Pipiskus
Warlord
- Joined
- Apr 3, 2024
- Messages
- 139
(8-41) 4UC Sweden
This is a thread for discussing the addition of 2 more unique components to the Swedish civilization.
forums.civfanatics.com
Civilization - Add Tundra Bias
UA - Lion of the North
Land Melee Units have +20% CS when attacking
Siege Units have +1 MP.
Great General combat bonus increased by 15%.
Units earn 2 XP and heal 10 HP whenever a Great Person is born.
UB1 (UNW) - Nobel Committee (replaces Foreign Bureau)
Available at Dynamite (2 tiers before Radio)
Requires the Imperial College in the City
800 Production cost (scaling with number of Cities) / No Population requirement
+10 Culture and Science
1 Civil Servant Specialist
+1 Paper
+20% Production of Diplomatic Units in this City
All Diplomatic Units receive the "Diplomatic Immunity" Promotion.
+5 to Public Schools on Empire
Get one Great Person of choice
Gain 5% Progress towards a Great Person of the same type in this city whenever one is born globally.
(this is for 8 players, can be scaled by 0,625% per player from here, so it would 2.5% for 12 players,3,75% for 10, 6.25% for 6 players, 7.5% for 4 players,8,75% for 2 players, can be made compatible with more ammount of players if sponsor wants that) ,
Gain 10 Influence with all City-States you have met when expending a Great Person
UB2 - Bastu (replaces the Bath)
Available at Metal Casting
200 Production Cost
1 Gold maintenance
No terrain requirements (does not require fresh water)
+3 Culture and +2 Food
+1 Culture and +1 Gold to Temple, Amphitheater and Garden
+10% Culture during Golden Age
+1 Science to Lakes
+1 Science for every 2 worked Tundra tiles
Whenever a new Citizen is born, Food carried over is also added to the production of the most advanced Melee or Gun Unit.
UU2 - Jarl (unique UnitClass - Melee Unit)
Spawned whenever a Great General is born
Starts with XP from buildings as if trained in that city
2 MP / 2 Vision
CS scaling with Era (16 base + 8 per era after Classical)
Ancient/Classical: 16
Medieval: 24
Renaissance: 32
Industrial: 40
Modern: 48
Atomic: 56
Information: 64
Great General Combat Bonus (+25% CS when a Great General is on this tile)
Varangian promotion - +20% CS when attacking (stacks with UA)
can be expended to found a City.
New city gains Culture, Food and Production scaling with the expended Jarl's experience (5 per point of XP on settle, scaling with era)
Spoiler Rationale: :
For context:
[DLL] - (8-NS) Sweden Rework - Great People focus
This proposal is derived from the one from Hokath (8-41a). See its thread there. Current : UA - Lion of the North Land Melee Units have +20% CS when attacking, and Siege Units have +1 MP. Military Units are healed (fully) and earn +15 XP when a Great General is born. Great General combat...
forums.civfanatics.com
Lion of the North
I think we should keep the name as is. Making reference to the Allotment system in the UA is a little awkward with Gustavus Adolphus as leader. Also, the bonuses listed don't really reference the Indelningsverk at all.
Bastu:
Keep Bastu as a bath. That's what it is, and we don't have 1 in the game right now. I just got done reworking Morocco and Persia's extra components to unstack 3 different UBs off the Garden; don't put another one back there please.
I suggest adding the reference to the Allotment System here. The bonus is copied from this mod. Many users have come into the comments on the current Sweden UC suggestions to comment that what was remarkable about Sweden's time spent as a European superpower was that it was done on a very small population base, and that giving them large bonuses for high population cities was weird. This bonus lets Sweden leverage what population they have into unit production very efficiently, without giving large bonuses for growth.
Nobel Committee
Current proposal is missing a global building class yield change. All UNWs give some yields to at least 1 building on empire, except for Venice. I propose a bonus to public schools.
My proposal is to allow Sweden to "siphon" GP progress from all civs globally. This is about as weird as giving GPPs per worked GPTI, but I think it also mirrors the function of the Nobel committee more closely by turning the bonuses more international.
The Influence on GP expend works well enough as an additional bonus. No other civ gets this bonus, which currently is only used very late on the UN WC project. Hokath's original design went overkill on GP expend bonuses, and while putting another expend bonus is not ideal it is at least more unique than yields.
Jarl
Listed what I think are fair starting numbers for the Jarl.
Changed the yields on settle bonus to be no free buildings, but a large amount of yields that scale with both XP and era.
Added an additional combat bonus when stacked with a Great General. This ability already exists on Naresuan's Elephant, and works well when used in tandem with the GGeneral that the Jarl Spawns with.
Added an additional +20% CS when attacking, for a combined total of +40%. Unlike spear and sword line units, the Jarl does not start with a free formation or discipline promotion. While their CS does scale it is sometimes not much higher than a mainline Melee/Gun unit. Doubling the UA attack bonus is a way to compensate for that while remaining true to the civ's ethos of high-aggression melee units.
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