(8-34) 4UC Portugal
This is a thread for discussing the addition of 2 more unique components to the Portuguese civilization.
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(8-34a) 4UC Portugal With New XP Mechanic
https://forums.civfanatics.com/threads/8-34-4uc-portugal.690026/ UM - Cacador (replaces Gatling Gun - Light Infantry in EE): available at Dynamite 700 :c5production: Production Cost 2 :c5moves: Movement 32 :c5strength: CS, 44 :c5rangedstrength: RCS 2 Range 2 BaseLandAirDefense Covering Fire...
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Proposal :
UMU2 - Caçadores (replaces Gatling Gun)
Unlocked at Dynamite
700 Production cost / 700 Faith cost
32 CS / 44 RCS / 2 Range
2 MP / 2 Vision (+1 effective MP from Scouting II promotion)
Covering Fire
Scouting II - +1 MP and Embarked MP
Fighting Cock - Gets bonus CS when wounded instead of a malus (0% => +30%)
Cannot Melee Attack
Attack malus against Naval Units
UNW - University of Coimbra (replace Imperial College)
Available at Education
120 Production cost (scaling with number of Cities) / No Citizen requirement
Does not require a University in the City to be built
Provides a free University and spawn a GScientist in the City when finished
+5 Science and Culture (instead of +3 / +3)
+3 Gold to all Universities in the Empire
50 Culture for Researching a Technology, scaling with Era
+200% Production towards Trade Units in all Cities
Grants the "Age of Discovery" promotion (Gain Gold and Experience whenever revealing tiles) to all owned Units
-1 unhappiness from Illiteracy
Provides 2 GWWriting slots (+4 Science when themed)
Rationale :
I disagree with pineappledan's solution for Portugal's 4UC kit, simply based on my opinion that the StackedGreatGeneralXP promotion is too player friendly compared to the AI.
For the Caçadores, I instead put the focus on the status of the unit as Portugal's "elite light infantry" that endured early defeats against Napoleon Armies but managed to reform and integrate new ideas to truly shine later on. This resilience, combined with their mobility and their range (they had sharpshooters), can make them truly powerful.
About the University of Coimbra, I've found that limiting the Age of Discovery to ships only removed some choice from the civ. With the new version being given to all units in addition to the effect of the Recon promotion (xp from revealing tiles), you can make any of your unit thrive from exploring the world (peacefully or not). The Production bonus to Trade Units is simply made to allow most Portuguese cities to very quickly replace any lost Trade Unit if necessary (not very impactful, but the UA of the civ is already great enough, so we must be prudent).
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