Counterproposal to:
Proposal:
Current UA:
Mongol Terror: Skirmisher Units have an extra Attack. Gain All Yields equal to 20% of the
Gold from bullying
City-States.
Proposed UA:
Mongol Terror: Skirmisher Units start with the Envelopment and Great General II Promotions. Gain
Food and
Science equal to 30% of the
Gold from bullying
City-States.
Pre-5.34 UA, for reference:
Mongol Terror: Mounted Ranged Units benefit from Flanking when attacking and gain a +10% Flanking bonus. +100% Tribute Yields from City-State bullying.
These were the reasons given for the change to the current UA:
Envelopment is a reversion to the previous version. It was considered "not sufficient for the task" without actual proof - Mongolia AI has always hated making skirmishers. IMO the promotion is really powerful with a horde of skirmishers.
Great Generals II is more effective at generating more Khans than double attack.
Instant food is given instead of instant production that can be timed to rush wonders.
Current Ordo:
Someone may even be able to make the pathfinder handle this (= tactical AI compatibility). Not necessary for the implementation as this isn't an existing capability.
Motivation
Mongols are probably the strongest civ when played by humans (the AI is terrible as they don't know to focus on building skirmishers) and their UA with double attack skirmishers is particularly problematic especially when combined with Ordos full movement restore. It allows them to do an incredible amount of damage while often not being exposed to any significant counter attack. The tribute portion of their UA is also very strong and generates Food/Culture/Faith which don't really seem that aligned with how Mongolia is meant to be played early game.
Approach:
Mongols are probably the strongest civ when played by humans (the AI is terrible as they don't know to focus on building skirmishers) and their UA with double attack skirmishers is particularly problematic especially when combined with Ordos full movement restore. It allows them to do an incredible amount of damage while often not being exposed to any significant counter attack. The tribute portion of their UA is also very strong and generates Food/Culture/Faith which don't really seem that aligned with how Mongolia is meant to be played early game.
Approach:
- ...
- redrum68
- Replies: 29
- Forum: Passed Proposals
Proposal:
Current UA:
Mongol Terror: Skirmisher Units have an extra Attack. Gain All Yields equal to 20% of the
Gold from bullying
City-States.Proposed UA:
Mongol Terror: Skirmisher Units start with the Envelopment and Great General II Promotions. Gain
Food and
Science equal to 30% of the
Gold from bullying
City-States.Pre-5.34 UA, for reference:
Mongol Terror: Mounted Ranged Units benefit from Flanking when attacking and gain a +10% Flanking bonus. +100% Tribute Yields from City-State bullying.
These were the reasons given for the change to the current UA:
+1 attack to the whole unit line for one civ is not balanceable. Giving skirmishers a base attack malus only shifts the strength to later in the game when all units have more promotions, due to the additive nature of combat modifiers.
- The Mongol UA needs to convert a ranged support unit into a mainline damage dealer. The current bonus is not sufficient for the task
- +1 attack makes skirmishers capable of more direct damage, but is not unfair because of the skirmisher line's low base RCS
- The bonus is more straightforward, easier to use
- Double attacks means more XP from combat, which means more Khans. The Mongols do not currently have an ability that assists them in generating GGeneral points faster, and +1 attack can do that
- The +1 attack can stack with logistics for 3 attacks on a unit, but this is not recommended. 3 attacks as -30% RCS is barely any more damage than 2 full strength attacks, but costs more moves.
Envelopment is a reversion to the previous version. It was considered "not sufficient for the task" without actual proof - Mongolia AI has always hated making skirmishers. IMO the promotion is really powerful with a horde of skirmishers.
Great Generals II is more effective at generating more Khans than double attack.
Instant food is given instead of instant production that can be timed to rush wonders.
Current Ordo:
- Claims adjacent tiles when built
- +50% tile defense
- Units moving onto it have all movement points restored
- Contains Canal and Fortifications
- Claims adjacent tiles when built
- +50% tile defense
- Units moving onto it have all movement points restored, once per turn per Unit
- Contains Canal and Fortifications
Someone may even be able to make the pathfinder handle this (= tactical AI compatibility). Not necessary for the implementation as this isn't an existing capability.
.
Combat Strength +30% when fighting
Movement.