invar
Chieftain
- Joined
- Mar 17, 2023
- Messages
- 21
Original - (8-10) 4UC Celts
This proposal affects only the UA's Pantheons, and assumes the following are unchanged:
- UA (no religious pressure or pressures, +3 on city following pantheon)
- UI (Oppidum)
- UB (Ceilidh Hall)
- UUs (Pictish Warrior, Scythed Chariot)
However, as this is intended to be an identity rework focusing only on their pantheons, it may mesh with other proposals. Almost any other changes to their kit (UA faith generation in city, UA inability to spread or receive faith pressure, UUs, UB, or UI) that do not affect the pantheons directly would not conflict with the purpose of this counterproposal.
This counterproposal could fit alongside the base proposal (8-10) without any adjustments to the original proposal.
This proposal would work alone, or alongside (8-10a), (8-10b), (8-10c).
This proposal would not be compatible with (8-10e) or (8-10g) as they directly affect pantheons.
Summary
The Celtic identity is "Pick your UA after your start" but the options provided are not cohesive. Functionally, you could play another civ with a specific base pantheon and have an identical game. However, the Celt's building (Ceilidh Hall) and their improvement (Oppidum) both encourage the generation of great people.
To remedy this, I propose a pantheon rework keeping some theming to match the members in Tuatha De.
This proposal is a revamp that's better suited for the position and types of other civilizations in the game rather than just your start bias, with triggered yields as the driving factor. This mirrors a common theme that has come and gone in their past pantheons that the community has previously shown interest in.
I kept the pantheons simple to prevent bloat in the pantheon list, while still providing the complexity a UU combined with a Pantheon should give.
Since these pantheon changes are drastic, instead of small, I will not be side-by-side comparing them with the existing pantheons. I've split the table into columns by the type of bonus provided in each pantheon for legibility.
Please provide feedback on the Ceilidh Hall bonuses, as they are not calculated and will likely need balancing - I set them to multiples of three due to the Celt faith's theme of Trinity gods. This is also why most pantheons have three types of yields. They are all configured to scale through the game to prevent overly oppressive starts, but also reduce "dead engine" scenarios in mid or late game.
Minor adjustments welcome as I am unfamiliar with many exploits and cheese available with triggered yields.
This proposal affects only the UA's Pantheons, and assumes the following are unchanged:
- UA (no religious pressure or pressures, +3 on city following pantheon)
- UI (Oppidum)
- UB (Ceilidh Hall)
- UUs (Pictish Warrior, Scythed Chariot)
However, as this is intended to be an identity rework focusing only on their pantheons, it may mesh with other proposals. Almost any other changes to their kit (UA faith generation in city, UA inability to spread or receive faith pressure, UUs, UB, or UI) that do not affect the pantheons directly would not conflict with the purpose of this counterproposal.
This counterproposal could fit alongside the base proposal (8-10) without any adjustments to the original proposal.
This proposal would work alone, or alongside (8-10a), (8-10b), (8-10c).
This proposal would not be compatible with (8-10e) or (8-10g) as they directly affect pantheons.
Summary
The Celtic identity is "Pick your UA after your start" but the options provided are not cohesive. Functionally, you could play another civ with a specific base pantheon and have an identical game. However, the Celt's building (Ceilidh Hall) and their improvement (Oppidum) both encourage the generation of great people.
To remedy this, I propose a pantheon rework keeping some theming to match the members in Tuatha De.
This proposal is a revamp that's better suited for the position and types of other civilizations in the game rather than just your start bias, with triggered yields as the driving factor. This mirrors a common theme that has come and gone in their past pantheons that the community has previously shown interest in.
I kept the pantheons simple to prevent bloat in the pantheon list, while still providing the complexity a UU combined with a Pantheon should give.
Since these pantheon changes are drastic, instead of small, I will not be side-by-side comparing them with the existing pantheons. I've split the table into columns by the type of bonus provided in each pantheon for legibility.
Please provide feedback on the Ceilidh Hall bonuses, as they are not calculated and will likely need balancing - I set them to multiples of three due to the Celt faith's theme of Trinity gods. This is also why most pantheons have three types of yields. They are all configured to scale through the game to prevent overly oppressive starts, but also reduce "dead engine" scenarios in mid or late game.
(8-10f) Celt Trigger Pantheons
Pantheon | Trigger Yield | Great Person | Ceilidh Hall |
Dagda, the All-Father | +10 on new , scaling with Era | +3 Great Scientist points on Capital | +18% Growth on Ceilidh Hall |
Epona, the Great Mare | +10 on Border Expansion, scaling with Era | +3 Great Engineer points in Capital | +6 Border Growth on Ceilidh Hall |
Manannan, Son of the Sea | +80 on (any) Trade Route completion, scaling with Era | +3 Great Merchant points in Capital | +15% Culture on Ceilidh Hall |
Morrigan, the Great Queen | +10 on Pillage, scaling with era, and 150% as on Unit Kill | +3 Great General points in Capital | +6 on Ceilidh Hall |
Brigid, the Healer and Smith | +30 when gaining a Technology, scaling with Era | +3 Great Scientist points in Capital | +9% Science on Ceilidh Hall |
Ogma, the Learned | +60 when gaining a Policy or Ideology Tenant, scaling with Era | +3 Great Merchant points in Capital | +15% Culture on Ceilidh Hall |
Nuada, the Silver Handed | +90 on building a Wonder, scaling with Era | +3 Great Engineer points in Capital | +6 on Ceilidh Hall |
Lugh, the Talented | +18 when first constructing a Tile Improvement, scaling with Era | +3 Great General points in Capital | +9% Production on Ceilidh Hall |
Minor adjustments welcome as I am unfamiliar with many exploits and cheese available with triggered yields.
*Edits - Legibility, missing icons.
Yield changes discussed in the thread
Clarified remainder of kit in proposal and conflicts with other proposals.
Yield changes discussed in the thread
Clarified remainder of kit in proposal and conflicts with other proposals.
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