This proposal is derived from the one from Hokath (8-41a). See its thread there.
Current :
UA - Lion of the North
Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Military Units are healed (fully) and earn +15 XP when a Great General is born. Great General combat bonus increased by 15%.
UB1 - Skola (replaces Public School):
Available at Scientific Theory
800 Production Cost
4 Gold maintenance
+3 Science
+3 Science and +1 Culture for every 2 Citizens in the City.
-1 Unhappiness from Illiteracy.
UB2 - Bastu (replaces Baths):
Available at Metal Casting
200 Production Cost
1 Gold maintenance
No terrain requirements
+3 Culture and +1 Food
+1 Culture and +1 Gold to Temple, Amphitheater and Garden
+10% Culture and +10% Food during Golden Age
+1 Science to Lakes
+1 Science for every 2 worked Tundra tiles
15% of Science output in city as an instant boost to Science and 15% of Culture output in city as an instant boost to Culture whenever a citizen is born
UU2 - Hakkapeliitta (replaces Lancer):
Available at Metallurgy
350 Production Cost
Requires Horses
37 CS
5 Movement / 2 Sight
Can move after attacking
No Terrain Defense
No Movement to Pillage
Hakkaa Päälle! - +20% CS vs wounded Units, heals 30 HP from killing Units
Bonus Sight - +1 Sight
Proposal :
UA - Indelningsverket / Allotment System
Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Great General combat bonus increased by 15%. Units earn 2 XP and heal 10 HP whenever a Great Person is born.
UB1 (UNW) - Nobel Committee (replaces Foreign Bureau)
Available at Dynamite (2 tiers before Radio)
Requires the Imperial College in the City
800 Production cost (scaling with number of Cities) / No Population requirement
+10% Culture and Science in the City
+1 Great Diplomat point per turn per Great Person Tile Improvement worked by the City
+1 Great General point to Scientist Specialists in the Empire
1 Civil Servant Specialist
+1 Paper
+20% Production of Diplomatic Units in this City
All Diplomatic Units receive the "Diplomatic Immunity" Promotion.
UB2 - Bastu (replaces the Garden)
Unlocked at Philosophy (instead of Theology)
Has no terrain requirement
200 Production cost (instead of 300)
No Maintenance cost (instead of 3 GPT)
+20 % Growth in the City
+25 % Great Person generation in the City
-2 Unhappiness from Urbanization in the City (up from -1)
+2 XP to Units trained in the City per Great Person Improvement worked by the City
UU2 - Jarl (unique UnitClass - Melee Unit)
Spawned whenever a Great General is born
Starts with XP from buildings as if trained in that city
2 MP / 2 Vision
CS scaling with Era (16 base + 8 per era after Classical)
- Ancient/Classical: 16 CS
- Medieval: 24 CS
- Renaissance: 32 CS
- Industrial: 40 CS
- Modern: 48 CS
- Atomic: 56 CS
- Information: 64 CS
Varangian - +1% CS per tile away from the Capital ; always fight at full strength
Rus - Can be expended to found a City. The founded City gains Culture, Food and Production scaling with the expended Jarl's experience (5 Culture / Food / Production per point of XP on settle, scaling with Era)
Rationale :
This version of the kit should provide not only much needed flexibility to the Swedish kit (which right now is all-or-nothing on the military side), but also some interesting GP synergies. I agree with pineappledan that stacking bonuses on GP births (which is something already quite frequent with policies or beliefs) is not interesting enough, and so I wanted to propose something related to GPTI stacking (defensively for the Bastu, diplomatically for the Nobel Commitee).
About the Jarl : I do think it is a shame that there is zero reference in the current Swedish kit to how Norse from the region, through their expeditions and trade routes, had a profound impact on the political landscape in the land of the Finns and the Slavs. I totally agree that what I propose is currently very clunky, but I would like to explore this possibility (that, and it brings even more variety to the Swedish kit instead of "even more attack").
This is still very much WIP, but I think there is good work to be done.
Edit 1 : Took pineappledan's proposal into account for the Jarl. Changed the Bastu to give XP per GPTI worked instead of HP and City CS. Changed the Nobel Commitee's yield from flat to percentage.
