(9-000) VP Congress Session #9 "Balance Summit"

hokath

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Hello Populi!

Our ninth session opens for proposals (and counterproposals)
1st of Jan 2026 at 10 AM CDT (GMT-5)

This is the first session after the long interregnum caused by 4UC integration.
Indeed, 5.0.1 is currently a beta version.
Due to the need for the DLL devs to focus on fixing bugs and bringing 5.0 to release quality, there is a moratorium on:
  1. complicated proposals (requiring substantial DLL or AI changes)
  2. speculative proposals that might have an unpredictable effect on balance.
Please focus on existing balance issues, of which there are already very many to discuss!
If you do have something that is exceptional, please petition the MAGI in the magi-petitions channel on the discord, and ask for a vote.
This is intended as a one-off to help us smoothly transition into the 5.0 era without further postponing the congress. Thank you.
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Examples:
Things that are encouraged: what promotions should recon have, what should the yields be on farms, how much GPP should a specialist produce, where should this or that effect be in the policy trees
Also allowed: changes to unique components, given the new thing either already exists/used to exist or can be playtested
Things you should keep for the April session: integrate subterfuge, code the Xian improvement, revert the happiness system, simplify the promotion system

As always, please refer to the guide in the first instance
 
Using CDT when it's not daylight saving time is just cursed.
 
I think the specialist kidnap option for spies is a little overtuned, playing a couple tall tradition games recently it was a nobrainer to use that, with little (30% chance) of getting caught, as well as hampering great people in the civ stolen from. What makes it especially get out of hand is those actions stack so you could have something like +4 gpp per specialist, with late game percentage modifiers this becomes pretty significant. Maybe raising the chance of getting caught/killed or only being able to steal gpp from capitals might be enough of a nerf?
 
I think the specialist kidnap option for spies is a little overtuned, playing a couple tall tradition games recently it was a nobrainer to use that, with little (30% chance) of getting caught, as well as hampering great people in the civ stolen from. What makes it especially get out of hand is those actions stack so you could have something like +4 gpp per specialist, with late game percentage modifiers this becomes pretty significant. Maybe raising the chance of getting caught/killed or only being able to steal gpp from capitals might be enough of a nerf?
I think if we're considering a change to this the right move is just to increase the cost. It's very satisfying as is.
 
Gentlemen you can't workshop proposals in here, this is the announcement thread!
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or discord (very popular)
 
I've extended the Counterproposal Phase by 1 extra day because we are doing a big pass on vetoes and want to give you time to react if something gets struck down you want to respond to.
 
Is there any additional clarification available on where the line is being drawn for recon units? It feels a bit difficult to react since it's not clear what's allowed and what's not.
 
Not yet. In the mean time we'll have to assume stare decisis that changes similar to the ones that were not vetoed are acceptable.
 
Not yet. In the mean time we'll have to assume stare decisis that changes similar to the ones that were not vetoed are acceptable.
Hard to tell what is similar honestly. Feels quite random which ones were vetoed and not vetoed.
 
Can we add a bit more clarity to this? "speculative proposals that might have an unpredictable effect on balance."

Funny that this was one of the examples: "Things that are encouraged: what promotions should recon have"
 
Can we add a bit more clarity to this? "speculative proposals that might have an unpredictable effect on balance."

Funny that this was one of the examples: "Things that are encouraged: what promotions should recon have"
I have to agree on this. I'd recommend the same solution azum4roll did: handle recon at the next session.

There is precedent for this, if I recall correctly I made a similar decision with the GAP rework.
 
For recon, that's effectively what we've come to: let's talk about big reworks next congress.

However I do think the superscout phenomenon is in need of immediate intention per se, which is why the base proposal and its similar-scope counterproposals still stand
 
My proposal shouldn't fall under the "big rework" definition, so I'm assuming this means that the reason why it was vetoed was because it wasn't hostile enough to super-scouts then.
 
Yes although I would be interested to know how the AI reacts to it -- if they avoid enemy territory (as they should), or if they go in and get stuck in the mud.
 
Should still be better than losing ignore terrain on combat.
 
Gentlemen you can't workshop proposals in here, this is the announcement thread!
View attachment 752527

or discord (very popular)
Would really love to know which movie this picture is from.,,
 
PSA: This thread had a typo that flipped the order of the proposals. It may not have been clear which way around it was meant to be so I have wiped all votes.
Please vote again.
Thank you.
 
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