jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
Hi. This is mainly a question about is the slider lossy or a direct percentage.
My thesis is this. In an optimum game there are exactly two positions to use for science: 100% and 0%.
The idea is this: if your finishing a learn science period with 0 coin then the best way to handle that is to bank your entire empires cost for the time it will take to train it at 100%. You still finish the research in the exact same time however you pay your empires bills from your savings instead of your future money. That way if there is a war or an emergency you have between 0 and what ever the savings was giving you flexibility to buy things and upgrade units.
Real numbers. Lets say you can have your science at 80% and break even while researching something that cost 4000 science in 10 turns. That means you actually have 80 science units worth of bills every turn. So the idea is for one turn you do 0% and you bank 480 beakers worth of coin. Then you go 100% and loose 80 beakers worth of coin every turn. You can do that for 6 turns. Then you go back to 100%
Why? Its an easy form of micro management that doesnt slow you down at all that creates coin to do stuff with if it comes up. Consider your savings to be 0 coin while your maintaining a 80% research rate at break even. If you do it as 100% and 0% then while your still learning just as fast and still technically flat broke you actually manage to have some slush fund in the bank for the occasion where you decide that an emergency upgrade to a unit or something is in order.
The actual use of buildings doesnt matter because it works out. HOWEVER the caveat might be that if you have a building coming midresearch period that either ups your beakers or coin then you would want to weight your bill paying or researching accordingly.
For example if 3 turns from now 2 cities will finish universities then at that time you would want to put research at 0. Get some coin while the opportunity cost isnt as high and then after the universities pop switch to 100% research. The reason is the opportunity cost of every coin generated is higher after the universities pop while their value remains the same.
Like wise if you had banks coming and the slush fund to deal with it. You would want to 100% your research and go broke and pay yourself back after the banks pop.
Does this sort of stuff matter? Typically not. Something to think about though.
Then instead of just being at break even
My thesis is this. In an optimum game there are exactly two positions to use for science: 100% and 0%.
The idea is this: if your finishing a learn science period with 0 coin then the best way to handle that is to bank your entire empires cost for the time it will take to train it at 100%. You still finish the research in the exact same time however you pay your empires bills from your savings instead of your future money. That way if there is a war or an emergency you have between 0 and what ever the savings was giving you flexibility to buy things and upgrade units.
Real numbers. Lets say you can have your science at 80% and break even while researching something that cost 4000 science in 10 turns. That means you actually have 80 science units worth of bills every turn. So the idea is for one turn you do 0% and you bank 480 beakers worth of coin. Then you go 100% and loose 80 beakers worth of coin every turn. You can do that for 6 turns. Then you go back to 100%
Why? Its an easy form of micro management that doesnt slow you down at all that creates coin to do stuff with if it comes up. Consider your savings to be 0 coin while your maintaining a 80% research rate at break even. If you do it as 100% and 0% then while your still learning just as fast and still technically flat broke you actually manage to have some slush fund in the bank for the occasion where you decide that an emergency upgrade to a unit or something is in order.
The actual use of buildings doesnt matter because it works out. HOWEVER the caveat might be that if you have a building coming midresearch period that either ups your beakers or coin then you would want to weight your bill paying or researching accordingly.
For example if 3 turns from now 2 cities will finish universities then at that time you would want to put research at 0. Get some coin while the opportunity cost isnt as high and then after the universities pop switch to 100% research. The reason is the opportunity cost of every coin generated is higher after the universities pop while their value remains the same.
Like wise if you had banks coming and the slush fund to deal with it. You would want to 100% your research and go broke and pay yourself back after the banks pop.
Does this sort of stuff matter? Typically not. Something to think about though.
Then instead of just being at break even