Current :
UA - Lion of the North
Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Military Units are healed (fully) and earn +15 XP when a Great General is born. Great General combat bonus increased by 15%.
UB1 - Skola (replaces Public School):
Available at Scientific Theory
800 Production Cost
4 Gold maintenance
+3 Science
+3 Science and +1 Culture for every 2 Citizens in the City.
-1 Unhappiness from Illiteracy.
UB2 - Bastu (replaces Baths):
Available at Metal Casting
200 Production Cost
1 Gold maintenance
No terrain requirements
+3 Culture and +1 Food
+1 Culture and +1 Gold to Temple, Amphitheater and Garden
+10% Culture and +10% Food during Golden Age
+1 Science to Lakes
+1 Science for every 2 worked Tundra tiles
15% of Science output in city as an instant boost to Science and 15% of Culture output in city as an instant boost to Culture whenever a citizen is born
UU2 - Hakkapeliitta (replaces Lancer):
Available at Metallurgy
350 Production Cost
Requires Horses
37 CS
5 Movement / 2 Sight
Can move after attacking
No Terrain Defense
No Movement to Pillage
Hakkaa Päälle! - +20% CS vs wounded Units, heals 30 HP from killing Units
Bonus Sight - +1 Sight
Proposal :
UA - Indelningsverket / Allotment System
Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Great General combat bonus increased by 15%. Units earn 2 XP and heal 10 HP whenever a Great Person is born.
UB1 (UNW) - Nobel Committee (replaces Foreign Bureau)
Available at Dynamite (2 tiers before Radio)
Requires the Imperial College in the City
800 Production cost (scaling with number of Cities) / No Population requirement
+10% Culture and Science in the City
+1 Great Diplomat point per turn per Great Person Tile Improvement worked by the City
+1 Great General point to Scientist Specialists in the Empire
1 Civil Servant Specialist
+1 Paper
+20% Production of Diplomatic Units in this City
All Diplomatic Units receive the "Diplomatic Immunity" Promotion.
UB2 - Bastu (replaces the Garden)
Unlocked at Philosophy (instead of Theology)
Has no terrain requirement
200 Production cost (instead of 300)
No Maintenance cost (instead of 3 GPT)
+20 % Growth in the City
+25 % Great Person generation in the City
-2 Unhappiness from Urbanization in the City (up from -1)
+2 XP to Units trained in the City per Great Person Improvement worked by the City
UU2 - Jarl (unique UnitClass - Melee Unit)
Spawned whenever a Great General is born
Starts with XP from buildings as if trained in that city
2 MP / 2 Vision
CS scaling with Era (16 base + 8 per era after Classical)
- Ancient/Classical: 16 CS
- Medieval: 24 CS
- Renaissance: 32 CS
- Industrial: 40 CS
- Modern: 48 CS
- Atomic: 56 CS
- Information: 64 CS
Varangian - +1% CS per tile away from the Capital ; always fight at full strength
Rus - Can be expended to found a City. The founded City gains Culture, Food and Production scaling with the expended Jarl's experience (5 Culture / Food / Production per point of XP on settle, scaling with Era)
Rationale :
This version of the kit should provide not only much needed flexibility to the Swedish kit (which right now is all-or-nothing on the military side), but also some interesting GP synergies. I agree with pineappledan that stacking bonuses on GP births (which is something already quite frequent with policies or beliefs) is not interesting enough, and so I wanted to propose something related to GPTI stacking (defensively for the Bastu, diplomatically for the Nobel Commitee).
About the Jarl : I do think it is a shame that there is zero reference in the current Swedish kit to how Norse from the region, through their expeditions and trade routes, had a profound impact on the political landscape in the land of the Finns and the Slavs. I totally agree that what I propose is currently very clunky, but I would like to explore this possibility (that, and it brings even more variety to the Swedish kit instead of "even more attack").
This is still very much WIP, but I think there is good work to be done.
Edit 1 : Took pineappledan's proposal into account for the Jarl. Changed the Bastu to give XP per GPTI worked instead of HP and City CS. Changed the Nobel Commitee's yield from flat to percentage.
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