Motivation:
Pikes are not very good. They don't stand up to Knights yet they unlock at around the same time.
They also leave a huge gap between Spearmen and their upgrade, which means if someone comes along with Knights and you only have Spears... Exit to Main Menu.
There are several places you can go from here.
If Pikes were stronger Knights would be useless and Longswordsmen redundant, so that would necessitate a larger change.
After a lot of back and forth with myself over the last year+ I eventually arrived at making them 1 column early (and so, cheaper)
I acknowledge Azum said this was the solution at the start, so you can be doubly sure this is a good move.
By doing this, the defender at least throw a bunch of them at the Knights, but the Knights still get to feel like dominant monsters. Everyone wins?
Proposal:
Implementation Notes:
This uses only existing database code.
Can be played here.
References:
The renaming and icon bit is split off to here
Pikes are not very good. They don't stand up to Knights yet they unlock at around the same time.
They also leave a huge gap between Spearmen and their upgrade, which means if someone comes along with Knights and you only have Spears... Exit to Main Menu.
There are several places you can go from here.
If Pikes were stronger Knights would be useless and Longswordsmen redundant, so that would necessitate a larger change.
After a lot of back and forth with myself over the last year+ I eventually arrived at making them 1 column early (and so, cheaper)
I acknowledge Azum said this was the solution at the start, so you can be doubly sure this is a good move.
By doing this, the defender at least throw a bunch of them at the Knights, but the Knights still get to feel like dominant monsters. Everyone wins?
Proposal:
- Pikeman
- Moved forward to Engineering
harder to beeline than Metal Casting, which many fewer prereqs - Cost decreased to 110
- Goedendag cost proportionally decreased to 90 and CS to 19 (was 20)
The Dutch UU is currently cheaper than the base unit - Maori warrior CS to 21 (was 22)
- Berseker no changes (still at Metal Casting)
- Moved forward to Engineering
Implementation Notes:
This uses only existing database code.
Can be played here.
References:
The renaming and icon bit is split off to here
Motivation:
I have a separate gripe about this unit which is that a Pike is really an iconic weapon of the Renaissance (in game classification) rather than the (early) Medieval.
They are actually pretty terrifying: relatively engineered and usually like 4+ meters long (if you've seen one in a museum you know what I mean)
This is the weapon of the Tercio unit, basically. More on that in a second.
The weapon wielded by the pikeman looks more (in the icon) like a Halberd, which was popular earlier on,
although the armor in game is like a full plate cuirass, so that's probably in...
I have a separate gripe about this unit which is that a Pike is really an iconic weapon of the Renaissance (in game classification) rather than the (early) Medieval.
They are actually pretty terrifying: relatively engineered and usually like 4+ meters long (if you've seen one in a museum you know what I mean)
This is the weapon of the Tercio unit, basically. More on that in a second.
The weapon wielded by the pikeman looks more (in the icon) like a Halberd, which was popular earlier on,
although the armor in game is like a full plate cuirass, so that's probably in...
- hokath
- Replies: 5
- Forum: Failed Proposals
Last edited:
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