Links:
UA - Lion of the North
Land Melee Units gain +20% Combat Strength when attacking, and Siege Units gain +1 Movement. All Units heal 10 HP and earn 2 XP when a Great Person is born. +15% Leadership combat bonus.
More gradual heals and XP with less exploit potential.
Hakkapeliitta: removed
UU2 - Jarl (unique Melee unit class)
Spawns along Great General and starts with XP as if trained in the Capital
16 , +9 per Era starting in Medieval
Great General Combat Bonus (+25% Combat Strength when a Great General is on this tile.)
Can be expended to found a City, with extra Population, buildings, and Culture depending on the Unit's XP:
+1 Population per 8 XP
+1 random eligible building per 6 XP (applied one by one, so you can get Walls and then Castle for example)
+3 Culture per XP, scaling with Era
Rationale: refer to (8-41d).
This version has higher base CS instead of the repetitive +CS on attack, and instant population/building on found instead of Food that takes time to grow, and Production that's lost after you instantly complete a low tier building, especially with the border growing every turn triggering Imperium.
(8-41) 4UC Sweden
This is a thread for discussing the addition of 2 more unique components to the Swedish civilization.
forums.civfanatics.com
(8-41a) Sweden rework -- Great People Focus
https://forums.civfanatics.com/threads/8-41-4uc-sweden.690014/ TL;DR UBs redesigned to not promote/benefit from :c5citizen: Population growth, but instead :c5greatperson: Great People. This creates a link between Great General births and the economy. Tundra bias is added. Hakkapeliitta is...
forums.civfanatics.com
(8-41b) Sweden Rework - Great People focus
This proposal is derived from the one from Hokath (8-41a). See its thread there. Current : UA - Lion of the North Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Military Units are healed (fully) and earn +15 XP when a Great General is born. Great General combat...
forums.civfanatics.com
(8-41c) Sweden Alternative
Current: Proposal: 1. Lion of the North (redo from scratch) Great Generals and Great Admirals provide a +20% :c5strength: CS and a +20% :c5rangedstrength: RCS bonus when attacking. Provide +1 :c5moves: Moves to nearby Siege units. Can use enemy Forts and other non-gpti defensive tiles. Forts...
forums.civfanatics.com
(8-41d) Swedish medley proposal
https://forums.civfanatics.com/threads/8-41-4uc-sweden.690014/ Civilization - Add Tundra Bias UA - Lion of the North Land Melee Units have +20% CS when attacking Siege Units have +1 MP. Great General combat bonus increased by 15%. Units earn 2 XP and heal 10 HP whenever a Great Person is...
forums.civfanatics.com
UA - Lion of the North
Land Melee Units gain +20% Combat Strength when attacking, and Siege Units gain +1 Movement. All Units heal 10 HP and earn 2 XP when a Great Person is born. +15% Leadership combat bonus.
More gradual heals and XP with less exploit potential.
Hakkapeliitta: removed
UU2 - Jarl (unique Melee unit class)
Spawns along Great General and starts with XP as if trained in the Capital
16 , +9 per Era starting in Medieval
Great General Combat Bonus (+25% Combat Strength when a Great General is on this tile.)
Can be expended to found a City, with extra Population, buildings, and Culture depending on the Unit's XP:
+1 Population per 8 XP
+1 random eligible building per 6 XP (applied one by one, so you can get Walls and then Castle for example)
+3 Culture per XP, scaling with Era
Rationale: refer to (8-41d).
This version has higher base CS instead of the repetitive +CS on attack, and instant population/building on found instead of Food that takes time to grow, and Production that's lost after you instantly complete a low tier building, especially with the border growing every turn triggering Imperium.