[Vote] (8-38) Siam

Approval Vote (select all options you'd be okay with)


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    76
  • Poll closed .
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hokath

Deity
Joined
Oct 3, 2013
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2,045
Location
London
Choose which components you want to see for Siam!

Proposer: @pineappledan
Sponsor(s): @Recursive

UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias

New Unit - Seir Morb (replaces Field Gun - Howitzer in EE):
Available at Rifling
900 :c5production: Production Cost

19 :c5strength: CS, 45 :c5rangedstrength: RCS
2 :c5moves: Movement
"Coastal Artillery" (+50% CS/RCS vs Naval Units)
"Crouching Tiger" (15 bonus damage on attack if the unit has not moved this turn; lost on upgrade)
"Cover I"
no "City Bonus"
Requires Iron

New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 :c5production: Production Cost

4 :c5gold: Gold maintenance
1 Engineer Specialist Slot
+3 :c5production: Production, +2 :c5culture: Culture and +1 :c5faith: Faith
+1:c5production: Production for every 4 :c5citizen: Citizens
+1 :c5production: Production to Forest
+1 :c5culture: Culture to Lumber Mills
+1 :c5production: Production and +1 :c5gold: Gold in city for every 2 Strategic resources gifted by City-States
Receive 10 :c5production: Production and 10 :c5culture: Culture every time a City-State gifts a unit, scaling with Era

Allows :c5production: Production to be moved from this city along :trade: Trade Routes inside your civilization
+4:c5production: Production to :trade: Internal Trade Route from this city


Proposer: @hokath
Sponsor(s): @Recursive

UA change:
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias

New Unit - Seir Morb from base proposal

New Building - Elephant Camp (replaces Workshop):
Available at Civil Service
350 :c5production: Production Cost

2 :c5gold: Gold maintenance (same as Workshop)
1 Engineer Specialist Slot
+3 :c5production: Production, +2 :c5culture: Culture and +1 :c5faith: Faith
+1:c5production: Production for every 4 :c5citizen: Citizens
+1 :c5production: Production to Forest
+1 :c5culture: Culture to Lumber Mills
+1 :c5production: Production and +1 :c5gold: Gold in city for every 2 Strategic resources gifted by City-States
Receive 10 :c5production: Production and 10 :c5culture: Culture every time a City-State gifts a unit, scaling with Era

Allows :c5production: Production to be moved from this city along :trade: Trade Routes inside your civilization
+4:c5production: Production to :trade: Internal Trade Route from this city

Old Building - Wat (new building class)
unlocked at Theology
no maintenance cost
Cost 300 :c5faith: Faith
+2 :c5science: Science
+1 :c5culture: Culture
+3 :c5faith: Faith
+3 :c5science: Science from Shrines and Temples in the City
+10 :c5influence: Influence from Diplomatic Units trained in this City.
On construction receive 1000 🕌 Religious Pressure from the Majority Religion in your :c5capital: Capital
-1 :c5unhappy: Unhappiness from Religious Unrest
 
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Timestamp post to arrange all the threads in a neat order.
 
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