Nightmare Dusk
Chieftain
Original: https://forums.civfanatics.com/threads/8-29-4uc-netherlands.690043/
Wisselbanken
Can go into debt at 2% interest. (ie. maintenance cost per turn for every -50 gold stored)
Receive 2% of your Gold reserves as Science (ie. gain +1 per turn for every 50 gold stored)
Note: Negative GPT while you have 0 or less gold will still affect your science per turn, but there is no penalty for having negative gold as long as you are still earning.
Doelen change:
Remove yields for every monopoly on empire
Add ability that halves the gold steal value of enemy spy actions in this city.
The Goedendag proposed and base kit remains the same
Rationale:
Reasons why the current UA is bad:
Wisselbanken
Can go into debt at 2% interest. (ie. maintenance cost per turn for every -50 gold stored)
Receive 2% of your Gold reserves as Science (ie. gain +1 per turn for every 50 gold stored)
Note: Negative GPT while you have 0 or less gold will still affect your science per turn, but there is no penalty for having negative gold as long as you are still earning.
Doelen change:
Remove yields for every monopoly on empire
Add ability that halves the gold steal value of enemy spy actions in this city.
The Goedendag proposed and base kit remains the same
Rationale:
Reasons why the current UA is bad:
- The current UA is too hard of an idea to get to work in multiplayer.
- Either you set up house rules that people have to trade with the Dutch, but even then the value of the UA will be priced in, neutralizing its value
- Or you don't establish any rules and make the Dutch fundamentally dependent on the willingness of other players to trade with them. This leaves the civ ripe for abuse and trolling, because other players know that they can simply turn off the Dutch player's UA by refusing to trade for even the most advantageous of deals. Unlike AI, the players will absolutely cut off their nose to spite their face, because it's funny.
- The current UA is inherently unbalanced even in singleplayer.
- Either you set up the ai to drastically force the Dutch player to pay more for luxuries, and pay to even export luxuries, gutting the bonuses from the kit
- Or you don't establish any rules and make the Dutch fundamentally broken cause the other ai aren't taking thier extra and from trade into account
- The current UA's balance feels too loose to be a mainline VP ability. It feels like I'm playing a modmod.
- You can double your culture with this ability in certain stages of the game.
- The Dutch are too strong right now
- We have have repeated reports of players able to reliably push the UA to its limits and create an unstoppable culture engine that catapults them to secure leads.
- The AI rankings seem to indicate the computer is also quite good at exploiting the Dutch kit
- The UA name is dumb
- The UA name used to be more egregious when there was a UNW called 'East India Company'. Even with the UNW name changed to chartered company, that is still what the Dutch East India Company is, so the UA and the UNW are referring to the exact same thing.
- The ability to enter into debt is totally unique and creates an interesting puzzle for players to solve on how to maximize the use of the ability
- Creates different approach to gold management:
- Do you buy an extra pathfinder or worker turn 1 and bear the increased maintenance cost, or do you save up to try to get an early science lead?
- Do you work wealth processes to bank up?
- How do you deal with espionage in this circumstance? Is it worth trying to hold onto lots of gold knowing that makes you a target for other players?
- Do you save your money as much as possible or put your money to work? Can you make every gold spent worth more than 0.02 per turn?
- reference to the first central banking system in the world. The Dutch created the idea of a central bank as a lender of last resort. This UA references their economic ingenuity