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(8-VT) Carthage

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pineappledan

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Joined
Aug 9, 2017
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10,851
Location
Alberta, Canada
Choose which one you want for Carthage!

Proposer: @azum4roll
Sponsor: @azum4roll

UU2 - Numidian Cavalry (replaces Skirmisher) - model by Danrell, icon by mikeburnfire, included in this mod
Unlocked at Mathematics
Standard costs
No experience penalty when purchased
Can move after purchase
12 :c5strength: 10 :c5rangedstrength: (+1)​
No Defensive Terrain Bonuses​
Can Move After Attacking​
City Attack Penalty​
Naval Target Penalty​
Skirmisher Doctrine​
Withdraw Before Melee

UB - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)
+1 :c5culture: +2 :c5faith:
When a new :c5citizen: Citizen is born, gain :c5culture: Culture equal to 5% of the required :c5food: Food
Spoiler Culture gained when growing to x population :


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================================================================================================================================
Proposer: @pineappledan (asamu design by @hokath )
Sponsor: @pineappledan
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UU2 - Massyli (skirmisher)
Unlocked at Mathematics
Cannot be produced; must be purchased with :c5gold: Gold
Doesn't suffer experience of movement penalties when purchased with Gold
Requires Horse​
12 :c5strength:CS / 10:c5rangedstrength: RCS (+1 RCS)​
5 Moves / 2 Vision​
No movement cost to attack (same ability as Egyptian Mamluk)
Can move after attacking​
Attack malus against Cities​
No Terrain Defense​
Skirmisher Doctrine​
Naval Target Penalty​

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Unique Civilian - Asamu (replaces Pioneer Unique Civilian Class)
Unlocked at Sailing (doesn't replace anything)​
obsolete at Railroad (upgrades into Pioneer)​
Cannot be produced
Must be purchased for 500 :c5gold: Gold and can move immediately once purchased
Max of 1 on empire => you must expend the existing one to purchase another (prevents purchase exploits)​
Does not consume :c5citizen: Citizens when purchased
2 MP / 2 Vision​
Defensive Embarkation​
Double Movement in Coast Tiles, Kept on Upgrade​
Ignores Terrain Cost, Kept on Upgrade​
Can be expended to found a City. When founding a City, provides:​
Spoiler [I]as compared to pioneer[/I] :

('BUILDINGCLASS_MONUMENT'),
('BUILDINGCLASS_SHRINE'),
('BUILDINGCLASS_GRANARY'),
('BUILDINGCLASS_GROVE'), this is a council
('BUILDINGCLASS_LODGE'),
('BUILDINGCLASS_HERBALIST'),
('BUILDINGCLASS_MARKET'),
('BUILDINGCLASS_BARRACKS'),
('BUILDINGCLASS_LIBRARY'),
('BUILDINGCLASS_COLOSSEUM'),
('BUILDINGCLASS_FORGE'),
('BUILDINGCLASS_WELL'), -- no river only
('BUILDINGCLASS_WATERMILL'); -- river only

('BUILDINGCLASS_LIGHTHOUSE');

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Proposer: @pineappledan
Sponsor: @pineappledan

UMU2 - Atlas Elephant (horseman)
Same unlock and cost as current war elephant
16 :c5strength:CS​
3 Moves / 2 Vision​
Trailblazer III- (Can Embark, cross Mountains and use enemy Roads / Railroads)
Feared Elephant​
No Terrain Defense​
Attack malus against Cities​
Can Move After Attack​
Change to Ivory Monopoly -
No longer unlocks the war elephant​
Resource provides nearby city with +15%:c5production: Production modifier to Pre-Industrial Siege units (similar to +15% wonder modifier for marble)​

UB - Tophet (replaces Shrine)
Unlocked at Agriculture
Standard costs and maintenance (none)
+1 :c5culture: +2 :c5faith:
5% of the :c5gold:/:c5faith: cost in this city are given as :c5culture: Culture when you purchase or invest in a unit or building
 
Last edited:
Proposal vetoed. Not really sure what this was meant to be, but it presents a not sponsored proposal as an option, so that's enough to classify this as vetoed.
 
Timestamp post to arrange all the threads in a neat order.
 
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