(8-33) 4UC Polynesia

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Polynesian civilization.

Spoiler 4UC components as they appear in-game :

1718872305839.png


Spoiler Description of 4UC components :

UM - Vaka Nui (replaces trireme):
available at Philosophy
120 :c5production: Production Cost
19 :c5strength: CS​
5 :c5moves: Movement​
Reconaissance
City Plunder
Supply

UB - Marae (replaces Council):
available at Wheel
65 :c5production: Production cost

+1 :c5science: Science and +1 :c5culture: Culture
5 :c5science: Science on :c5citizen: Citizen Birth
+3 :c5culture: Culture, :c5gold: Gold, and :c5food: Food Whenever a Building is Constructed in City, scaling with Era
 
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Overall grade: B+
For both of Polynesia’s additions, we chose things that were emblematic of the entire pan-polynesian culture rather than for specific islands. The Marae and Vaka Nui are both depictions of cultural elements found on most or all island nations, unlike the Moai of Rapa Nui and the Maori warriors of Aotearoa. While the specific mechanics are a bit undercooked, I am happy with our choices from a thematic perspective, to such a degree that I think we outdid the base components in that regard. However, because we picked things that are Pan-Polynesian, that invariably meant the components all come early, and I am not too pleased with how the kit is fully unlocked by early classical.

Vaka Nui
Theme - S.
Meaning “Big Ship” in a putative proto-polynesian language, the Vaka Nui represents the large catamarans used for colonization, migration, and trade throughout the Pacific.
Mechanics - B. The unit moves the ability to build fishing boats without expending a work boat from embarked melee units onto a unit with work boat AI and extends the ability to oil wells. This unit was drafted before the military unit improvement abilities were fixed, and represented my attempt to get Polynesia to actually use these abilities. There will be hurdles to making computer players use the Vaka Nui offensively, and not to over-produce them, but they still will be useful defensively.
Uniqueness - S. Unique fishing boat co-opted into a military support unit – a GAdmiral lite – is very unique.

Marae
Theme - S.
The Marae, or Malae, are meeting places for Polynesian communities that are found in all extant cultures. They are the most consistent cultural institution, and are especially prominent in Maori culture where they formed the nucleus of anti-colonial and indigenous rights organizations.
Mechanics - D. They give a bonus on building completion. They come really early so there isn’t much wiggle-room for really expressive bonuses unless they cut into the UA.
Uniqueness – C. The yields are a strong early game boost but fade into the background quite quickly. There are no other unique councils at least.
 
Polynesia OP changed.

Vaka Nui is now a trireme replacement. details in the OP
removed changes to Polynesia's UA. No changes necessary to military units improving fish now that it actually works as intended.
 
Reconnaissance on a late-Classical unit for the civ with the easiest early water exploration feels a little wasted. Maybe make it a galley instead?
 
Reconnaissance on a late-Classical unit for the civ with the easiest early water exploration feels a little wasted. Maybe make it a galley instead?
I would rather not have a kit that highly prioritizes a couple of super promoted naval melee units.

Is the vast majority of the ocean already explored by Polynesia by late classical?
 
Bit confused on the UA - are we going back to having melee units build fishing boats? Or are we still keeping that 0 production WorkBoat unit?
 
Reconnaissance on a late-Classical unit for the civ with the easiest early water exploration feels a little wasted
That’s fine. If you don’t get a few extra levels from exploring it’s still a stronger trireme that can heal anywhere.
 
Timestamp post to arrange all the threads in a neat order.
 
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