Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great Person Rate AND 30% Golden Age Length.
These bonuses are unlike any other game system with the possible exception of the "quadratic scaling" buildings like Factory and Chaebol.
Then, you can gain a 10% yield modifier per trade route (to a city with a Franchise), something which can even exceed 100% local modifier, which is total unprecedented anywhere else in the game where even the strongest ideological tenets only reach a value of 20 or 30%. This too needs to be reined in.
I've split up my proposal into 3 parts that I think can stand alone.
Note: Max Franchises is 25 for assessing scaling bonuses. It can be exceeded by tenets like Nationalization.
Proposal:
Corporations
Each has 5 efffects: TR boost, special effect (often to TR), building yields, specialist yields (except Twokay), and Franchise tourism
Implementation Notes:
This uses only existing database code.
Can be played here.
Is part of a series with
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great Person Rate AND 30% Golden Age Length.
These bonuses are unlike any other game system with the possible exception of the "quadratic scaling" buildings like Factory and Chaebol.
Then, you can gain a 10% yield modifier per trade route (to a city with a Franchise), something which can even exceed 100% local modifier, which is total unprecedented anywhere else in the game where even the strongest ideological tenets only reach a value of 20 or 30%. This too needs to be reined in.
I've split up my proposal into 3 parts that I think can stand alone.
Note: Max Franchises is 25 for assessing scaling bonuses. It can be exceeded by tenets like Nationalization.
Proposal:
Corporations
Each has 5 efffects: TR boost, special effect (often to TR), building yields, specialist yields (except Twokay), and Franchise tourism
- Corporation tooltips are updated to suggest to the player what victory conditions they support
This is both an aid to the new player and to inform our design
- Trader Sids
(main yield
Gold)
Diplo focus- Cinnamon, Sugar, Salt, Nutmeg/Cloves/Pepper, Cocoa, Coffee, and Tobacco
- +3 Trade Routes (up from 1)
Intended to boost City-State Influence gain from Statecraft - 100% Land TR range
- +4 Gold from Broadcast Towers in all Cities
+3
Gold from Caravansary and Market in all Cities.- +3 Food from Merchants in all cities
- Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +5 Gold from listed Resources
- +2 Gold (down from +3) per global Franchise
- Incoming Route +4 Gold to you, +2 Gold for them
- +2% Production per CS Trade Route on Empire
- +3% (down from 10%) Gold per TR to City with a Franchise
- Twokay Foods
(main yield
Food)
Domination focus- Horse, Wine, Truffles, Citrus, Olives,
Coffee, and Tea - +1 Trade Route
- Trade units reveal fog of war
+3
Food from Grocer, Hospital, and Agribusiness in all Cities.- +5 Food from Agribusiness
- 1 Horse per Franchise
these count towards Monopolies, having a military benefit - Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +5 Food from listed Resources
- +2 Food (down from +3) per global Franchise
+10% Food in the City- -2% Empire Size Modifier in all Cities (down from -5)
Note this is a global bonus and is very, very strong - -1 to all Needs
- +3% (down from 10%) Food per TR to City with a Franchise
- Horse, Wine, Truffles, Citrus, Olives,
- Hexxon Refinery
(main yield
BGP, was Production)
Domination and Spaceship focus- Coal, Oil,
Incense, Uranium, Brazilwood,Perfume, and Glass - +1 Trade Route
- 5 Oil and Coal and 1 of each per Franchise
Was 1/3 on every Office, which scaled to heaven +15% production to Oil/Aluminium/Uranium Units- +5 Production, Science, and BGP to Refineries in all Cities
- +2 Science from Engineers
+3
Production from Refinery, Tidal Power Plant, Hydroelectric Power Plant, Nuclear Power Plant, Wind Power Plant, and Solar Power Plant in all Cities.- Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +8 BGP from listed Resource
