[DLL] (8-NS) 4UC Songhai

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Songhai civilization.

Unlike other threads, the Songhai are due to go through a rework, so I cannot post a preview of the new base VP kit
Spoiler 4UC components as they appear in-game :

1717647171068.png


Spoiler Description of 4UC components :

UM - Sofa (replaces Crossbowman):
available at Machinery
160 :c5production: Production Cost
15 :c5strength: CS, 20 :c5rangedstrength: RCS
2 Range​
2 :c5moves: Movement​
"Medic I"
"Father of the Horse" (+15% :c5strength: CS and :c5rangedstrength: RCS for Mounted Units in 2 tile radius)​

UB - Gumey (replaces Caravansary)
200:c5production:
unlocked at Currency
+2 :c5gold:, +2:c5production:, +2:c5culture:
+2 :c5gold: Gold, :c5production: Production, and :c5culture: Culture if a :trade: Trade Unit passes through the City
+2:c5gold: Gold for the both Civs if this city is the target of an :trade:International Trade Route
When a Land Trade Route originating here and targeting another Civ is completed, receive a :tourism:Tourism boost with the Civ based on your recent Culture output.​
:trade:Land Trade Routes gain +75% Range and +3 :c5gold: Gold​
+1:c5gold: to all Nearby Luxury resources
+1 :c5food:/:c5gold: for every 2 desert, or tundra tile worked by city.​
Truffles +2 :c5gold:
Cotton +1:c5production:/:c5culture:
Furs +1:c5gold:/:c5production:
Flax +1:c5gold:/:c5faith:
 
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I did.
Overall grade: A-
The UU is of much lower quality than the UB. The combined power spike of the two UUs together is a bit too much, and the specific bonuses that the Sofa adds are very complex. The Gumey adds an important trade dimension to the Songhai kit that I feel is a major gap in the current kit.

Sofa
Theme - B.
Slave soldiers that were a mainstay of Mandinka warfare. A consistent institution in both the Mali and Songhai empires.
Mechanics - C. A combat aura that is specific to 1 unitcombat within range of the Sofa. An High complexity ability relative to the payoff.
Uniqueness - B. A unit-specific GGeneral aura is not all that interesting to me, but fits the unit well thematically.

Gumey
Theme - S.
Adds a trade dimension to the Songhai which is sorely lacking in the current kit. The Songhai controlled the trans-saharan trade until their destruction at the hands of Morocco. Even before that, their core cities around Goa and Djenne were some of the last stops before the caravans crossed into open desert. A bonus for trade, and specifically land trade is paramount to present a rounded view of the Songhai.
Mechanics - A. Sleek trade bonus, giving a super-village route/TR bonus onto the city tile itself. The main hurdle for this building is I had to implement the +1 gold to all luxuries via a dummy building just so the EUI text wouldn’t swallow the whole screen.
Uniqueness – A. Only 1 other caravansary UB, but the Burial tomb is thematically weak and also sucks. I just wish the icon was better.
 
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MAGI:
Father of the horse has lua atm, so we would need a promotion column that flags what combatclasses the GG bonus applies to (or a new table)
Gumey yield boost is implemented with a dummy improvement underneath the city. If you think this is kosher then it needs a Building column that places an Improvement under the City. If you don't then it needs a Building_YieldFromTRPath that checks for it directly.
The gold to nearby luxuries is current done with a dummy as well because the database version blows up the UI, so ideally we get a Building_YieldsToNearbyLuxury table
 
Father of the horse has lua atm, so we would need a promotion column that flags what combatclasses the GG bonus applies to (or a new table)
UnitPromotions_CombatModToOwnNearbyUnits (PromotionType, UnitCombatType, Attack, Defense, Radius)? We should stop making new columns for these abilities.

Gumey yield boost is implemented with a dummy improvement underneath the city. If you think this is kosher then it needs a Building column that places an Improvement under the City. If you don't then it needs a Building_YieldFromTRPath that checks for it directly.
Definitely no dummy improvement.

The gold to nearby luxuries is current done with a dummy as well because the database version blows up the UI, so ideally we get a Building_YieldsToNearbyLuxury table
Building_LuxuryYieldChanges (BuildingType, YieldType, Yield)
 
Timestamp post to arrange all the threads in a neat order.
 
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