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8 Ages of War v1.3.0 Release

Overhaul of promotions for land units as well as nerfing of ranged units and small boost to the mili

  1. Olleus

    Olleus Warlord

    Joined:
    Oct 30, 2005
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    6,451
    Location:
    England
    Awesome! Glad to see you back, I thought we'd lost you to real life lol
     
  2. Abd121

    Abd121 Chieftain

    Joined:
    Jan 30, 2018
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    I can confirm that the mod works on R&F (as in it loads) works. I'll play a campaign with it to see if there's anything broken or needs fixing and report back.

    Edit, it works well, but because of AI+ v12 I got swarmed on deity and couldn't test more than the first 2 upgrades (screw the US with their 8 warriors invade at turn 6)

    point is, I think ranged units need to get slightly unnerfed to give players a chance at surviving high difficulty invades.
     
    Last edited: Feb 17, 2018
  3. Thibaulthc

    Thibaulthc Chieftain

    Joined:
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    Brussels
    I'm testing it as well
    I just commented off all the lines and files related to the Fusilier (because of Pikes and Shoot units) and to the Policies that give the +50% to the anti-cav units (but I must have miss something because I still have the policy card +50% to anti cav and siege)

    I agree. I wouldn't touch their combat strenght but their ranged strenght should indeed be a little bit more unnerfed. Incendiaries might be a little bit stronger than +5 too (too weak related to the -17 vs districts)

    Very funny that my neighboor is also Teddy and also invaded me. Immortal, without AI+, he managed to take one of my 3 cities (unwalled) and he was really close to take down the second one! That's the third city I lost in 600h, AI finally shows some improvement !

    I got a nice emergency to take back my city (only member, as usual)

    I'm playing on Pangea, so no naval units yet.
    But everything works fine till now.
    I think your code applies to the new Unique Units as well.
     
  4. Abd121

    Abd121 Chieftain

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    also, a bit of note, the Roman legionaries (and similar units I guess) are super OP now because ranged units cant kill them at all now.

    between this and Maor Units changes. I'd say Melee>Anti-cav>caverly>ranged.
     

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