Current:
Proposition:
1.Hapsburg Diplomacy
Marriages cost 150 Gold + 150 Gold for every previous marriage
While at peace with a married CS gain +200 resting influence (scaling with era)
Marriage resting Influence decays by 2.5 every turn (standard speed)
City States can be remarried after at least 15 turns pass from the previous marriage
Having an Embassy in a City State reduces resting Influence decay by 33%
2. Remove Coffee House.
Add Ballhouseplatz (replaces Printing Press):
Only 1 allowed per empire
+5 Culture (vs +1)
+3 Paper (vs +1)
+3 Diplomat specialists (vs +1)
+1 Great Diplomat Points
+20% Production of diplomatic units in this City
All diplomatic units receive the Literacy promotion: Grants +5 Influence when you conduct a diplomatic mission, +1 movement for diplomatic units, and the ability to ignore terrain costs
+25% GP points
10% of your empire's Culture is added to your Science
Reduces resting Influence decay with Married City States by 17%
3. Grenzer (replaces Fusilier):
38 CS
"Grenzer" (+1 CS per Embassy in an independent City State)
4. Schützenstand (replaces Arsenal - Gunsmith in EE):
+1 CS, +1 Production and +1 Culture per Embassy in an independent City State
Rationale:
Initially my proposal only included points #3 and #4, as the potential CS boost on huge maps with dozens of City States was quite frightening. But when I thought about it some more, I realized that the same could be said for the +15% boost.
So, I decided to try and rework Austria by having the Influence gained from marriages decay over time. Currently marriages are a once done affair. After you marry, you can forget about the CS, you're set to keep it for the whole game. Because of how cheap marriages are, it is quite easy to marry every single city state and get huge bonuses. By having marriage influence decay over time, the player will have to keep spending money to keep the City State in his sphere of influence, and he shouldn't be able to get all the city states.
We introduce a few new mechanics that encourage the player to build embassies. Besides getting the WC votes, the player will now also be able to help extend his marriages for longer and gain stronger Unique Components with the Grenzer and the Schützenstand. This will fit nicely to make up for the lost WC votes that was passed a few congress sessions back.
Regarding the Coffee House, it is a weird building that doesn't do much to help Austria as the GP boost is given to every city, which doesn't help much given that Austria usually plays tall. With the Ballhouseplatz we will give the boost to the capital, further reduce the Influence for all city states to help out in the late game, and all for more specialists to train Great Diplomats.
Note:
Credit to Solic and PineappleDan for the underlying ideas
Spoiler :
1. Hapsburg Diplomacy
+50% rewards from CS quests
Can arrange marriages with CS you were allied for at least 10 turns by paying 200 Gold + 200 Gold for every previous marriage
While at peace with a married CS gain: +75 resting influence (scaling with era) and +15% GP points in capital
2. Coffee House (replaces Grocer):
+3 Food, +20% Food per citizen and +1 Happiness
-4 Gold Maintenance
-1 Unhappiness from poverty
15% of City's is carried over on population growth
+33% GP points
10% of City's Culture is converted to Science
3. Grenzer (replaces Fusilier):
Available at Rifling
625 Production cost
35 CS
2 Movement
"Field Works"
"Home Guard" (+25% CS in Friendly Territory)
"Grenzer" (+1 CS per Diplomatic Marriage on Empire (CS adjustment on level up))
4. Schützenstand (replaces Arsenal - Gunsmith in EE):
Available at Military Science
1500 Production Cost
5 Gold Maintenance
Does not requires a Castle
+1 City Attack Range
Heals Garrisons by 5 HP, regardless of action
+3 Production and +3 Culture
+1 Production and +1 Culture for each allied CS
+15% Production towards Land Military Units and +30% to Gunpowder Units
+15 XP to Gunpowder Units on Training
+12 City Defense
+300 City HP
+25% Military Supply Cap from Population
-5% empire needs modifier
+50% rewards from CS quests
Can arrange marriages with CS you were allied for at least 10 turns by paying 200 Gold + 200 Gold for every previous marriage
While at peace with a married CS gain: +75 resting influence (scaling with era) and +15% GP points in capital
2. Coffee House (replaces Grocer):
+3 Food, +20% Food per citizen and +1 Happiness
-4 Gold Maintenance
-1 Unhappiness from poverty
15% of City's is carried over on population growth
+33% GP points
10% of City's Culture is converted to Science
3. Grenzer (replaces Fusilier):
Available at Rifling
625 Production cost
35 CS
2 Movement
"Field Works"
"Home Guard" (+25% CS in Friendly Territory)
"Grenzer" (+1 CS per Diplomatic Marriage on Empire (CS adjustment on level up))
4. Schützenstand (replaces Arsenal - Gunsmith in EE):
Available at Military Science
1500 Production Cost
5 Gold Maintenance
Does not requires a Castle
+1 City Attack Range
Heals Garrisons by 5 HP, regardless of action
+3 Production and +3 Culture
+1 Production and +1 Culture for each allied CS
+15% Production towards Land Military Units and +30% to Gunpowder Units
+15 XP to Gunpowder Units on Training
+12 City Defense
+300 City HP
+25% Military Supply Cap from Population
-5% empire needs modifier
Proposition:
1.Hapsburg Diplomacy
Marriages cost 150 Gold + 150 Gold for every previous marriage
While at peace with a married CS gain +200 resting influence
Marriage resting Influence decays by 2.5 every turn (standard speed)
City States can be remarried after at least 15 turns pass from the previous marriage
Having an Embassy in a City State reduces resting Influence decay by 33%
2. Remove Coffee House.
Add Ballhouseplatz (replaces Printing Press):
Only 1 allowed per empire
+5 Culture (vs +1)
+3 Paper (vs +1)
+3 Diplomat specialists (vs +1)
+1 Great Diplomat Points
+20% Production of diplomatic units in this City
All diplomatic units receive the Literacy promotion: Grants +5 Influence when you conduct a diplomatic mission, +1 movement for diplomatic units, and the ability to ignore terrain costs
+25% GP points
10% of your empire's Culture is added to your Science
Reduces resting Influence decay with Married City States by 17%
3. Grenzer (replaces Fusilier):
38 CS
"Grenzer" (+1 CS per Embassy in an independent City State)
4. Schützenstand (replaces Arsenal - Gunsmith in EE):
+1 CS, +1 Production and +1 Culture per Embassy in an independent City State
Rationale:
Initially my proposal only included points #3 and #4, as the potential CS boost on huge maps with dozens of City States was quite frightening. But when I thought about it some more, I realized that the same could be said for the +15% boost.
So, I decided to try and rework Austria by having the Influence gained from marriages decay over time. Currently marriages are a once done affair. After you marry, you can forget about the CS, you're set to keep it for the whole game. Because of how cheap marriages are, it is quite easy to marry every single city state and get huge bonuses. By having marriage influence decay over time, the player will have to keep spending money to keep the City State in his sphere of influence, and he shouldn't be able to get all the city states.
We introduce a few new mechanics that encourage the player to build embassies. Besides getting the WC votes, the player will now also be able to help extend his marriages for longer and gain stronger Unique Components with the Grenzer and the Schützenstand. This will fit nicely to make up for the lost WC votes that was passed a few congress sessions back.
Regarding the Coffee House, it is a weird building that doesn't do much to help Austria as the GP boost is given to every city, which doesn't help much given that Austria usually plays tall. With the Ballhouseplatz we will give the boost to the capital, further reduce the Influence for all city states to help out in the late game, and all for more specialists to train Great Diplomats.
Note:
Credit to Solic and PineappleDan for the underlying ideas
Last edited: