Current : See pineappledan's original 4UC Celts thread for the current complete kit.
Proposal : This proposal can clearly be separated into three parts : one with the UA and the UB, one with the two UUs and the third with the Oppidum name change (it's just flavor, no gameplay change here). That said, changing the military part without changeing the UA + UB would break the civ's kit, so I would advise against it.
Leader Flavors : Reduce "Religion" flavor from 6 to 2.
UA - Druidism
Has a unique set of Pantheon Beliefs that no one else can benefit from and is always applied instead of the ones from foreign Religions in your Cities. Cannot found a Religion, but converts 25 % of Faith produced in Cities into Culture.
UB – Nemeton (replaces Temple)
Unlocked at Philosophy
200 Production cost
No maintenance cost (instead of 3 GPT)
Doesn’t require a Shrine to be produced
+3 Faith
+3 Food from Great Works in the City
-1 Unhappiness from Religious Unrest
+25 % Religious Pressure from City
Gain Yields depending on Celtic Pantheons (same as the Ceilidh Hall)
Allows the recruitment of Druids in the City
+1 Culture / Gold to worked Incense / Wine / Amber
1 GWMusic slot
1 Musician slot
Druid (unique Civilian UnitClass)
Requires a Nemeton in the City
300 Faith
2 MP / 2 Vision
Kredron - Can be expended to remove all the Religious Followers of a City without producing Unrest. Grants 50 Culture for each Follower removed this way, scaling with Era.
UGPTI – Dunon (same as Oppidum, but with an endonymic name)
UU1 – Argoi (replaces Scout) => uses the same arts as the current Pictish Warrior
Unlocked at Calendar (instead of Sailing)
75 Production cost / 100 Faith cost (-15 / -100)
12 CS (+2)
3 MP / 3 Vision
Recon
Heavy Charge
UU2 – Kern (replaces Heavy Skirsmisher)
Unlocked at Physics
175 Production / 300 Faith
Does not requires Horse
Is not Mounted
5 MP / 2 Vision
18 CS / 15 RCS / 1 Range (+1 / +1 / 0)
No Terrain Defense
Attack penalty against Cities
Attack penalty against Ship Units
May not Attack in Melee
Can Move after Attacking
Skirmisher Doctrine – Count double for Flanking in combat not involving this Unit ; +50 % CS when defending against Ranged attacks
Quick Study
Rationale :
- UA + UB : One of the gripes I've had with the design of the Celts is how the civilization does something truly unique, its pantheons, but doesn't dare to go all the way to become a true "pantheon civ", and so uses some alternative ways to allow the uniqueness of the kit to survive despite it all (bonus Faith on all Cities once a Pantheon has been unlocked, the Pictish Warrior giving Faith on kill, the idea of preventing Religious pressure from foreign civs). I am well aware that what I propose isn't perfect either, but I still wanted to present some ideas I've had for a while there (it is the best moment to do so I think).
The main idea is to make the civ an "anti-religion" civ that cannot found a religion, but has the ability to make its pantheon survive despite it all and can transform foreign attempts to impose their religion in Celtic lands into Culture (passively thanks to the UA, actively by using Druids once the Nemeton is unlocked). It also gives the Civilization a unique opportunity to control how Religions can spread in its territory and around through a careful usage of Druids and Missionaries (the civ will have more Faith than most, since it doesn't use it in the Religion Race).
- UUs : The current Pictish warrior is quite weird : it is a core piece of the Celts kit thanks to its ability to grant Faith on kills (which overstep into Aztec territory), and is thus prisonner of the state of the civ's kit. Plus, it is a weird melange of a Swordsman, a Spearman and a Scout (frontline unit without Formation I and bonus movement in Hills and Forests despite the civ not having a terrain bias). What I propose for the Argoi (same art, unitflag and 3d model as the current Pictish Warrior) is to go fully into the direction of a mobile unit with some bonus strength and the ability to change the state of the frontline thanks to daring charges (it requires the unit to have more total CS than the defending unit, so one must play this unit tactically) and allow the civ to finally get some Spearmen. The disparition of the "Faith on kill" bonus is compensated by the kit eliminating the need for the civ to play the Religion Race. For the Kern, I simply wanted something more medieval, easier for the AI to understand (damage on move is tricky, and a core part of the Scythed Chariot's identity) and which provides an interesting dynamic : that of an hybrid between a skirmisher and an infantry unit that would represent well the guerilla tactics used by Celtic peoples in the British Isles during the Medieval and Renaissance Eras. This, and there is great potential synergy between the Kern and the Argoi (doubling flanking allowing for better usage of Heavy Charge, or using Heavy Charge as a way to displace units into Kern range).
- Oppidum is a Roman word, and thus I simply wanted to propose a known Celtic equivalent.
All in all, I wouldn't be disappointed if this proposal were rejected outright, but I do think it is an interesting time to propose more 'daring' changes to parts of the civs we know all love. I hope all of this, at least, has been entertaining and may create some new ideas for new kits in the future.
Thanks for reading.
