I don’t know if another Imjin War-era component is necessarily what the doctor ordered, instead of something that harkens back to an older period like the goguryeo.
Mechanics - B. DLL integrated and the shallow draft ability that the Galleass has now. For the most part the UU is a massive stat stick.
Uniqueness - B. Bonus points for being a ship. Here the uniqueness actually hurts them; they have a uniquely bad movement restriction, but have a massive CS in return.

Chaebol
Theme - A.
The Chaebols have completely taken over modern Korean society and I think with a slot in 4UC they could bear some mention.
Mechanics - C. Thoroughly undermined by the global self-yields to factory which were added after the Chaebol was designed.
Uniqueness - B. No other unique stock exchange exists in the game. Chaebols are powerful and add the potential for a wide Korean strategy, with global culture, gold, science and production (with factories) for each city on empire. Their uniqueness would be greatly enhanced if they were some sort of unique corporation, but that risks becoming too special, and hard to balance. Corporations are already horrendously unbalanced as is, without a civ also trying to modify them in some way.
 
In Korean player community, there was an opinion about making chaebol a unique corporate or removing monopoly requisite, since most of the Chaebol corporate around 1960-70's started their business in labor-intensive consumer goods or secondary manufacture on imported raw materials.
but as you mentioned it, current corporate system is unbalanced so most of the player would choose jewel corporate if there were no requisition for monopoly. So.. yea current Chaebol seems ok to me.
 
We can make a unique corporation, but it'll need to be stronger than the existing ones.
 
Timestamp post to arrange all the threads in a neat order.
 
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