(9-046a) Greek Hoplite Nerf Alternative

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redrum68

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Motivation: Hoplites are probably the strongest Ancient unit. They have +2 combat strength over Spearman, two very good free promotions, and are resource-free. Probably a bit much for how spammable they are until Medieval. The other unique Spearmen only have +1 strength and arguably weaker promotions (except maybe Immortals). Unity and Greece's UA allows Hoplites to gain considerable bonuses to combat strength at a time when many promotions aren't available yet. The Great General points also feel a bit random on a Civ with no other Great General synergy, and I'd assume they were just ported over from Companion Cavalry.

TL;DR: Rename Unity to Phalanx, remove base 10% and reduce CS by 1; remove Great Generals II. Keep the 15% per adjacent unit as that is the core identity.

Current (differences from Spearman underlined):
Cost: 70 :c5production: / 150 :c5faith:
:c5moves: Moves: 2
:c5strength: Strength: 14 (+2)
----------------
Free Promotions:
  • Unity (+10% :c5strength: Combat Strength, +15% :c5strength: Combat Strength per Adjacent Owned Land Unit.)
  • Great Generals II (+100% Great General Points from combat.)
  • Formation I (+33% :c5strength: Combat Strength VS Mounted Units, +15% :c5strength: Combat Strength when defending in Open Terrain.)
Proposed (differences from current bolded, removals struckthrough):
Cost: 70
:c5production:
/ 150
:c5faith:

:c5moves:
Moves: 2
:c5strength:
Strength: 13 (+1)
----------------
Free Promotions:
  • Phalanx (+15%
    :c5strength:
    Combat Strength per Adjacent Owned Land Unit.)
  • Great Generals II
  • Formation I (+33%
    :c5strength:
    Combat Strength VS Mounted Units, +15%
    :c5strength:
    Combat Strength when defending in Open Terrain.)

References
Counterproposal to this
 
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I'm curious if this is more a response to the AI not building walls as much (which should get fixed), than the unit being OP. Personally in my experience I like Immortals better, hoplites are great but they still get ground down by things like sword/archer, or just rough terrain with archer.
 
I'm curious if this is more a response to the AI not building walls as much (which should get fixed), than the unit being OP. Personally in my experience I like Immortals better, hoplites are great but they still get ground down by things like sword/archer, or just rough terrain with archer.
I think Hoplites are significantly better than Immortals and this change I think would make them much more equal. They are even more OP right now because the AI not prioritizing walls but they've been a top UU for a long time. Its quite easy to get 3-4 adjacent units for 45-60% combat bonus. You also keep the promotion on upgrade so great for Pikes/Tercios and later gunpowder units.

This change is both trying to nerf them a bit but also streamline and remove things that don't really need to be on Hoplites.
 
IMO the +2 CS is a big part of hoplite identity and shouldn’t be touched.
Both of the other unique spears have 13 CS
 
14 CS is fine. It's the 14 CS + 10% unconditional CS that's overdone.
 
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