pineappledan
Deity
This is a thread for discussing the addition of 2 more unique components to the German civilization.
UM - Krupp Gun (replaces Artillery):
Bräuhaus (Windmill Replacement)
Spoiler Full kit with 4UC changes :
Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :
UM - Krupp Gun (replaces Artillery):
Available at Replaceable Parts
1300
Production Cost
Production Cost Requires 1 iron
3 Range
2
Movement
Movement27
CS, 55
RCS
CS, 55
RCS"Siege inaccuracy"
"Cover I"
"bonus vs cities" (100)
"Moves at Half-Speed in Enemy Territory"
"Indirect Fire"
"Minenwerfer" - +50% vs Fortified units. Enemy Tile improvements that provide Tile Defense are instantly pillaged when you kill a unit stationed on them.
"Trommelfeuer" - Attacks from a unit with this promotion add +5% RCS to all units with this promotion for this turn. max of +50% RCS
Bräuhaus (Windmill Replacement)
Unlocked at Economics
600
4
maintenance
maintenance3
Production and 3
Culture
Production and 3
Culture+15%
Production towards buildings
Production towards buildingsGrocers, Granaries, and Wheat, Rice, and Maize Resources gain +1
and +1
and +1
Marshes and Lakes gain 2
2
2
+1
Happiness for every 9 Policies adopted by your Civilization
Happiness for every 9 Policies adopted by your Civilization+10
Culture in the City for Whenever you gift a unit to a
City State, scaling with Era
Culture in the City for Whenever you gift a unit to a
City State, scaling with EraGains more bonuses upon adopting an Ideology:
If Freedom is adopted, City gains +10
Science whenever a Policy is adopted, and +10
GAP whenever you gift a unit to a
City State, scaling with Era
Science whenever a Policy is adopted, and +10
GAP whenever you gift a unit to a
City State, scaling with EraIf Order is adopted, City gains +10
Production whenever a Policy is adopted, and +10
Food whenever you gift a unit to a
City State, scaling with Era
Production whenever a Policy is adopted, and +10
Food whenever you gift a unit to a
City State, scaling with EraIf Autocracy is adopted, City gains +10
Culture whenever a Policy is adopted, and +10
Gold whenever you gift a unit to a
City State, scaling with Era
Culture whenever a Policy is adopted, and +10
Gold whenever you gift a unit to a
City State, scaling with Era
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