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8.3x Bugs Thread

Discussion in 'Wildmana Modmod' started by Sephi, May 14, 2010.

  1. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,908
    Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is.

    Please only post bugs with a game where you used patch 8.30 (or 8.31, 8.32 etc.)

    ToDo:
    City of Thousand Slums doesn't update possible working plots for city (they can be selected via city interface though similar to plots belonging to another city)
    Some leaders are reported to switch religions too often
    Revolution Text needs to be added for Houses other than Ghallanda
     
  2. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
    819
    Early in the first test, but it appears that my worker has "order" issues.
    The "skip turn" icon indicator is permanently on. If I give the build road order, he will build the road, the go into automatic skip turn mode. Same with irrigate, as soon as the initial command order is completed, he goes into a stasis.

    Also it appears, he is disabled from going into two tiles of terrain. At this point, I would have to assume it is relevant to smoke and heat (caused by nearby Earth Elementals). Other units can enter these tiles, but not my worker.

    This "statis" effect occurs even during a step by step movement phase. If I command the worker to move one tile only (no movement penalty), it will not recognize it has a second movement point available, and go into statis.

    Edit 1: Now this worker unit, can not enter a city to escape an attack by marauders. This is a different city then the area mentioned above, there are no elementals for that assumed effet.
     
  3. Vavdichal

    Vavdichal Chieftain

    Joined:
    Apr 6, 2010
    Messages:
    57
    Location:
    SF, CA
    Hello,

    Got a python exception while generating map with ErebusContinent.

    Code:
    Traceback (most recent call last):
    
      File "ErebusContinent", line 5304, in addBonuses
    
      File "ErebusContinent", line 6416, in AddBonuses
    
      File "ErebusContinent", line 6495, in AddBonusType
    
    ValueError:  bad index shuffling plot list randIndex=8562 listLength=8562, mapSize=10240
    ERR: Python function addBonuses failed, module ErebusContinent
     
  4. tesb

    tesb Emperor

    Joined:
    Jan 16, 2010
    Messages:
    1,593
    1)
    the sidar worldspell now needs an update in the help txt and in the pedia entry.

    I suggest for the help to just add: It will hide your cities
    And for the pedia entry just copy the text from the hide city spell pedia entry.

    2)
    There is an event where you discover a shrine of caanulos of war, if you destroy the shrine a demon is spawned. This demon is missing its button art (pink)
     
  5. jrandrew

    jrandrew Warlord

    Joined:
    Nov 2, 2007
    Messages:
    129
    Location:
    L.A.
    Should Austrin shore parties be able to gain experience? I sent an Explorer 'round the coast, spawned a shore party, and explored a village. Given the shore party is going to die/expire the next turn and won't have a chance to use the experience, seems like getting experience should be inapplicable outcome for the unit...

    EDIT: See attached save, repeatable crash upon loading (great game with the Sheam bursting over my borders with limitless $#(&*$(*&) pyre zombies... Windows 7 x64, latest 8.30 patch installed that I just downloaded earlier this evening...
     

    Attached Files:

  6. dommain

    dommain Warlord

    Joined:
    Feb 5, 2010
    Messages:
    187
    I still have commando promotion issue with The Fey civilization.
     
  7. Silaor

    Silaor Chieftain

    Joined:
    Jan 6, 2006
    Messages:
    55
    Location:
    Dole
    Erebus Continent : Briggit spawned at turn 0 without the Ring of Carcer.

    Free Turn 1 Briggit for Illians, yeah :)
     

    Attached Files:

  8. tesb

    tesb Emperor

    Joined:
    Jan 16, 2010
    Messages:
    1,593
    playing as the sidar i noticed that i have two version of commando promotion available when leveling up. when i pick one the other disappears.
     
  9. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
    819

    @ Sephi, Im working on this one.
     
  10. Jenaelha

    Jenaelha fields of Elanor

    Joined:
    Jul 7, 2007
    Messages:
    251
    Location:
    Antelope Valley
    Playing 8.30 Couple of cosmetic items.
    I've mentioned this in an earlier patch but the Slavery splash screen shown when a Barbarian civ gets the Slavery civic in the first or second turn has a broken text link for the description. It also played the Spock "arrow returns" audio quote when presented. Maybe this is intentional, it was fascinating, but didn't seem relevent.

