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8 City Challenge

Discussion in 'Civ4 - Succession Games' started by cripp7, Jan 14, 2011.

  1. cripp7

    cripp7 Playin' Bored

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    8 City Challenge

    Taken loosely from Madscientist's Role Play Challenge: The Perfect Germans!

    Capital: Must be built as a cottage/Bureacracy city. Late in the game I may convert this to a production powerhouse for unit production by replaceing towns with watermill or workhouses. We do not have to stay in bureacracy, but at least build the captial towards it. NO SPECIALISTS. We also need an academy here.

    GP farm: High food city for GP production, and may or may not Be coastal. This may NOT change and has to have the National Park & NE. Any Specialist may be run here.

    Military: Best EARLY location of a production monster city. Besides a Barracks and Stable, only the core buildings for production and essential health. Only Military from here, and we should mazimize farms and mines here. H.E. MUST be built here, as well as all settled GGs. West Point is optional. Hammer producing specialists are allowed.

    Science: Combination cottages and farms (for scientists). We need an academy here as well as all science buildings and Oxford. Only Scientist Specialists here, but it is NOT and GS farm.

    Production: May be versatile early, but the future home of the Ironworks and production powerhouse. Can support the Military city as needed.

    Espionage city: Globe here (to use for drafting if needed) A scotland yard goes here, as well as the three espionage buildings. We can only run spies.

    Naval Port: The minimum coastal city (some of the above MAY also be coastal) but this is the only city for Naval production. Moaris here (regardless of number of water tiles) and potentially the WP.

    Money city: We must aggressively pursue getting markets/grocers/banks here which we all often neglect. An early Holy city becomes money city. WS goes here. Merchant specialists only. Also corps go here if we go that route.

    World Wonders and Great People can be built/used as we see fit. Wonders must not pollute the gene pool

    All GPs must be settled in their prospected city. ie: GS in science, GM in money, etc...

    Settings

    Map: Continents
    Size: Standard
    Speed: Epic
    Level: Emperor
    Leader: Random

    Victory

    Domination, Requires Complete Kills, Raze Cities
    We must protect ourselves after the 8 cities are established. We can capture cities before to merge into our empire, but once we have our 8 we must not enter any war. If war is declared on us, we can go out and raze a few border cities until we can declare peace. We can't bust out until the Industrial age with Tanks, Marines, Arty. The only thing left on earth is our 8 cities! The whole map must be visable, no barbs settling in.

    Roster

    1. cripp
    2. Brian
    3. Matrix
    4. Meiz
    5. Spellcraft
    6. yena
     
  2. Brian Shanahan

    Brian Shanahan Permanoob

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    Looks good, you can count me in.

    I'm guessing just like Mad's challenge any city we get beyond the 8 has to be razed.
     
  3. cripp7

    cripp7 Playin' Bored

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    No, not if the city is will fit in with our 8.
     
  4. Brian Shanahan

    Brian Shanahan Permanoob

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  5. cripp7

    cripp7 Playin' Bored

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    I think the main focus in on the 8 cities, any that are captured can just build :gold:, :science:, or units if necessary.
     
  6. Brian Shanahan

    Brian Shanahan Permanoob

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  7. MatrixTheKitty

    MatrixTheKitty Skitty

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    Hm. All the SG's I'm in around here have gone on indefinite hiatus, so I could use a new one, and this one looks interesting, as I like building infrastructure. I'll join!

    Edit: Oh man, this is my 612th post! Woooo Homestuck!
     
  8. Meiz

    Meiz Emperor

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    I'd like to join, but IMO we should stick with 8 cities and raze the rest to make it more challenging. Let me know what you think :)

    Used to be emperor player, but who knows now... It's been a while :)
     
  9. cripp7

    cripp7 Playin' Bored

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    Sure, I've made an addendum to the rules so check it out.
     
  10. cripp7

    cripp7 Playin' Bored

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    Ok, I decided to go ahead and start our roll. With a random leader we get
    Spoiler Our Glorious Leader :


    And the start
    Spoiler Start :

    This is actually the 2nd roll, 1st roll was coastal with no resources visable.


    Settings
    Spoiler Settings :
     

    Attached Files:

  11. Meiz

    Meiz Emperor

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    Not a bad start, and can't really complain about our leader either :]

    Warrior to NE and settle either 2E or 2E 1N based on what our warrior finds?

    I don't see a reason not to start with a worker. We should research Mining if we decide to settle near the gold and continue towards Animal Husbandry for the pigs and possible horses.
     
  12. MatrixTheKitty

    MatrixTheKitty Skitty

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    Mmm, SPI/IND. Great for infra. I agree with Meiz per warrior scouting and settler placement, although I am highly favouring 2E1N over 2E.
     
  13. Meiz

    Meiz Emperor

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    I haven't opened the save, but based on the picture, this location will pickup two extra plain hills for production, so I'm leaning towards this as well. And it looks like there's coast in NW.
     
  14. Thy_Spellcraft

    Thy_Spellcraft King

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  15. cripp7

    cripp7 Playin' Bored

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    glad you have you back Spellcraft!:D. I'm on the computer in my bedroom, which is really slow, so I'll add you in to the roster tomorrow.

    I'll move the warrior tomorrow to see what shows up, but I'm believing on the same settle spot
     
  16. Brian Shanahan

    Brian Shanahan Permanoob

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    Second, I'll have to go OOP for a while, due to internet being out at my place (the person paying the bills spent our money on drink, again). I have it intermittently from cafes and stealing neighbours' but no reliability. So skip me until I say so.

    I still want to be in this game, should be back in a week or two (at least be able to post on a regular schedule). So can you keep me in for a while (until it gets too bad of course).
     
  17. yena

    yena King

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    I like this variant and would like to join, if you have a spot left.
     
  18. Thy_Spellcraft

    Thy_Spellcraft King

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    Ok, as I'm in just a question to make sure I got the rules completely: We are allowed to DoW until we got 8 Cities. After that we're only allowed to raze some border cities to force our foes to peace AFTER they DoWed us. The next time we're allowed to DoW somebody is after we're able to build aries, tanks and marines. From that day on we have to raze the whole world down to our 8 cities and have to win via conquest!
    Did I get it?
     
  19. cripp7

    cripp7 Playin' Bored

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    Correctamundo!

    ok, moved the warrior
    Spoiler :


    we riverside plains, looks like there ma be flood plains S of the hut. Either 2E1N or 2E
     
  20. Meiz

    Meiz Emperor

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    I'd go for 2E. Not much gains for going 2E1N after all...
     

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