Links:
Everything's same as the original proposal, except:
1. Reduce city's base HP from 300 to 250. Reduce HP per population from 10 to 8. Reduce HP from Walls from 125 to 100.
(8-44) azum4roll's Unit Supply Rework
Host Notes: This proposal was originally made in Session #7 in this discussion thread. I decided to code it as a modmod (which you can download here or on the OP of the 4.11 release thread) so that the community could playtest the changes before voting on them. As the work is essentially done...
forums.civfanatics.com
(8-44a) azum4roll's Unit Supply Rework
This proposal is the exact same as: https://forums.civfanatics.com/threads/8-44-azum4rolls-unit-supply-rework.690583/ Except that "Difficulty-based Supply from Population" is set to 25 (from 20) and "Supply from Population Tech Divisor" is set to 50 (from 100). This effectively gives more...
forums.civfanatics.com
(8-44b) Reduce lategame supply and supply from puppets + some tweaks
Counterproposal to (8-44) azum4roll's Unit Supply Rework Problems: 1) So, proposed rework feels great during early game but run out of control in the lategame almost as previous version. It's all mostly caused by too much supply from population: by the last turn (information era) there were 56...
forums.civfanatics.com
(8-44c) Supply rework by adjusting city's base HP
https://forums.civfanatics.com/threads/8-44-azum4rolls-unit-supply-rework.690583/ Proposed changes: Reduce city's base HP to 200 from 300 Implement Yngwie's puppet nerf idea: Puppet Cities provide 20% supply :c5war: from all sources (Venice get 50%) same as for yields. (Imho Venice is the...
forums.civfanatics.com
Everything's same as the original proposal, except:
1. Reduce city's base HP from 300 to 250. Reduce HP per population from 10 to 8. Reduce HP from Walls from 125 to 100.
Early war needs a buff with the supply reduction, but city CS also affects the damage done to units, which is fine right now. Reducing HP should be the way to go.
2. Increase "Difficulty Flat Supply Bonus" by a further +2 across all difficulties and AI.This should solve the early supply problem without affecting late game.