    Also, the pop-up bubbles with pointers that show enemy sightings... the goblin archer one shows as a human priest (?) instead of a goblin.
     
  11. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
    819
    Working on the Slavery Quote Issue still - thanks for the reminder

    Edit1: Finally found the problem. Should be fixed next version.
     
  12. tesb

    tesb Emperor

    Joined:
    Jan 16, 2010
    Messages:
    1,593
    TXT_KEY_SPELL_THE_JOINING is missing (from the unit sorah)
     
  13. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
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    Tesb,

    Help file fixed

    What is the name of the "hide city" spell????, looked through the pedia and didnt spot it.
     
  14. tesb

    tesb Emperor

    Joined:
    Jan 16, 2010
    Messages:
    1,593
    CIV4GameText_FFH2.xml

    TXT_KEY_SPELL_INTO_THE_MIST_HELP

    edit: misread you sorry:

    TXT_KEY_SPELL_HIDE_CITY_PEDIA

    in CIV4.WildmanaNew.xml
     
  15. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
    819
    Tesb,

    you said to copy the pedia entry from the hide city spell?

    Into the Mist is the world spell

    what is the hide city spell you are referring to above??

    I cant copy from it, if I cant find it..... haha
     
  16. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
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    Ok found it. What was throwing me off is there is no "Hide City" Spell in the civlopedia.
     
  17. tesb

    tesb Emperor

    Joined:
    Jan 16, 2010
    Messages:
    1,593
    <TEXT>
    <Tag>TXT_KEY_SPELL_INTO_THE_MIST_HELP</Tag>
    <English>[ICON_BULLET]All of your units become invisible</English>
    <French>[ICON_BULLET]Toutes vos unités deviennent invisibles</French>
    <German>[ICON_BULLET]All eure Einheiten werden unsichtbar</German>
    <Italian>[ICON_BULLET]All of your units become invisible</Italian>
    <Spanish>[ICON_BULLET]All of your units become invisible</Spanish>
    </TEXT>

    This needs an additional sentence that the spell also hides all your cities.

    Into the mist has no pedia entry as of yet, so i suggest creating one and add parts of the description from TXT_KEY_SPELL_HIDE_CITY_PEDIA into it.
     
  18. graywarden

    graywarden King

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    Dec 6, 2007
    Messages:
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    Looks like the entire "Sorah" file is out of whack. I will let Sephi deal with this one. Probably a mis-copied file.
     
  19. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
    819



    read post below or above regarding Hide City spell
     
  20. graywarden

    graywarden King

    Joined:
    Dec 6, 2007
    Messages:
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    @ Sephi,

    Here is the curent list of file tags I have ready for upload upon your approval.

    Spoiler :
    Files worked and ready to upload on SVN 213 pending approval:

    ADDED TAGS:

    1. FFH Wild Mana\Assets\XML\Text\CIV4WildmanaNewGW.xml

    <Tag>TXT_KEY_BUILDING_HOUSE_GHALLANDA_STRATEGY</Tag>
    <Tag>TXT_KEY_SPELL_INTO_THE_MIST_PEDIA</Tag>
    <Tag>TXT_KEY_UNIT_JOT_WORKER_STRATEGY</Tag>
    <Tag>TXT_KEY_UNIT_JOT_WORKER_HELP</Tag>
    <Tag>TXT_KEY_UNIT_JOT_SETTLER_STRATEGY</Tag>
    <Civilopedia>TXT_KEY_UNIT_JOT_SETTLER_PEDIA</Civilopedia>
    <Tag>TXT_KEY_UNIT_JOT_SETTLER_HELP</Tag>
    <Tag>TXT_KEY_UNIT_JOT_ADULT_STRATEGY</Tag>
    <Tag>TXT_KEY_UNIT_JOT_ADULT_HELP</Tag>

    FIXED TAGS:

    1. FFH Wild Mana\Assets\XML\Text\CIV4WildmanaNewGW.xml

    <Tag>TXT_KEY_FEATURE_HAUNTED_LANDS_HELP</Tag>
    <Tag>TXT_KEY_SPELL_INTO_THE_MIST_HELP</Tag>
     

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