Current OG proposal for England
UM - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180 Production Cost
16 CS, 19 RCS
2 Range (3 with Range promotion)
2 movement
"Range"
"Assize of Arms" (20% RCS/CS vs Mounted and Armored Units)
UW - Steam Mill (replaces factory):
Available at Steam Power
1000 Production cost
6 maintenance
Does not require Coal
+1 Production for every 2 population
+2 to all Steam Mills on Empire
+4 Production to nearby Manufactories
+3 Production to nearby Coal
10% of building production is converted into Great Engineer Points on completion of any building from Industrial era or later
2 Engineer specialist slots
2 Specialists in this city do not generate unhappiness from urbanization
New Longbowmen Proposal
UM - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180 Production Cost
16 CS, 19 RCS
2 movement
(CHANGED) Fortified Volley: +1 range when attacking from an owned city, fort, or citadel
"Assize of Arms" (20% RCS/CS vs Mounted and Armored Units)
Rationale:
A straight up 3 range unit in medieval era is just not balanceable. We have been down that road several times now, and have made all sorts of attempts, and it has always failed. An army of range 3 units will decimate every other army, it is a auto win button.
However, the attempt here is to still allow the greater range but in a more controlled context. By only allowing it in fortified structures such as cities, forts, and citadels it makes this more of a defensive power, rather than one where you can just push your army into another's and decimate them with endless ranged attacks. Now you can only do that with a handful of specialty units, which tones down the power. It also creates a focus for england on building forts and citadels....which highlights the "castle building" era of English history.
On the flip side, this unit gets +20% RCS back (as it no longer has the range promotion -20% penalty), so its offensively stronger than the OG longbow.
Spoiler :
UM - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180 Production Cost
16 CS, 19 RCS
2 Range (3 with Range promotion)
2 movement
"Range"
"Assize of Arms" (20% RCS/CS vs Mounted and Armored Units)
UW - Steam Mill (replaces factory):
Available at Steam Power
1000 Production cost
6 maintenance
Does not require Coal
+1 Production for every 2 population
+2 to all Steam Mills on Empire
+4 Production to nearby Manufactories
+3 Production to nearby Coal
10% of building production is converted into Great Engineer Points on completion of any building from Industrial era or later
2 Engineer specialist slots
2 Specialists in this city do not generate unhappiness from urbanization
New Longbowmen Proposal
UM - Longbowman (replaces Crossbowman):
Unlocked at Machinery
180 Production Cost
16 CS, 19 RCS
2 movement
(CHANGED) Fortified Volley: +1 range when attacking from an owned city, fort, or citadel
"Assize of Arms" (20% RCS/CS vs Mounted and Armored Units)
Rationale:
A straight up 3 range unit in medieval era is just not balanceable. We have been down that road several times now, and have made all sorts of attempts, and it has always failed. An army of range 3 units will decimate every other army, it is a auto win button.
However, the attempt here is to still allow the greater range but in a more controlled context. By only allowing it in fortified structures such as cities, forts, and citadels it makes this more of a defensive power, rather than one where you can just push your army into another's and decimate them with endless ranged attacks. Now you can only do that with a handful of specialty units, which tones down the power. It also creates a focus for england on building forts and citadels....which highlights the "castle building" era of English history.
On the flip side, this unit gets +20% RCS back (as it no longer has the range promotion -20% penalty), so its offensively stronger than the OG longbow.