- +3 BGP per global Franchise
- +15% Production to Military Units
+1 oil and coal per 3 franchises- Convert 25% Production Cost to Science on training Military Units
- +50% Science from Trade Routes
- Coal, Oil,
- Giorgio Armeier
(main yield
Culture)
Culture focus- Silk, Cotton, Dye, Furs,
Lapis Lazuli, and Perfume - +1 Trade Route
- Incoming TR generate +5 Gold for their owner
Encourages people to trade with you so you get the +% Tourism boost - +4 Culture from Stadiums
+2
Culture from Museum and Opera House in all Cities.- +2 Culture, Gold, and Tourism from Artists
, Writers, and Musiciansin all cities
And office will have an Artist slot - Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +3 Culture from listed Resources
- +1 Culture (down from +2) per Global franchise
- +2% GPP per Franchise (moved and nerfed from Civilized Jewelers)
- 1 Artist Slot
-1 Unhappiness from Illiteracy and Boredom- +3% (down from 10%) Culture per TR to City with a Franchise
- Silk, Cotton, Dye, Furs,
- Firaxite Materials
(main yield
Science)
Spaceship focus- Iron, Aluminum, Marble, Copper, Jade, and Porcelain
- +1 Trade Route
- Trade Routes cannot be plunded
I don't think this is balance to be on only 1 Corporation, especially the Science one - 2 Iron and 1 Aluminium per 2 Franchises
- +3 Science from Stock Exchanges
+3
Science from Factory and University in all Cities.- +2 Production from Scientists in all cities
- Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +3 Science from listed Resources
- +1 Science (down from +2) per global Franchise
- 10% Production to Buildings (down from 20%)
- 10 Science when constructing a Building, scaling with Era
- +8 Science on Building after discovering Electronics
- +3% Science per TR to City with a Franchise
- Civilized Jewelers
(main yield
Tourism, was GAP)
Culture and Diplo focus- Gold, Silver, Gems,
Pearls, Lapis Lazuli, Jewelry, and Amber - +2 Trade routes (up from 1)
Intended to boost Tourism, rate of Franchise gain - +100% TR movement speed
This can make them end faster, its a bit opaque - +5 Tourism to Airports
+4
Golden Age Points from Customs House and Bank in all Cities.- +1 Gold from all Specialists
- Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +3 Tourism from listed Resources
- +2 GAP per global Franchise
+3%
Golden Age Length Modifier.+15%
Great Person Rate- +10% Gold and Tourism during GA
- +1 Gold per CS friend, +2 Gold and +1 Tourism per Ally
- +3% (down from 10%) Gold per TR to City with a Franchise
- Gold, Silver, Gems,
- Centaurus Extractors
(main yield
Production)
Culture and Spaceship focusHorse, Whales, Crab, Ivory, and Coral, and Pearl- +1 Trade route
- +100% Sea Trade Route Range.
- +8 Production from Mine Fields
+2
Production from Harbor and Seaport in all Cities.- +1 Tourism from all Specialists
- Every Franchise in a foreign Civilization's Cities increases
Tourism with them by 2%. - Office Bonuses
- +5 Production from listed Resources
- +3 Production per global Franchise
- +1 Production and Culture from Sea Tiles
- +1 Science and Culture from Sea Resources
Inteded to promote Culture->Tourism effects +10% Science per TR to City with a Franchise- +3% Production per TR to City with a Franchise
- Franchises
- Have 6 Gold Maintenance (up from 1)
Franchises are stronger and this represents an initial trade-off and possible offensive weapon - Give +3 (up from +1) yields on corporation resources where the main yield is




- Give +5 (up from +1) yields on corporation resources where the main yield is



- Give +8 (up from +1) yields on corporation resources where the main yield is BGP

- Have 6 Gold Maintenance (up from 1)
Implementation Notes:
This uses only existing database code.
Can be played here.
Is part of a series with
Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
- hokath
- Replies: 11
- Forum: Failed Proposals
Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
- hokath
- Replies: 11
- Forum: Passed Proposals
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