[DLL] (8-NS) Celts - Change to Pictish Warrior: Bonus on Kill involves Pantheon

Chippy Smith

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Spoiler Current Pictish Warrior: :

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The large :c5faith: on kill from the "Druidism" promotion has an overlap with the Aztec UA and has questionable value for some of the proposed Celts UAs. In an effort to maintain the Celt's strong Ancient Era Infantry, I propose the following, which should be useful while being different from the Aztecs and strong with the current Celts UA or another proposed UA.


Spoiler Proposed Pictish Warrior :

Same as current Pictish Warrior, except:

Change "Druidism" Promotion from Gains 200% enemy :c5strength: as :c5faith: when defeating an enemy Unit to Gains 100% enemy :c5strength: as an instant yield dependent on on your Pantheon when defeating an enemy Unit
or if unclear
Gains 100% enemy :c5strength: as one of :c5food:/:c5culture:/Great Merchant Points/Border Growth/:c5production:/Great Admiral Points/Great General Points/:c5gold:/:c5science:/:c5goldenage: based on your Pantheon when defeating an enemy Unit



The instant yield would the same as the yield that your Pantheon gives the Celtic UB. This would add another avenue to balance Pantheon beliefs. It also would differentiate some Celt strategies from others, like Epona Celts vs. Russia, or Morrigan vs. Aztecs. Because the yield isn't :c5faith:, it would also work with Hinin's rework to UA as described in proposal 8-10d while also having suitable impact with Current Celts too. Since granting :c5happy: on kill doesn't work, Dagha would give Great Merchant Points instead, since merchants are related to WLTKD, and WLTKD is related to :c5happy:... kinda. I used Egypt's 150% :c5production: on kill from their War Chariots and Aztec's 150% UA to inform the change from 200% to 100%.

If there are issues with how I worded the mutually exclusive nature of the yields, please let me know. This change should be compatible with any proposals that change the Pictish Warrior but doesn't change the "Druidism" promotion. Changing the description of unique pantheons to include "yield from Druidism" after "+yield to UB" could be a way of presenting the bonus clearly. If the Druidism promotion doesn't survive integration, then the intent is to change the unit's ability from "Faith on Kill" to "Pantheon Yield on Kill" while keeping the rest of the unit the same.
 
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And before you have a pantheon chosen?
Same as current Pictish Warrior: double move on hills/tundra/snow, stronger on those tiles if no features, quick pillage, no anti-cav bonus. I'm trying to change the "Drudism" promotion / yields on kill specifically. This does hinder the Pictish Warrior's ability to contribute to founding a Pantheon. I considered giving less faith on kill + less pantheon yield instead of just pantheon yield, but I liked the latter better.
 
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The "Druidism" promotion is just a dummy and likely won't stay when integrated. The faith on kill is tied to the unit.
 
Pictish warriors do not keep the yield on kill ability after upgrade, so this would only be applicable to the first few eras of the game. Because of this, I do not think it should be added to the pantheons, since you have those all game long (usually), and the description would be mentioning an obsolete bonus for most of the game.
 
This would be really hard to code, create a large amount of extra text in every pantheon description, and would ultimately be a nerf. The Celts currently depend on th ePictish Warrior to get their unique pantheon up and running, and to help them found. Without that faith on kills, Celts are much more brittle, less reliable, and weaker overall.
 
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