Motivation:
There is an effect in Authority where you get Production in every City for every 10 Military Units.
This is a strange effect for an Ancient tree because it is effectively +1 Production for a long time but then later it can go up to +8, +9, etc.
In general Ancient trees should not have effects that do this.
It also leads to some pathological interaction with France UA, Venice UU, Honor's supply-free Units, and possibly some others I am missing. Basically you save up all the supply-free units and get yields off them.
I think it's much cleaner not to have this effect until possibly much later (elsewhere I use it in the Order Ideology) when such problems are no longer of concern.
A similar, though less strong, argument holds for the +Happiness effect in Fealty.
Proposal:
Implementation Notes:
This uses only existing database code.
Can be played here.
There is an effect in Authority where you get Production in every City for every 10 Military Units.
This is a strange effect for an Ancient tree because it is effectively +1 Production for a long time but then later it can go up to +8, +9, etc.
In general Ancient trees should not have effects that do this.
It also leads to some pathological interaction with France UA, Venice UU, Honor's supply-free Units, and possibly some others I am missing. Basically you save up all the supply-free units and get yields off them.
I think it's much cleaner not to have this effect until possibly much later (elsewhere I use it in the Order Ideology) when such problems are no longer of concern.
A similar, though less strong, argument holds for the +Happiness effect in Fealty.
Proposal:
- Authority:
- Remove +1
Production per 10 Military Units on Dominance - Dominance gains +1
Production and +2
Border Growth Points on Strategics
rewards settling your strategics early, and is on-brand for Authority
- Remove +1
- Fealty:
- Remove +1
Happiness per 10 Military Units on Fiefdoms - Fiefdoms gains +5
Happiness in the Capital
Note that in addition to being worth 50 Units, this is 10% Growth in the Capital - Fiefdoms and Divine Right have their names and icons swapped
So the final policy at the bottom is now Divine Right
It doesn't really make sense this way round given their effects, for me. Let me know if there is some reason it should be the way it is now.
- Remove +1
Implementation Notes:
This uses only existing database code.
Can be played here.
Last edited:
from boredom in all cities.
. While +1
from Unit Maintenance into