We can't be having 5UC. Here is the ma_kuh suggestion to make the 4UC proposal valid:
I have further edited the Great Galleass to make it more compelling.
Note the stats of the Frigate are 375 Production, 25 CS, 35 RCS, 2 Range, 4 Moves, unlocks Navigation (requires Gunpowder, Astronomy, Chemistry)
The icon for the Great Galleass shows two gun decks, so this is supposed to be after the adoption of arquebus technology onto naval vessels. As such I suggest we slightly separate the two unique units by delaying this one until Gunpowder. This creates a ship between Galleass and Frigate and will more properly mimic how these ships coexisted with the ocean-going sailing vessels (in game: Frigates) in the Venetian navy during this period. In game we already get a feel for why this could be interesting, because Galleass-type units can move after attacking, while Frigates cannot. Feels very different to use.
Changes from original proposal are in bold, while (parentheses) refer to the Galleass itself.
UM1 - Great Galleass (replaces Galleass):
available at Gunpowder (obsoletes at Dynamite & can upgrades to Cruiser)
250 (+75) production
4 movement
20 (+6) CS, 30 (+6) RCS
1 Range
Bombardment I
"Can move after attacking"
"Shallow Draft"
"Cannot melee attack"
"Naval Inaccuracy"
Fascinatingly, it seems Venetian ships were named for the feminized family name of their captain.
We can use Unit_UniqueNames for a bit of flavor here, as is done for the Great Bombard. Make Galleass great again!
Here is an historical list of 25 named ships.
UM2 - Fusta (Range Naval class):
available at Guilds
125 Production Cost
No Gold Maintenance or Supply Cost
5 Movement Points
14 (same) CS, 21 (-3) RCS
1 Range
"Can move after attacking"
"Shallow Draft"
"Cannot melee attack"
Update UNWs such that
Rialto District gets:
+3 Food and +3Gold for each Bank on empire
Arsenale di Venezia gets:
+2 Production and Science for each Bank on empire
Murano Glassworks gets:
+2 Culture and Tourism for each Bank on empire
Piazza San Marco gets:
5% of Gold generated in this city each turn is converted into Great Merchant Points
(8-42) 4UC Venice
This is a thread for discussing the addition of 2 more unique components to the Venetian civilization.
forums.civfanatics.com
Note the stats of the Frigate are 375 Production, 25 CS, 35 RCS, 2 Range, 4 Moves, unlocks Navigation (requires Gunpowder, Astronomy, Chemistry)
The icon for the Great Galleass shows two gun decks, so this is supposed to be after the adoption of arquebus technology onto naval vessels. As such I suggest we slightly separate the two unique units by delaying this one until Gunpowder. This creates a ship between Galleass and Frigate and will more properly mimic how these ships coexisted with the ocean-going sailing vessels (in game: Frigates) in the Venetian navy during this period. In game we already get a feel for why this could be interesting, because Galleass-type units can move after attacking, while Frigates cannot. Feels very different to use.
Changes from original proposal are in bold, while (parentheses) refer to the Galleass itself.
UM1 - Great Galleass (replaces Galleass):
available at Gunpowder (obsoletes at Dynamite & can upgrades to Cruiser)
250 (+75) production
4 movement
20 (+6) CS, 30 (+6) RCS
1 Range
Bombardment I
"Can move after attacking"
"Shallow Draft"
"Cannot melee attack"
"Naval Inaccuracy"
Fascinatingly, it seems Venetian ships were named for the feminized family name of their captain.
We can use Unit_UniqueNames for a bit of flavor here, as is done for the Great Bombard. Make Galleass great again!
Here is an historical list of 25 named ships.
UM2 - Fusta (Range Naval class):
available at Guilds
125 Production Cost
No
5 Movement Points
14 (same) CS, 21 (-3) RCS
1 Range
"Can move after attacking"
"Shallow Draft"
"Cannot melee attack"
Update UNWs such that
Rialto District gets:
+3 Food and +3Gold for each Bank on empire
Arsenale di Venezia gets:
+2 Production and Science for each Bank on empire
Murano Glassworks gets:
+2 Culture and Tourism for each Bank on empire
5% of Gold generated in this city each turn is converted into Great Merchant Points
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