Rekk
Deity
- Joined
- Dec 9, 2017
- Messages
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Original proposals:
Other counter-proposal:
from @pineappledan, Aplekton modified by me
Byzantium
Basileuousa
Your Capital gains +1 Culture, Science, and Gold permanently when a Historic Event occurs.
Whenever a City converts to your Majority religion for the first time, a Historic Event is triggered.
Cities gain 1 Faith for every 8 City Strength.
Base city: 5
Hill bonus: +2
Palace: +4
Wall: +6
Warrior garrison: +4
Spear garrison: +6
Lavra - UB (Temple) - same icon as current tetraconch
+3 +2 (up from 3 faith only)
+50% Pressure in this city (up from 25%)
Gain 100% of the city's and output as an instant yield when a new Citizen is born
1 GW Music slot
-1 from religious unhappiness
+1 to Incense, Wine, and Amber
Aplekton - UI (Fort)
Unlocks at Engineering
Requires No Two Adjacent, build on city border
2 11 1
+1 if adjacent to at least 1 tile owned by another player
+30% tile defense
Tile Cannot be stolen by Culture bombs
Fortification
Canal
Chemistry: +2
Military Science: +2
Electronics: +4
Stealth: +4
UU1 - Tagma (Knight) - same art as existing Cataphract
CS reduced from 28 to 27 (+3 from base)
Moves restored to 4 (same as base knight)
give back regular city penalty (-33%)
Remove Shock Cavalry promotion
Add Resilience (+15 hp and +15% Defense)
(No Defense from Terrain still removed)
UU2 Dromon (replaces Liburna)
remove Splash I
Greek Fire - Plague changed to deals 5 damage per turn for 2 turns (conventional DOT damage)
The historic event trigger needs a solid, early founding ability so that Byzantium can secure a religion. If it doesn't get a religion this unique HE is cooked.
Arabia
UA: Seal of the Prophets
Can always found a religion
Can always pick any belief and has 1 additional belief slot.
-15% Faith purchase costs.
Great people Faith purchases are available immediately
UB1: Bazaar (Market)
Unlocked at Trade
Standard cost
+3 Gold, +1 Science, +1 Culture
+1 Faith and +1 Gold per 4 population
+1 Gold to International trade routes to and from this city,
+100% Pressure towards Cities connected by a Trade Route
1 Merchant specialist
Standard bonus yields to Spice and Sugar
UB2: Dar Al-Shifa (Grocer)
Unlocked at Chemistry
standard costs
+4 Science, +2 Faith
+1 Happiness
+1 Food per 5 Citizens in the City
10% of Science in the city is converted to Food each turn
15% Food carried over when a new Citizen is born in the City
Land Units in this City heal 5 hp per turn whatever their action.
15% of Faith Purchases in city converted to Science and Food
-1 Unhappiness from Poverty
UU1: Camel Archer (Heavy Skirmisher)
Remove "Splash I"
remove "withdraw from combat"
Add "Loved Camel" - Ignores movement costs in Desert (lost on upgrade)
Add "Ghazi" - 15 AOE damage when pillaging a tile
UU2 - Baghlah (Frigate)
Unlocks at Navigation
Standard costs
27 (+2) 36 (+1)
5 (+1), 2 Range
Envelopment
UA
(8-02) 4UC Arabia
This is a thread for discussing the addition of 2 more unique components to the Arabian civilization.
forums.civfanatics.com
(8-08) 4UC Byzantium
This is a thread for discussing the addition of 2 more unique components to the Byzantine civilization.
forums.civfanatics.com
[DLL] - (8-NS) Arabia & Byzantium 4UC Swap
Repost of Hinin's original proposal https://forums.civfanatics.com/threads/8-wd-arabia-byzantium-4uc-swap.690578/ Current : See pineappledan's proposals for 4UC Arabia https://forums.civfanatics.com/threads/8-02-4uc-arabia.690024/ and Byzantium...
forums.civfanatics.com
from @pineappledan, Aplekton modified by me
Spoiler Byzantium :
Byzantium
Basileuousa
Your Capital gains +1 Culture, Science, and Gold permanently when a Historic Event occurs.
