(9-016) Policy Tweaks II: "Per Military Unit" Removal

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hokath

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Motivation:
There is an effect in Authority where you get Production in every City for every 10 Military Units.
This is a strange effect for an Ancient tree because it is effectively +1 Production for a long time but then later it can go up to +8, +9, etc.
In general Ancient trees should not have effects that do this.
It also leads to some pathological interaction with France UA, Venice UU, Honor's supply-free Units, and possibly some others I am missing. Basically you save up all the supply-free units and get yields off them.
I think it's much cleaner not to have this effect until possibly much later (elsewhere I use it in the Order Ideology) when such problems are no longer of concern.

A similar, though less strong, argument holds for the +Happiness effect in Fealty.

Proposal:
  • Authority:
    • Remove +1 :c5production: Production per 10 Military Units on Dominance
    • Dominance gains +1 :c5production: Production and +2 🔮 Border Growth Points on Strategics
      rewards settling your strategics early, and is on-brand for Authority
  • Fealty:
    • Remove +1 :c5happy: Happiness per 10 Military Units on Fiefdoms
    • Fiefdoms gains +5 :c5happy: Happiness in the Capital
      Note that in addition to being worth 50 Units, this is 10% Growth in the Capital
    • Fiefdoms and Divine Right have their names and icons swapped
      So the final policy at the bottom is now Divine Right
      It doesn't really make sense this way round given their effects, for me. Let me know if there is some reason it should be the way it is now.

Implementation Notes:
This uses only existing database code.
Can be played here.
 
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Fiefdoms gains +5 :c5happy: Happiness in the Capital
I generally agree with the changes but this one feels a bit odd. Fealty is mostly about wide and bonuses per city/building/improvement. It has no other capital only bonus so this kind of sticks out. Something like 1 happiness for every 2 cities or +1 happiness on some building.
 
Does Fealty really need the happiness help? Is +15% production and +100% (multiplicative) border growth during WLTKD not strong enough?
 
It's arguably the medieval tree that needs it the most.
But it already gets +1 :c5happy: on Castles and -1 :c5unhappy: from boredom in all cities.
 
But it already gets +1 :c5happy: on Castles and -1 :c5unhappy: from boredom in all cities.
Ah I thought you meant Fealty didn't need any happiness help anywhere. Yeah the happiness per 10 military units was already quite low when it unlocked so I'd be fine with removing it and not replacing it with anything else.
 
:c5happy: in Capital is almost always useless as it is usually the best city even in wide empires, so it has very low :c5unhappy:, might as well just give Capital +10%:c5food:. While +1 :c5happy: per 10 Military Units, even if low in mid-game, is able to help slightly with high :c5unhappy: cities. Removing/replacing this bonus would make Fielty somewhat weaker in the long run (+10:c5happy: in the late game isn't a bad bonus), and +5 :c5happy: in Capital isn't equivalent to it. On the other hand giving +1 :c5happy: per 2 cities is fine but too similar to +1 :c5happy: from Castles in my opinion.

Maybe make it +1 :c5happy: per 5 Units, but it caps at 50 Units (so max +10:c5happy:)? So you can get more Happiness quicker and you are ecouraged to build units, but it won't be overpowered in the late game. I like the flavour of Fielty having a lot of units.

I have another funny idea: make it +1 :c5happy: per 15 Units (so counting Workers, Religious units, Diplomats, etc), representing how farming the land is the biggest part of Feudal economy and how religion is also important for Feudalism and this policy tree, but this is extremely easily exploitable as there is no Civilian Unit cap and you would be able to convert :c5gold: from Unit Maintenance into :c5happy: with countless workers doing nothing.
 
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It's "useless" in that the capital is basically never unhappy. But it's useful for overall empire happiness (or "stability" as i think we should rename it). This makes sense for a Monarchy imo.

The suggestions about having a cap or counting civilians cant be done with changing the DLL
 
Do you mean that happy faces in capital can outweigh some unhappy cities in the overall % happiness shown at the top panel? So sometimes it would save you from having 46% and give you 51% "Stability" (I think that's a good name for it btw). I think that's too little to matter most of the time, but yeah thematically it makes sense for Monarchy, though isn't it more of a Tradition thing?
 
Does Fealty really need the happiness help? Is +15% production and +100% (multiplicative) border growth during WLTKD not strong enough?
It's the Medieval tree that most needs happiness. Fealty is the tree most aligned with conquest/militarism, Wide playstyle, and the tree with the most food bonuses.
 
Love the Authority change. Support removing the happiness per ten units on Fiefdoms, but we don't need to replace it with anything. If we think fealty needs to give a little more empire-wide support I'm in favor of a per-#Cities, per-#Capital-Connections, or per-#Internal-Trade-Routes thing. Whatever seems easiest or most popular.
 
Do you mean that happy faces in capital can outweigh some unhappy cities in the overall % happiness shown at the top panel?
Yes, exactly
but we don't need to replace it with anything.
That would be slapping a nerf on it and I don't feel like that's motivated.
 
Fealty feels a bit stronger than the other two so the removal of a part that probably just means growth% to the capital should be warranted.
 
If someone wants to counterpropose without the happiness, please go ahead.
I think we should vote on whether a nerf is necessary.
 
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