Overall grade: C-
I don’t think we got it right with Sweden. Sweden is hemmed in by being the “Not-Viking” civ right now, but it is still a warmonger. The Hakkapeliitta is not even Swedish, really. The Bastu is the seed of a good idea, but the bonuses it currently has are all over the place.
Hakkapeliitta
Theme - C. This unit is more Finnish than Swedish, but they did fight for the Swedish Empire. It mainly gets a pass because it was already a vanilla component. Personally I would have opted for a viking component like a Jarl or some sort of Varangian, but we need to have a conversation about whether Denmark and Sweden are “The Viking Scandinavian civ” and “The Not-Viking Scandinavian civ”, respectively.
Mechanics - D. Big heal on kill with a bonus vs wounded. Personally I don’t think this adds much to the Swedish kit; they already have the Carolean in the same era that also has a big AOE damage bonus on kills, so I don’t know what this unit is doing. I just followed the lead of the main mod, who designed the current Hakka’s bonuses.
Uniqueness - D. Unique lancer. Lots of these already, with Persia, Poland, and of course Ottomans waiting in the wing with their Sipahi CS gift. The bonuses are not particularly innovative, and they clash with the existing unit, which uses the same trigger for something more unique. This component is upstaged.
Bastu
Theme - A. Dry heat baths are emblematic of Scandinavian culture, albeit the Finnish saunas are more internationally recognizable. The Bastu are found throughout Sweden. We have accounts of them from the earliest christian missionaries all the way up to the modern day. Like bullfighting is for Spain, sweaty dudes sitting in a little room and hitting each other with leafy branches is peak Sweden.
Mechanics - D. Bonuses on tundra and lakes and additional food on golden ages. This component’s bonuses need a rethink. We intended to help Sweden a bit with growth in the early-mid game so it could reap the benefit of the pop scalers that eventually come with the Skola later on. The specific way we went about that I now feel was a bit wrongheaded.
Uniqueness – C. No other baths in the game, but the yields on specific terrain, the yields on birth, and the golden age bonuses are all scattershot. The building does too many different things to feel like it has much of an identity.