Whenever a City converts to your Majority religion for the first time, a Historic Event is triggered.
Cities gain 1 Faith for every 8 City Strength.
Spoiler early City defense refresher :
Base city: 5
Hill bonus: +2
Palace: +4
Wall: +6
Warrior garrison: +4
Spear garrison: +6
Lavra - UB (Temple) - same icon as current tetraconch
+3 +2 (up from 3 faith only)
+50% Pressure in this city (up from 25%)
Gain 100% of the city's and output as an instant yield when a new Citizen is born
1 GW Music slot
-1 from religious unhappiness
+1 to Incense, Wine, and Amber
Aplekton - UI (Fort)
Unlocks at Engineering
Requires No Two Adjacent, build on city border
2 11 1
+1 if adjacent to at least 1 tile owned by another player
+30% tile defense
Tile Cannot be stolen by Culture bombs
Fortification
Canal
Chemistry: +2
Military Science: +2
Electronics: +4
Stealth: +4
UU1 - Tagma (Knight) - same art as existing Cataphract
CS reduced from 28 to 27 (+3 from base)
Moves restored to 4 (same as base knight)
give back regular city penalty (-33%)
Remove Shock Cavalry promotion
Add Resilience (+15 hp and +15% Defense)
(No Defense from Terrain still removed)
UU2 Dromon (replaces Liburna)
remove Splash I
Greek Fire - Plague changed to deals 5 damage per turn for 2 turns (conventional DOT damage)
Spoiler Byzantium Rationale :
The historic event trigger needs a solid, early founding ability so that Byzantium can secure a religion. If it doesn't get a religion this unique HE is cooked.
- The cannot simply be added onto the permanent HE yields for a few reasons:
- There are not enough HE triggers in ancient to ensure founding. You might get 1-3 once you have entered classical; that's not enough to found with
- The HE trigger accelerates in late game with the rate of HEs, mostly from great person births. If this gave faith then it would be a case of faith that is slow and then accelerates just as the rest of the faith economy plateaus. This runs counter to the faith game in general
- The City strength to scaler incorporates an aspect of the game that is underexplored right now: City strength values
- Starting capital will have 9-11 CS before garrison, enough for 1 per turn on turn 0.
- newly settled cities can secure 1 per turn with garrisons immediately.
- Going forward from the first turns, players will need to be mindful of their city strength stats as a core part of their faith engine, giving an economic incentive for investing in defense
- Influences policy and wonder choices like the Fealty scaler and Himeji Castle
- Do you pick Fealty to maximize your ability to spread, and increase your faith output, or do you invest in Artistry for the policy-locked HE triggers and specialist/GP bonuses?
- Creates incentive to keep borders with enemy civs and city-states stable and within working distance of your cities
- The additional yields for accomplishing this are fairly small, only +2, but it creates a unique incentive for setting up a militarized frontier early with your neighbours
- Reinforces the turtling playstyle of the civ, maximizing defense
- Interesting interactions with this build restriction:
- She can build aplektons early and as the borders expand, make new ones while the previous ones get worse
- She can skip straight to forward settling for the additional "border tension" reward
- She can go aggressive, conquer a city, build on the borders, then move to take the next city, benefitting from tensions yields in the meantime
- Lavra is a better name in my estimation. They were actual institutions whereas tetraconch mostly refers to a floor plan.
- Instead of the existing faith scaler, the Lavra is changed to a large amount of yields on birth. This is reminiscent of Spain's old Mission, back when it used to be a Castle UB.
