Chippy Smith
Chieftain
Spoiler Current Pictish Warrior: :
The large on kill from the "Druidism" promotion has an overlap with the Aztec UA and has questionable value for some of the proposed Celts UAs. In an effort to maintain the Celt's strong Ancient Era Infantry, I propose the following, which should be useful while being different from the Aztecs and strong with the current Celts UA or another proposed UA.
Spoiler Proposed Pictish Warrior :
Same as current Pictish Warrior, except:
Change "Druidism" Promotion from Gains 200% enemy as when defeating an enemy Unit to Gains 100% enemy as an instant yield dependent on on your Pantheon when defeating an enemy Unit
or if unclear
Gains 100% enemy as one of //Great Merchant Points/Border Growth//Great Admiral Points/Great General Points/// based on your Pantheon when defeating an enemy Unit
The instant yield would the same as the yield that your Pantheon gives the Celtic UB. This would add another avenue to balance Pantheon beliefs. It also would differentiate some Celt strategies from others, like Epona Celts vs. Russia, or Morrigan vs. Aztecs. Because the yield isn't , it would also work with Hinin's rework to UA as described in proposal 8-10d while also having suitable impact with Current Celts too. Since granting on kill doesn't work, Dagha would give Great Merchant Points instead, since merchants are related to WLTKD, and WLTKD is related to ... kinda. I used Egypt's 150% on kill from their War Chariots and Aztec's 150% UA to inform the change from 200% to 100%.
If there are issues with how I worded the mutually exclusive nature of the yields, please let me know. This change should be compatible with any proposals that change the Pictish Warrior but doesn't change the "Druidism" promotion. Changing the description of unique pantheons to include "yield from Druidism" after "+yield to UB" could be a way of presenting the bonus clearly. If the Druidism promotion doesn't survive integration, then the intent is to change the unit's ability from "Faith on Kill" to "Pantheon Yield on Kill" while keeping the rest of the unit the same.
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