P.S. : I can do the work on the Kern's 3d model if the proposal passes.
Proposal : This proposal can clearly be separated into three parts : one with the UA and the UB, one with the two UUs and the third with the Oppidum name change (it's just flavor, no gameplay change here). That said, changing the military part without changeing the UA + UB would break the civ's kit, so I would advise against it.
Leader Flavors : Reduce "Religion" flavor from 6 to 2.
UA - Druidism
Has a unique set of Pantheon Beliefs that no one else can benefit from and is always applied instead of the ones from foreign Religions in your Cities. Cannot found a Religion, but converts 25 % of Faith produced in Cities into Culture.
UB – Nemeton (replaces Temple)
Unlocked at Philosophy
200 Production cost
No maintenance cost (instead of 3 GPT)
Doesn’t require a Shrine to be produced
+3 Faith
+3 Food from Great Works in the City
+25 % Religious Pressure from City
Gain Yields depending on Celtic Pantheons (same as the Ceilidh Hall)
Allows the recruitment of Druids in the City
+1 Culture / Gold to worked Incense / Wine / Amber
1 GWMusic slot
1 Musician slot
Druid (unique Civilian UnitClass)
Requires a Nemeton in the City
300 Faith
2 MP / 2 Vision
Kredron - Can be expended to remove all the Religious Followers of a City without producing Unrest. Grants 50 Culture for each Follower removed this way, scaling with Era.
UGPTI – Dunon (same as Oppidum, but with an endonymic name)
UU1 – Argoi (replaces Scout) => uses the same arts as the current Pictish Warrior
Unlocked at Calendar (instead of Sailing)
75 Production cost / 100 Faith cost (-15 / -100)
12 CS (+2)
3 MP / 3 Vision
Recon
Heavy Charge
UU2 – Kern (replaces Heavy Skirsmisher)
Unlocked at Physics
175 Production / 300 Faith
Does not requires Horse
Is not Mounted
5 MP / 2 Vision
18 CS / 15 RCS / 1 Range (+1 / +1 / 0)
Attack penalty against Cities
Attack penalty against Ship Units
May not Attack in Melee
Can Move after Attacking
Skirmisher Doctrine – Count double for Flanking in combat not involving this Unit ; +50 % CS when defending against Ranged attacks
Quick Study
Rationale :
- UA + UB : One of the gripes I've had with the design of the Celts is how the civilization does something truly unique, its pantheons, but doesn't dare to go all the way to become a true "pantheon civ", and so uses some alternative ways to allow the uniqueness of the kit to survive despite it all (bonus Faith on all Cities once a Pantheon has been unlocked, the Pictish Warrior giving Faith on kill, the idea of preventing Religious pressure from foreign civs). I am well aware that what I propose isn't perfect either, but I still wanted to present some ideas I've had for a while there (it is the best moment to do so I think).
The main idea is to make the civ an "anti-religion" civ that cannot found a religion, but has the ability to make its pantheon survive despite it all and can transform foreign attempts to impose their religion in Celtic lands into Culture (passively thanks to the UA, actively by using Druids once the Nemeton is unlocked). It also gives the Civilization a unique opportunity to control how Religions can spread in its territory and around through a careful usage of Druids and Missionaries (the civ will have more Faith than most, since it doesn't use it in the Religion Race).
- UUs : The current Pictish warrior is quite weird : it is a core piece of the Celts kit thanks to its ability to grant Faith on kills (which overstep into Aztec territory), and is thus prisonner of the state of the civ's kit. Plus, it is a weird melange of a Swordsman, a Spearman and a Scout (frontline unit without Formation I and bonus movement in Hills and Forests despite the civ not having a terrain bias). What I propose for the Argoi (same art, unitflag and 3d model as the current Pictish Warrior) is to go fully into the direction of a mobile unit with some bonus strength and the ability to change the state of the frontline thanks to daring charges (it requires the unit to have more total CS than the defending unit, so one must play this unit tactically) and allow the civ to finally get some Spearmen. The disparition of the "Faith on kill" bonus is compensated by the kit eliminating the need for the civ to play the Religion Race. For the Kern, I simply wanted something more medieval, easier for the AI to understand (damage on move is tricky, and a core part of the Scythed Chariot's identity) and which provides an interesting dynamic : that of an hybrid between a skirmisher and an infantry unit that would represent well the guerilla tactics used by Celtic peoples in the British Isles during the Medieval and Renaissance Eras. This, and there is great potential synergy between the Kern and the Argoi (doubling flanking allowing for better usage of Heavy Charge, or using Heavy Charge as a way to displace units into Kern range).
- Oppidum is a Roman word, and thus I simply wanted to propose a known Celtic equivalent.
All in all, I wouldn't be disappointed if this proposal were rejected outright, but I do think it is an interesting time to propose more 'daring' changes to parts of the civs we know all love. I hope all of this, at least, has been entertaining and may create some new ideas for new kits in the future.
Thanks for reading.
P.S. : I can do the work on the Kern's 3d model if the proposal passes.
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