Pipiskus
Warlord
- Joined
- Apr 3, 2024
- Messages
- 140
[DLL] - (8-NS) 4UC Ottomans
This is a thread for discussing the addition of 2 more unique components to the Ottomans civilization.
forums.civfanatics.com
+50% Land unit production in Conquered Cities, and gain 25% of the production cost of newly-trained units as Science.
Melee and Siege units gain 10HP on kills and ignore 50% of all tile defense bonuses.
Unique promotion that gives HP and tile ignoring called Kapikulu
For example of the tile bonus:
- Forts only give a functional +25% defense vs Ottoman units
- Citadels only give +50% defense
- Forest only gives +12% defense
UB1: Bedesten (Caravansary) instead of Siege Foundry
200
unlocked at Currency
+1, +1, +1 , 1
When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +3 Gold
+1 / for every 2 desert, or tundra tile worked by city.
Truffles +2
Cotton +1 /
Furs +1 /
Gain 100 and on the completion of internal Trade Routes and 100 and on the completion of external trade routes, scaling with era
UU2: Great bombard - Gains free Volley promotion
Rationale
[DLL] - (8-NS) 4UC Ottomans / Morocco - Tweaks
Current : https://forums.civfanatics.com/threads/8-28-4uc-morocco.689999/ https://forums.civfanatics.com/threads/8-30-4uc-ottomans.690039/ Proposal : Rationale : Within the original 2UC kit, the Siege Foundry makes perfect sense. It provides the strong Siege focus the civ needs to fulfill...
forums.civfanatics.com
However, losing the on unit production would be a massive blow to Ottoman's early game, and hurts the unique economic incentives this leads to.
Without the Foundry and its early bonuses, the Ottomans have a slow, naked start. The instant yields from the current UA are too unreliable and spaced apart compared to the reliable unit production and science bonuses from the Foundry.
The solution I came up with is move the TR completion bonus to a UB, so it is moved off the start and behind the TR unlocks, then move the unit production bonuses to the UA. The production bonus in annexed cities is a reference to the Devshirme system which supplied Christian slave boys to be pressed into the imperial military and bureaucracy.
The Kapikulu promotion is an additional combat bonus to add character and emphasis to the centralization of the imperial system, something that Hinin's proposal also attempts to do. The hp on kill is moved from Japan's Bushido promotions (which Hinin are both hoping can be dropped). The anti-fortification bonus is a reference to the Ottomans' impressive siege capabilities that extended well beyond their capture of Constantinople. Unfortunately it would be new code.
The UNW that Hinin proposed, while interesting, is just too weird. I also don't think it will work the way he wants it to, because the kit he has designed demands you conquer an enemy capital in time for early Renaissance, before any of your UUs unlock. Instead, the most reliable way to build the UNW is to kill a city-state early and then pump it with ITRs until you can groom it into your new capital.
No Morocco changes. I don't think they need to be pulled into this.
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