- The unique temple remains my top pick for a Byzantine component because it is unique. The Hippodrome is likely going to get stacked with the Huns' Alticur, and it isn't a particularly memorable building. Furthermore, Byzantine still needs a strong faith economy to support its UA, which this UB can provide.
- This unit needed a modest nerf.
- The addition of the aplekton combines well with the unit's existing ability to gain defense from tiles.
- The name Tagma is more specifically Byzantine and emphasizes the organization and tactics of the unit over the equipment
- The combination of rough terrain defense bonuses and shock cavalry created a complicated network of interlocking % bonuses in conflicting terrain. The unit's various bonuses appeared schizophrenic
- As Azum4roll pointed out, the splash is not doing much for this unit
- The original design was for the unit to inflict a damage over time plague to any unit hit by the Dromon. Such a bonus would be much easier to understand than the other options, but it would require new code.
Spoiler Arabia :
Arabia
UA: Seal of the Prophets
Can always found a religion
Can always pick any belief and has 1 additional belief slot.
-15% Faith purchase costs.
Great people Faith purchases are available immediately
UB1: Bazaar (Market)
Unlocked at Trade
Standard cost
+3 Gold, +1 Science, +1 Culture
+1 Faith and +1 Gold per 4 population
+1 Gold to International trade routes to and from this city,
+100% Pressure towards Cities connected by a Trade Route
1 Merchant specialist
Standard bonus yields to Spice and Sugar
UB2: Dar Al-Shifa (Grocer)
Unlocked at Chemistry
standard costs
+4 Science, +2 Faith
+1 Happiness
+1 Food per 5 Citizens in the City
10% of Science in the city is converted to Food each turn
15% Food carried over when a new Citizen is born in the City
Land Units in this City heal 5 hp per turn whatever their action.
15% of Faith Purchases in city converted to Science and Food
-1 Unhappiness from Poverty
UU1: Camel Archer (Heavy Skirmisher)
Remove "Splash I"
remove "withdraw from combat"
Add "Loved Camel" - Ignores movement costs in Desert (lost on upgrade)
Add "Ghazi" - 15 AOE damage when pillaging a tile
UU2 - Baghlah (Frigate)
Unlocks at Navigation
Standard costs
27 (+2) 36 (+1)
5 (+1), 2 Range
Envelopment
Spoiler Arabia Rationale :
UA
- This is Byzantium's existing UA with no alterations. As a civilization based around a late founding religion, this UA works better thematically here than on Byzantium.
- This proposal moves the existing tetraconch bonus of scaling from population onto the bazaar.
- Current Byzantium relies on the UB's strong faith generation in order to make the UA relevant. Byzantium's existing UA cannot be transplanted to another civ without a dependable faith engine and be expected to work. I'm sure the historicity will take a hit or whatever, but the other proposals are sacrificing playability for authenticity, and that's not a good trade.
- I like this move to grocer; this unstacks Arabia from Korea's Seowon and onto its own UB (as long as we manage to axe the Austrian Coffeehouse)
- The Yields on faith purchase was originally conceived and designed for Arabia. I'm attached to it for various reasons, and it's just a damn good bonus. It makes even more sense for Arabia with this new UA than it did previously
- The previously stated abilities for the Dar Al-shifa were all over the place; these abilities are already coded and ready to go, and they give the UB a strong identity while still being unique and accessible
- There are a 2 versions of the Baghlah proposal out now, and I prefer @azum4roll 's. I agree that the frigate matches the timing better. Furthermore, we have quite a few Caravels and not nearly as many unique frigates
- The abilities moved onto the Camel Archer are originally designed for the Hashemite Raider, which has been axed from these proposals for the Baghlah
- The AOE on pillage was conceived and designed for Arabia first, long before Denmark had it. It is a more unique bonus than the splash damage.
- The Movement in desert bonus is because the unit is a camel. It is a comparable bonus to the feared elephant promotion that all elephant units get. It makes sense, and also is way less annoying than withdraw from melee attack.
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