redrum68
Prince
- Joined
- Jun 3, 2013
- Messages
- 546
Motivation
Mongols are probably the strongest civ when played by humans (the AI is terrible as they don't know to focus on building skirmishers) and their UA with double attack skirmishers is particularly problematic especially when combined with Ordos full movement restore. It allows them to do an incredible amount of damage while often not being exposed to any significant counter attack. The tribute portion of their UA is also very strong and generates Food/Culture/Faith which don't really seem that aligned with how Mongolia is meant to be played early game.
Approach:
Proposal Summary
Current UA: Mongol Terror
Mongols are probably the strongest civ when played by humans (the AI is terrible as they don't know to focus on building skirmishers) and their UA with double attack skirmishers is particularly problematic especially when combined with Ordos full movement restore. It allows them to do an incredible amount of damage while often not being exposed to any significant counter attack. The tribute portion of their UA is also very strong and generates Food/Culture/Faith which don't really seem that aligned with how Mongolia is meant to be played early game.
Approach:
- Change their UA to give logistics instead of unique double attack promo to bring down the damage that they output a bit especially early game (also prevents triple attack skirmishers). This still makes them have pretty strong skirmisher units which also benefit from double XP from attacking twice to generate more Khans.
- Change UA tribute bonus to give just bonus production/science instead of all yields as they aren't meant to be an early food/culture/faith civ and the total yields is too high.
- Change Ordo to either just consume no moves when traveled across or if not possible give +1 move once per turn per unit instead of full movement refresh as its not meant to be so strong as the Khan itself is very strong.
Proposal Summary
- UA: Replace unique double attack promotion with Logistics* (Reduces the insane damage output while still making them strong and allowing them to generate lots of Khans)
- UA: Tribute yields change to 25% Production/Science from 20% All Yields (Focuses the yields and reduces overall amount)
- Ordo: Full movement refresh changed to "consume no moves when traveled across" or if not possible then "+1 move once per turn per unit" (Provides some additional mobility but not the crazy full movement restore)
Current UA: Mongol Terror
- Skirmisher Units have an extra Attack.
- Gain All Yields equal to 20% of the
Gold from bullying City-States.
- Skirmisher Units start with Logistics.
- Gain Production/Science equal to 25% of the
Gold from bullying City-States.
- Claims adjacent tiles
- +50% defensive strength
- "regain all movement points when moving onto this tile"
- Counts as Fortification and Canal
- Claims adjacent tiles
- +50% defensive strength
"regain all movement points when moving onto this tile"- Units consume no moves when traveling across
- Counts as Fortification and Canal
Last edited:
civ.