Base proposal:
Current UA: Mandate of Heaven
CreatingGreat Works or gaining cities grants 5 turns of "We love the Empress" day, and a permanent +2 Food in all Cities. Bonus Yields decline by 50% on era change.
Proposed UA: TianMing (same name but native)
Sanctioned by World Congress. Can demand heavy tribute fromcity states without influence penalty.
Current UU:
Baochuan (replaces Frigate)
available at Astronomy
375 Production cost
28 CS
37 RCS
4 Movement
"Hull III"
"Kowtow" (+2 City-State Influence every turn if unit is within its borders)
Requires Iron
Proposed UU:
UM - Baochuan (replaces Frigate)
available at Astronomy
400 Production cost
28 CS
37 RCS
3 Movement
"Hull III"
"Treasure Voyages" (Expend this unit within a city state's border to fulfill one personal quest. Does not reward influence)
Requires Iron
Can't be bought
Rational:
I don't like that the current UA gets worse over time. And getting +2 food, aside from the early game, feels very meh. At some time during the mid game, once you've settled your core cities, you'd stop thinking about the UA; the bonus food doesn't matter all that much anymore. If you had managed to conquer a few cities, you're probably on your way to a perma WLTK day. So the UA soon became autopilot. Although I like that the current UA is trying to simulate a passing of dynasties throughout the ages, I think we can do better.
Tribute is a large part of China's diplomatic history. The tribute system embodies China's ethnocentricity. China doesn't need to seek out trading partners, any foreign statesments worth their salt knew they ought to Kowtow to China and offer tributes.
My proposed UA aimed to simulate that. This UA will give the civ plenty of yields throughout the game. By maintaining a large army, you can demand heavy tribute from CS without incurring any influence penalties. The percentage negative modifiers will still apply, so it won't be possible to constantly demand tribute from one CS turn after turn. Pledges of protection and ally modifiers will also make it more difficult to reach the heavy tribute threshold. The UA only works on heavy tribute, so if the CS has no quest, or you only meet the threshold for normal tribute, it won't work. It is possible to rotate your army around different CS to extract tribute from them. However, that will also mean that your defense may be weak elsewhere.
I think the UU can be pushed further. Zhenghe's expeditions was the stuff of legends, guy went all the way to East Africa! Baochuan were large treasure ships, and they have a powerful ability in Treasure Voyages, so the cost and movement speed needed to reflect that. They also cannot be bought, because that would create too much synergy with UA. The ability allowed China to gain yields from far flung CS where its armies could not reach, keeping in theme with Zhenghe's expedition. If there are 2 quests, then the one first offered is chosen, but I'm not married to this. Whichever way the quest is chosen that's most convenient for the devs is good with me.
Both proposed components do similar things, gain yields from completing CS quests. The UA I think it is fair to not reward influence for these actions. This way China will still have to engage with using diplomats to get allies.
For a powerful UA, I think it needs to have costs. China starts the game sanctioned, so no trading with other civs except for China's vassal. This restriction can be cleared when the World Congress is found, repeal sanction is proposed and won. This restriction is also keeping in theme with China's brand of isolationism and how they later opened to more trade.
[DLL] - (8-NS) 4UC China
This is a thread for discussing the addition of 2 more unique components to the Chinese civilization.
forums.civfanatics.com
Current UA: Mandate of Heaven
CreatingGreat Works or gaining cities grants 5 turns of "We love the Empress" day, and a permanent +2 Food in all Cities. Bonus Yields decline by 50% on era change.
Proposed UA: TianMing (same name but native)
Sanctioned by World Congress. Can demand heavy tribute fromcity states without influence penalty.
Current UU:
Baochuan (replaces Frigate)
available at Astronomy
375 Production cost
28 CS
37 RCS
4 Movement
"Hull III"
"Kowtow" (+2 City-State Influence every turn if unit is within its borders)
Requires Iron
Proposed UU:
UM - Baochuan (replaces Frigate)
available at Astronomy
400 Production cost
28 CS
37 RCS
3 Movement
"Hull III"
"Treasure Voyages" (Expend this unit within a city state's border to fulfill one personal quest. Does not reward influence)
Requires Iron
Can't be bought
Rational:
I don't like that the current UA gets worse over time. And getting +2 food, aside from the early game, feels very meh. At some time during the mid game, once you've settled your core cities, you'd stop thinking about the UA; the bonus food doesn't matter all that much anymore. If you had managed to conquer a few cities, you're probably on your way to a perma WLTK day. So the UA soon became autopilot. Although I like that the current UA is trying to simulate a passing of dynasties throughout the ages, I think we can do better.
Tribute is a large part of China's diplomatic history. The tribute system embodies China's ethnocentricity. China doesn't need to seek out trading partners, any foreign statesments worth their salt knew they ought to Kowtow to China and offer tributes.
My proposed UA aimed to simulate that. This UA will give the civ plenty of yields throughout the game. By maintaining a large army, you can demand heavy tribute from CS without incurring any influence penalties. The percentage negative modifiers will still apply, so it won't be possible to constantly demand tribute from one CS turn after turn. Pledges of protection and ally modifiers will also make it more difficult to reach the heavy tribute threshold. The UA only works on heavy tribute, so if the CS has no quest, or you only meet the threshold for normal tribute, it won't work. It is possible to rotate your army around different CS to extract tribute from them. However, that will also mean that your defense may be weak elsewhere.
I think the UU can be pushed further. Zhenghe's expeditions was the stuff of legends, guy went all the way to East Africa! Baochuan were large treasure ships, and they have a powerful ability in Treasure Voyages, so the cost and movement speed needed to reflect that. They also cannot be bought, because that would create too much synergy with UA. The ability allowed China to gain yields from far flung CS where its armies could not reach, keeping in theme with Zhenghe's expedition. If there are 2 quests, then the one first offered is chosen, but I'm not married to this. Whichever way the quest is chosen that's most convenient for the devs is good with me.
Both proposed components do similar things, gain yields from completing CS quests. The UA I think it is fair to not reward influence for these actions. This way China will still have to engage with using diplomats to get allies.
For a powerful UA, I think it needs to have costs. China starts the game sanctioned, so no trading with other civs except for China's vassal. This restriction can be cleared when the World Congress is found, repeal sanction is proposed and won. This restriction is also keeping in theme with China's brand of isolationism and how they later opened to more trade.
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