[Complex] (8-NS) Netherlands UA changes

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Anarcomu

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Base proposal : https://forums.civfanatics.com/threads/8-29-4uc-netherlands.690043/

Current Netherlands UA :
+3 :c5gold: Gold and :c5culture: Culture for each unique Luxury Resources you import or export from/to other Civilizations and :c5citystate: City-States, scaling with Era. Can import duplicate Luxuries from Civilizations which count toward Monopolies.

Proposed UA :
+3 :c5gold: Gold and :c5culture: Culture for each unique Luxury Resources you import or export from/to other Civilizations and :c5citystate: City-States, scaling with Era. Can export Luxuries to :c5citystate: City-States for 1 influence per turn each.

No other changes compared to @pineappledan 's proposal.

Precision : It would be two new options in the City-states' menu : Sell Luxury lists available resources to give, Cancel Deal lists ongoing resources (for canceling).

Rational :
The last part of Netherlands' UA is strange and rarely really usable. You need to buy all resources from someone else which is certainly selling copies to other players anyway, and if they possess most of one Luxury, it is impossible to surpass them and get the monopoly for yourself.
These changes allows you to export your luxuries independently of your neighbors (which activate the UA), whilst giving a nice but not too strong influence boost (not scaling) which helps you maintaining alliances and keep importing CS resources, again activating your UA.
As an icing in the cake, it solve a problem in Multiplayer games, where no one would accept to buy/sell you Luxuries, rendering your UA useless.
 
While i think having the dutch be able to trade with city states could be a solution, they still are wicked strong and need a nerf. This only buffs them, since the luxury counting towards monopolies should rarely, if ever occur
 
Too late to amend. Next time I will propose to reduce yields to 2 :c5gold: Gold and :c5culture: Culture
 
MAGI:
You can do a sneaky amend if you like. Recursive hasn't officially closed the phase yet.

Hokath:
The number doesn't matter so much at the end of the day because the huge scaling with settings and map gen is too large. If the number is balanced for a "good" start with many partners then you will be useless in a more isolated start, and vice versa
 
Timestamp post to arrange all the threads in a neat order.
 
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