(8-38) 4UC Siam
This is a thread for discussing the addition of 2 more unique components to the Siamese civilization. Note: the picture description does not list the coastal artillery promotion in the seir morb description. This is because the promotion does not yet exist, and will be implemented in the...
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This presents an excellent opportunity to change the base building of Siam's Wat, since a Constabulary is really not a good choice for it (seriously, who did this and what were you smoking?)
The screenshot from the 8-38 thread
Spoiler :
To unstack I propose we make the Wat a Unique Building Class (i.e. it doesn't replace anything) that is purchased with Faith like the Monastery.
c.f. Monastery and Belief Buildings cost 200. I put this slightly higher since it comes a little later, maybe.
I have bumped the faith yield slightly since +1 seemed too low for a religious building.
See discussion below about religious pressure
UB1 -- Wat (replaces nothing)
unlocked at Theology
no maintenance cost
Cost 300 Faith
+2 Science
+1 Culture
+3 Faith
+3 Science from Shrines and Temples in the City
+10 Influence from Diplomatic Units trained in this City.
On construction receive 1000 Religious Pressure from the Majority Religion in your Capital
-1 Unhappiness from Religious Unrest
note: The religious pressure mechanic already exists in the DLL
We will also tweak the UB to remove some slightly stranger 4UC mechanics, bolded.
UB - Elephant Camp (replaces Workshop):
Available at Civil Service
350 Production Cost
2 Gold maintenance (same as Workshop)
1 Engineer Specialist Slot
+3 Production, +2 Culture and +1 Faith
+1 Production for every 4 Citizens
+1 Production to Forest
+1 Culture to Lumber Mills
+1 Production and +1 Gold in city for every 2 Strategic resources gifted by City-States
Allows Production to be moved from this city along Trade Routes inside your civilization
+4 Production to Internal Trade Route from this city
All other components are as in the base proposal.
To be clear this includes the
changed "Leader_Flavor" value for "Defense" to 8
Add Forest/Jungle Start bias
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