(8-31) 4UC Persia

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Persian civilization.

Spoiler Full kit with 4UC changes :

Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Qizilbash (replaces Lancer):
available at Metallurgy
350 :c5production: Production and 450 :c5faith: Faith Cost
can be Purchased with :c5faith: Faith without the Zealotry Tenet
Requires Horses​
41 :c5strength: CS
4 :c5moves: Movement​
"Can move after attacking"​
"City attack penalty"​
"Safavi Agitator" (Gains +10 :c5faith: Faith, +20 :c5gold: Gold and +30 :c5goldenage: GAP when pillaging a tile, scaling with Era)​

UI - Charbagh:
Available at Theology
600 build time
Must be built with access to Fresh Water and not near another Charbagh​
2:c5food:1:c5gold:1:c5culture:1:c5production:
+1:c5culture: and :c5production: during :c5goldenage: Golden Ages (in addition to the standard 1:c5gold:)​
+5% :c5greatperson: Great Person Generation in the city when worked​
+1:c5culture:1:c5production: at Banking​
+2:c5gold: at Electricity​
 
Justifications for 4UC additions

Qizilbash
Persia invented heavy cavalry. If the main mod isn't going to acknowledge that then it falls to 4UC will add that unit somewhere.
The Qizilbash is a conventionally strong lancer UU. It has a large amount of CS compared to the regular lancer. Also, it generates extra yields on pillage, including GAPs. This combines well with Persia's existing bonuses for expansion and golden ages.

Charbagh
Nothing else was using the old freshwater build requirement since the Polder got moved off it, so that left it open for a new civ.
The Charbagh gives a super-Golded Age boost, getting culture and production in addition to the standard +1 gold. This is similar to the extra yields that the Chinese Siheyuan gets for WLTKDs.
In addition, the Charbagh gives a bonus for GP production rate. It is a garden after all.
As with any expansionist civ, a UI works well with their push for lots of land, but with the Charbagh there is an interesting twist, because it also gives a tall bonus. This could work well for some sort of aggressive tradition strategy, but also synergizes with the extra specialist slot from the Satrap's Court UB.
 
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Overall grade: A-
I am very proud of the new UI, but less satisfied with the UU. I think the Immortal holds back Persia's kit from having stronger theme and more interesting components overall. I think we could give the whole civ better historicity and more engaging UUs if we axed the Immortal entirely. In the meantime, the Qizilbash does an adequate job of rounding out the unique unlock timing and adds the appropriate amount of mounted emphasis.

Qizilbash
Theme - B.
The Persians invented heavy cavalry, so it is paramount they have a unique mounted melee unit. Ideally, I would have given them a unique Aswaran Horseman UU, but we didn’t want to give them a 2 UU ancient era power spike, in light of all the many later Persian eras and dynasties. Also, we didn’t have the confidence to drop the Immortal UU.
Mechanics - C. Yields on pillage and the ability to faith purchase the unit without a belief. Pretty ho-hum bonuses all-in-all.
Uniqueness - D. Not particularly unique. Not particularly game-changing or interesting to me, at least.

Charbagh
Theme - S.
The square garden design gets its recognition with this UU. The Persians created the modern idea of a planned, managed botanical garden space and that bears mention somewhere given how influential persian architecture is.
Mechanics - A. Extra yields on golden age is a natural fit for Persia, especially with how baseline GA mechanics already give a flat yield on tile. The new mechanic is approachable and still novel. The stacking GPP bonus for cities working a charbagh ties it into the garden mechanics and gives Persia an interesting tall bonus that combines with their extra specialist slot and gold for specialists.
Uniqueness – S. Looks great, and is a 4UC-exclusive UI, custom-built for the mod.
 
I still lean towards using the Aswar over the Qzilbash, because I feel as though it’s kinda weird to have an Islamic Persian UU on a mostly Zoroastrian Persia. It could fit in as a knight in late classical or early medieval. However the Qzilbash overall is still adequate, I’m just nit picky.
 
This is a thread for discussing the addition of 2 more unique components to the Persian civilization.

Spoiler Full kit with 4UC changes :
I dont see anything here
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sponsor note: 2 new abilities
- Improvement_GoldenAgeYields - new table that adds yields to improvement while civ is in a golden age. Like the WLTKD yields on siheyuan
- Improvement column - GPModifier - adds % GPRate to the city working the improvement
 
The improvement table this needs will also work for this other proposal:
 
Timestamp post to arrange all the threads in a neat order.
 
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