Choose which components you want to see for Siam!
Proposer: @pineappledan
Sponsor(s): @Recursive
UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
New Unit - Seir Morb (replaces Field Gun - Howitzer in EE):
Available at Rifling
900 Production Cost
19 CS, 45 RCS
2 Movement
"Coastal Artillery" (+50% CS/RCS vs Naval Units)
"Crouching Tiger" (15 bonus damage on attack if the unit has not moved this turn; lost on upgrade)
"Cover I"
no "City Bonus"
Requires Iron
New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 Production Cost
4 Gold maintenance
1 Engineer Specialist Slot
+3 Production, +2 Culture and +1 Faith
+1 Production for every 4 Citizens
+1 Production to Forest
+1 Culture to Lumber Mills
+1 Production and +1 Gold in city for every 2 Strategic resources gifted by City-States
Receive 10 Production and 10 Culture every time a City-State gifts a unit, scaling with Era
Allows Production to be moved from this city along Trade Routes inside your civilization
+4 Production to Internal Trade Route from this city
Proposer: @hokath
Sponsor(s): @Recursive
UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
New Unit - Seir Morb from base proposal
New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 Production Cost
2 Gold maintenance (same as Workshop)
1 Engineer Specialist Slot
+3 Production, +2 Culture and +1 Faith
+1 Production for every 4 Citizens
+1 Production to Forest
+1 Culture to Lumber Mills
+1 Production and +1 Gold in city for every 2 Strategic resources gifted by City-States
Receive 10 Production and 10 Culture every time a City-State gifts a unit, scaling with Era
Allows Production to be moved from this city along Trade Routes inside your civilization
+4 Production to Internal Trade Route from this city
Old Building - Wat (new building class)
unlocked at Theology
no maintenance cost
Cost 300 Faith
+2 Science
+1 Culture
+3 Faith
+3 Science from Shrines and Temples in the City
+10 Influence from Diplomatic Units trained in this City.
On construction receive 1000 Religious Pressure from the Majority Religion in your Capital
-1 Unhappiness from Religious Unrest
(8-38) 4UC Siam
This is a thread for discussing the addition of 2 more unique components to the Siamese civilization. Note: the picture description does not list the coastal artillery promotion in the seir morb description. This is because the promotion does not yet exist, and will be implemented in the...
forums.civfanatics.com
Sponsor(s): @Recursive
UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
New Unit - Seir Morb (replaces Field Gun - Howitzer in EE):
Available at Rifling
900 Production Cost
19 CS, 45 RCS
2 Movement
"Coastal Artillery" (+50% CS/RCS vs Naval Units)
"Crouching Tiger" (15 bonus damage on attack if the unit has not moved this turn; lost on upgrade)
"Cover I"
no "City Bonus"
Requires Iron
New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 Production Cost
4 Gold maintenance
1 Engineer Specialist Slot
+3 Production, +2 Culture and +1 Faith
+1 Production for every 4 Citizens
+1 Production to Forest
+1 Culture to Lumber Mills
+1 Production and +1 Gold in city for every 2 Strategic resources gifted by City-States
Receive 10 Production and 10 Culture every time a City-State gifts a unit, scaling with Era
Allows Production to be moved from this city along Trade Routes inside your civilization
+4 Production to Internal Trade Route from this city
(8-38a) 4UC Siam Wat Change
https://forums.civfanatics.com/threads/8-38-4uc-siam.690035/ The new Netherlands building stacks 2 UBs on the Constabulary. This presents an excellent opportunity to change the base building of Siam's Wat, since a Constabulary is really not a good choice for it (seriously, who did this and what...
forums.civfanatics.com
Sponsor(s): @Recursive
UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
New Unit - Seir Morb from base proposal
New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 Production Cost
2 Gold maintenance (same as Workshop)
1 Engineer Specialist Slot
+3 Production, +2 Culture and +1 Faith
+1 Production for every 4 Citizens
+1 Production to Forest
+1 Culture to Lumber Mills
+1 Production and +1 Gold in city for every 2 Strategic resources gifted by City-States
Allows Production to be moved from this city along Trade Routes inside your civilization
+4 Production to Internal Trade Route from this city
Old Building - Wat (new building class)
unlocked at Theology
no maintenance cost
Cost 300 Faith
+2 Science
+1 Culture
+3 Faith
+3 Science from Shrines and Temples in the City
+10 Influence from Diplomatic Units trained in this City.
On construction receive 1000 Religious Pressure from the Majority Religion in your Capital
-1 Unhappiness from Religious Unrest
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