Hi again! Have tried out the mod for a while now. So far it's a much better experience than vanilla. In renaissance/early industrial. No great culture guys yet, but I havent really focused on culture. I like the slower GP spawning rates in general though. In vanilla, I seemed to get one every other turn, and I always had several culture-GPs waiting for the next city to build its building. So my vote is, if you increase GP spawning rates, don't take it back to vanilla, but try a middle ground first.
Also, my previously stated idea about adding some buildings are beginning to become prevalent. Still havent had turns where i had nothing worthwhile to produce, but getting close. It would be good to have some minor buildings, like I mentioned, without significant payoff but yet some. Like a ticket booth for the amphitheater, a warehouse for the workshop, and a blacksmith for the encampment. Still, the boosts from buildings are so minor now anyway, that it is difficult not to cause a power creep when implementing this, so will still have to remain a feature for the future, I fear.
Also, my previously stated idea about adding some buildings are beginning to become prevalent. Still havent had turns where i had nothing worthwhile to produce, but getting close. It would be good to have some minor buildings, like I mentioned, without significant payoff but yet some. Like a ticket booth for the amphitheater, a warehouse for the workshop, and a blacksmith for the encampment. Still, the boosts from buildings are so minor now anyway, that it is difficult not to cause a power creep when implementing this, so will still have to remain a feature for the future, I fear.