Choose which components you want to see for Korea!
Proposer: @pineappledan
Sponsor(s): @azum4roll
New Unit - Turtle Ship (replaces Caravel - Carrack in EE):
available at Compass
185 Production Cost
32 CS
4 Movement
"Coastal Patrol" (Half Movement in Deep Ocean)
"Deck Spikes" (+25% CS vs Melee Units)
New Building - Chaebol (replaces Stock Exchange):
available at Electricity
1800 Production Cost
+4 Production and +5 Gold
+1 Gold per 2 Citizens
+2 Gold to Towns and Villages near City
+4 Production to Factory in City
+2 Gold, +2 Science and +2 Culture to all Chaebols on Empire
cost of Gold Purchasing reduced by 25%
1 Merchant Specialist
Proposer: @azum4roll
Sponsor(s): @azum4roll
New Unit - Turtle Ship from base proposal
New Corporation - Chaebol
Unlocked at Corporations
Does not require a resource monopoly
+2 Trade Routes
Every Franchise in a foreign Civilization's Cities increase Tourism with them by 2%
All Specialists produce +1 Gold and +1 Culture
+5 Production for all Coaling Stations and Factories
+5 Gold for all Agribusinesses and Stock Exchanges
Trade Routes from Cities with a Chaebol Office to Cities with a Chaebol Franchise produce +50% additional Science, and +10% Science to the origin City
No franchise resource bonus
Chaebol Headquarters
1300 (+ World Wonder production modifier)
Establishes the Chaebol Corporation on construction
Free Chaebol Office on construction
Chaebol Office
900
+2 Gold, +2 Science, and +2 Culture for every Global Franchise
Chaebol Franchise
Automatically established with usual ways
(8-25) 4UC Korea
This is a thread for discussing the addition of 2 more unique components to the Korean civilization.
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Turtle Ship (replaces Caravel - Carrack in EE):
available at Compass
185 Production Cost
32 CS
4 Movement
"Coastal Patrol" (Half Movement in Deep Ocean)
"Deck Spikes" (+25% CS vs Melee Units)
New Building - Chaebol (replaces Stock Exchange):
available at Electricity
1800 Production Cost
+4 Production and +5 Gold
+1 Gold per 2 Citizens
+2 Gold to Towns and Villages near City
+4 Production to Factory in City
+2 Gold, +2 Science and +2 Culture to all Chaebols on Empire
cost of Gold Purchasing reduced by 25%
1 Merchant Specialist
(8-25a) 4UC Korea: Make Chaebol A Unique Corporation
Link: https://forums.civfanatics.com/threads/8-25-4uc-korea.690037/ Unique Corporation - Chaebol Unlocked at Corporations Does not require a resource monopoly +2 :trade: Trade Routes Every Franchise in a foreign Civilization's Cities increase :tourism: Tourism with them by 2% All Specialists...
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Turtle Ship from base proposal
New Corporation - Chaebol
Unlocked at Corporations
Does not require a resource monopoly
+2 Trade Routes
Every Franchise in a foreign Civilization's Cities increase Tourism with them by 2%
All Specialists produce +1 Gold and +1 Culture
+5 Production for all Coaling Stations and Factories
+5 Gold for all Agribusinesses and Stock Exchanges
Trade Routes from Cities with a Chaebol Office to Cities with a Chaebol Franchise produce +50% additional Science, and +10% Science to the origin City
No franchise resource bonus
Chaebol Headquarters
1300 (+ World Wonder production modifier)
Establishes the Chaebol Corporation on construction
Free Chaebol Office on construction
Chaebol Office
900
+2 Gold, +2 Science, and +2 Culture for every Global Franchise
Chaebol Franchise
Automatically established with usual ways
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