(9-040a) Mongolia Economic Bonuses Alternative

redrum68

Prince
Joined
Jun 3, 2013
Messages
546
Motivation
As @Chinag noted in the other Mongolia thread,
Everything in their kit is pure Authority it feels like. Good reflection of the Mongol's rapid expansion, but none of their cultural impact on the world.
This is Japan More-Sword syndrome, but for Mongolia. This is a mighty culture stretching back a thousand years and before to the early nomadic peoples of the eastern steppes. It feels a shame to condense them into the Mongol Terror, to me. Though, clearly, the design should still be synergistic around domination since this is a game after all! That's the tricky balance to be struck.
I would like to represent the more domestic nomadic relationship with horses, and also throat singing. I would also like to reduce the repetition of the tent (Ger, Ordo, Yassa icon even).

This alternative proposal doesn't adopt the newly proposed UA as it feels too much like a policy, relies too heavily on spawn RNG giving horses, and feels very passive. It adjusts the new UB to have more focused yields and not add food/tourism as I don't feel these yields really fit Mongolia as well as border growth, GG points, culture, and faith.

Proposal
  • UB: Ger replaced (reimagined) by the Tuvan Ail
    1767395063890.png

    icon by Hokath
    • Replaces the Musicians' Guild (so limit 3)
    • +3 Culture, Border Growth, and GG Points from Musicians and Pastures in the City
    • +3 Culture and Faith for every Mountain within the workable tiles
    • +1 Production and Faith to nearby Grassland
    • +1 Culture to nearby Plains
      "Acquire" the perfect terrain to leverage this unique building's power bonuses!

References
Counterproposal to this
 
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