[Vote] (9-052) Religion IV: Fun Additions

Include in VP?


  • Total voters
    78
  • This poll will close: .

hokath

Deity
Joined
Oct 3, 2013
Messages
3,298
Location
London
Motivation:
In other proposals there are a few beliefs added. This proposal adds a few more so that the maximum number of Religions can theoretically be increased for larger maps
Code:
UPDATE Worlds
SET MaxActiveReligions = '6'
WHERE Type = 'WORLDSIZE_STANDARD';
This is the logic of the more beliefs mod and I'm just offering some options here. The nice thing about the religion system is that, within reason, you can add more stuff and it doesn't break.

Proposal:
  • New Enhancer "Cremation"
    to contend with Zealotry
    • 200% Combat Strength as Faith when your Units die
    • +10 Culture on Birth
    • +1 Happiness from City on River
  • New Reformation "Exodus"
    for Terra maps and seafarers
    • Expending a Great Admiral grants 20 Faith and Golden Age Points for every City following this Religion
    • max 25 Cities
    • Settler and Religious Units gain +2 Naval moves, +1 Naval Sight, 1 move Embark/Disembark.
      Promotion called "Diaspora"
    • +2 Culture and Great Admiral Points if the City is Coastal.
  • New Reformation "Cargo Cult"
    bit of fun. The Double yields interacts with other NW boosting effects, for very niche strats, like Goddess of Nature and new Celtic pantheon
    • May purchase Airports with Faith.
    • Double yields from Natural Wonders.
    • +5 Faith in the Holy City for every known Pantheon founded (caps at 8 Pantheons).
  • New Follower "Sacred Bull"
    • +1 All Yields from Cattle
      All yields are Food/Prod/Gold/Sci/Culture/Faith
  • New Follower "Daoguans"
    1767451088525.png
    icon by Sukritact
    • 200:c5faith: cost
    • 5:c5faith:Faith
    • +20%:c5greatperson:Great Person Rate in the City
    • +25% Religious pressure and -10% Religious Resistance in this City
    • 1:greatwork:Great Work of Writing Slot
    • -1:c5unhappy: Urbanization in this city

Implementation Notes:
All database code playable here
Promotion icon
1767451313017.png

54 in PROMOTION_ATLAS_VP_05

References:
Other new beliefs added
and

Celtic pantheon mentioned would be new Rhiannon
 
Last edited:
On the topic of religion, is it possible to propose the integration of Tomatekh's Historical Religions mod? As it seems to not be working anymore with other modmods for VP 5.0
 
The bonus when your units die just do not work well for human play, it’s never optimal to let your units die.

Now I could see this for gifting units to CS maybe
 
Last edited:
it seems to not be working anymore with other modmods for VP 5.0
If I remember correctly, the reason has been found and will be fixed.
 
At minimum it’s a reward for bad play/mistakes, which are awkward and generally not good design.
 
icon I believe by Sukritact but I don't know its origin
You need to know for sure for the credits or else it can’t be seriously considered.
New Enhancer "Cremation"
Rewards for bad play and the AI will benefit many times more than humans
New Reformation "Exodus"
I can’t imagine a situation where I would ever pick this. Late game expansion just isn’t a big enough concern
New Reformation "Cargo Cult"
These bonuses are weird and I think we have enough natural wonder bonuses without straight doubling them. This will be a balance headache.
New Follower "Sacred Bull"
Please no. This would be horrendously swingy based on map roll in combination with Open Sky and Fealty. It also comes off as a joke, like this isn’t a serious proposal
New Follower "Daoguans"
This one seems like the only “normal” proposal, but I don’t know if it’s necessary
 
You need to know for sure for the credits or else it can’t be seriously considered.
I took it from your mod, but I don't see any credits listed. Do you know where you got it?
 
I think there is a credits list in my modmod, but I forget. That mod is like 5 years old
 
This one

I searched but couldn't find it.
 
I agree that it is sukritact-esque, but you're right I didn't credit it. And it's been 6 years now so I don't know where it comes from or even if I ever tracked down its original source, or just took it from someone else who had ripped it off.

I don't know where it is originally from. But I'm just a dirty modmodder; I am not the one trying to integrate it.
 
New Reformation "Exodus"
for Terra maps and seafarers
  • Expending a Great Admiral grants 25 Faith and Golden Age Points for every City following this Religion
  • max 20 Cities
  • Settler and Religious Units gain +2 Naval moves, +1 Naval Sight, 1 move Embark/Disembark.
    Promotion called "Diaspora"
  • +2 Culture and Great Admiral Points if the City is Coastal.
Promotions are less ok on reformations (it's given to anyone with it as primary religion) but fortunately these are expendable units so probably fine.

How is the Great Admiral expense yields coded?

New Reformation "Cargo Cult"
bit of fun. The Double yields interacts with other NW boosting effects, for very niche strats, like Goddess of Nature and new Celtic pantheon
  • May purchase Airports with Faith.
  • Double yields from Natural Wonders.
  • +5 Faith in the Holy City for every known Pantheon founded (caps at 8 Pantheons).
How's that different from +40 Faith?
  • 200
    :c5faith:
    cost
  • 5
    :c5faith:
    Faith
  • +20%
    :c5greatperson:
    Great Person Rate in the City
  • +25% Religious pressure and -10% Religious Resistance in this City
  • 1
    :greatwork:
    Great Work of Writing Slot
  • -1
    :c5unhappy:
    Urbanization in this city
No slot please.
 
Never got to try Sacred Bull because RNG never lined up. Now if this follower got each city spawns one cattle tile would be too good and you could only do that before you founded or all religions were founded?
 
Last edited:
No slot please.
Sold

How is the Great Admiral expense yields coded?
Same way as To the Glory of God yields
Code:
CityScalerLimiter = 20 WHERE Type = 'BELIEF_EXODUS';
INSERT INTO Belief_GreatPersonExpendedYield
...

How's that different from +40 Faith?
In a standard game it is just +40 Faith.
It's for flavor.
 
Same way as To the Glory of God yields
CityScalerLimiter = 20 WHERE Type = 'BELIEF_EXODUS'; INSERT INTO Belief_GreatPersonExpendedYield ...
This already has a problem with other co-existing beliefs that use the same limiter column (i.e. Ceremonial Burial). Don't think we've ever fixed that?
 
There's only one CityScalerLimiter stored per religion, meaning if you have multiple beliefs with that column set, you only get the largest number as a cap.
 
Back
Top Bottom