Host Notes: This proposal was originally voted on here: (6-34) Disable Events System By Default. After excluding cheated votes and one person who voted for both ("don't care"), the vote was 79 to 28 in favor, falling just short of the 75% threshold. Since then, I held three votes on new supermajority vote thresholds which ultimately reduced the required threshold to 70%. For the events vote, only 66 Yea votes would have been required, 13 less Yea votes than it got. As previously promised, I am not undoing that outcome retroactively, but I am submitting it for revoting in this session. Proponents and opponents of disabling events by default, discuss!
This is one of two non-4UC votes that will be held in this session, because it's a followup to a previous vote and can be implemented in about 10 minutes, tops. As an exception to the general rule, counterproposals can be made to this proposal, but they must only touch the events system and not anything else (civ-specific events are fine).
Original proposal text from @hokath:
Proposal: Disable the events system by default in the advanced settings
Current state:
The events system was original introduced by Gazebo in a beta form to demonstrate what was possible (even with simple database editing) with a batch of new code he had added. There were not many events, the frequencies were a bit squiffy, and so forth. The idea was that the community would make more events and flesh out the system. Enginseer and I, with help from a few others, made a large effort to accomplish this, but it is not integrated into VP, and I am unsure of its current state of balance. Although this work contained a great many new events, I still do/did not consider it to have enough to constitute a set large enough to make the system interesting and different between games. I would also note many aspects did not receive widespread positive reviews, such as "trade" (kiss-curse) events, civ-specific events, and events with light-hearted text or pop culture references.
Rationale:
The events system is unfinished and in my opinion a sub-par experience in comparison to the rest of the mod. For a new player to VP, the first game(s) will probably be with events turned on as the default. Not only does this give a less-than-stellar impression of the mod, it also further complicates gameplay when it is already considerably complicated with respect to the base game. As things stand, I feel it would be better to have events as an opt-in for the seasoned VP enjoyer.
Impact:
I do not expect this to have major balance implications, but because it is a change to the default settings I seem to remember a supermajority vote is required. Perhaps a Magi could confirm/deny.
Personal thoughts:
After spending many, many hours working on the events system, I have come to the conclusion that Civ V does not really benefit from its inclusion, even though I don't mind the equivalent system in other 4X e.g. Endless Space. The game already has enough going on. I personally do not play with events anymore.
I sponsor this proposal if the community decides to pass it (which will require 50 Yea votes and 70% of the votes to be Yea votes), and will implement it as follows:
- The events system is always enabled in the DLL and cannot be turned off, removing this as a game option (for compatibility with modmods that add custom events).
- The individual event options will be renamed to
Enable Events (Bad)
Enable Events (Civ Specific)
Enable Events (Good)
Enable Events (Neutral)
Enable Events (Trade)
and unchecked by default.
This is one of two non-4UC votes that will be held in this session, because it's a followup to a previous vote and can be implemented in about 10 minutes, tops. As an exception to the general rule, counterproposals can be made to this proposal, but they must only touch the events system and not anything else (civ-specific events are fine).
Original proposal text from @hokath:
Proposal: Disable the events system by default in the advanced settings
Current state:
The events system was original introduced by Gazebo in a beta form to demonstrate what was possible (even with simple database editing) with a batch of new code he had added. There were not many events, the frequencies were a bit squiffy, and so forth. The idea was that the community would make more events and flesh out the system. Enginseer and I, with help from a few others, made a large effort to accomplish this, but it is not integrated into VP, and I am unsure of its current state of balance. Although this work contained a great many new events, I still do/did not consider it to have enough to constitute a set large enough to make the system interesting and different between games. I would also note many aspects did not receive widespread positive reviews, such as "trade" (kiss-curse) events, civ-specific events, and events with light-hearted text or pop culture references.
Rationale:
The events system is unfinished and in my opinion a sub-par experience in comparison to the rest of the mod. For a new player to VP, the first game(s) will probably be with events turned on as the default. Not only does this give a less-than-stellar impression of the mod, it also further complicates gameplay when it is already considerably complicated with respect to the base game. As things stand, I feel it would be better to have events as an opt-in for the seasoned VP enjoyer.
Impact:
I do not expect this to have major balance implications, but because it is a change to the default settings I seem to remember a supermajority vote is required. Perhaps a Magi could confirm/deny.
Personal thoughts:
After spending many, many hours working on the events system, I have come to the conclusion that Civ V does not really benefit from its inclusion, even though I don't mind the equivalent system in other 4X e.g. Endless Space. The game already has enough going on. I personally do not play with events anymore.
I sponsor this proposal if the community decides to pass it (which will require 50 Yea votes and 70% of the votes to be Yea votes), and will implement it as follows:
- The events system is always enabled in the DLL and cannot be turned off, removing this as a game option (for compatibility with modmods that add custom events).
- The individual event options will be renamed to
Enable Events (Bad)
Enable Events (Civ Specific)
Enable Events (Good)
Enable Events (Neutral)
Enable Events (Trade)
and unchecked by default.