Motivation:
In other proposals there are a few beliefs added. This proposal adds a few more so that the maximum number of Religions can theoretically be increased for larger maps
This is the logic of the more beliefs mod and I'm just offering some options here. The nice thing about the religion system is that, within reason, you can add more stuff and it doesn't break.
Proposal:
Implementation Notes:
All database code playable here
Promotion icon
54 in PROMOTION_ATLAS_VP_05
References:
Other new beliefs added
and
Celtic pantheon mentioned would be new Rhiannon
In other proposals there are a few beliefs added. This proposal adds a few more so that the maximum number of Religions can theoretically be increased for larger maps
Code:
UPDATE Worlds
SET MaxActiveReligions = '6'
WHERE Type = 'WORLDSIZE_STANDARD';
Proposal:
- New Enhancer "Cremation"
to contend with Zealotry- 200% Combat Strength as Faith when your Units die
- +10 Culture on Birth
- +1 Happiness from City on River
- New Reformation "Exodus"
for Terra maps and seafarers- Expending a Great Admiral grants 20 Faith and Golden Age Points for every City following this Religion
- max 25 Cities
- Settler and Religious Units gain +2 Naval moves, +1 Naval Sight, 1 move Embark/Disembark.
Promotion called "Diaspora" - +2 Culture and Great Admiral Points if the City is Coastal.
- New Reformation "Cargo Cult"
bit of fun. The Double yields interacts with other NW boosting effects, for very niche strats, like Goddess of Nature and new Celtic pantheon- May purchase Airports with Faith.
- Double yields from Natural Wonders.
- +5 Faith in the Holy City for every known Pantheon founded (caps at 8 Pantheons).
- New Follower "Sacred Bull"
- +1 All Yields from Cattle
All yields are Food/Prod/Gold/Sci/Culture/Faith
- +1 All Yields from Cattle
- New Follower "Daoguans"
icon by Sukritact- 200
cost - 5
Faith - +20%
Great Person Rate in the City - +25% Religious pressure and -10% Religious Resistance in this City
1
Great Work of Writing Slot- -1
Urbanization in this city
- 200
Implementation Notes:
All database code playable here
Promotion icon
54 in PROMOTION_ATLAS_VP_05
References:
Other new beliefs added
Motivation:
If you are a warmonger there is basically one Founder for you: Hero Worship. It has some quite wacky effects and doesn't really fit with the other Founders; it doesn't require you to spread your Faith or even have followers at all!
I think it would be more interesting to be able to choose from several options that also align with the idea that Founder beliefs are about how strong your Religion is.
Note: Founder yields are very powerful but don't tend to scale with era (although some do),
look at Holy Law with a possible 1250 Faith/Sci/Gold on Policy Unlock (roughly every...
If you are a warmonger there is basically one Founder for you: Hero Worship. It has some quite wacky effects and doesn't really fit with the other Founders; it doesn't require you to spread your Faith or even have followers at all!
I think it would be more interesting to be able to choose from several options that also align with the idea that Founder beliefs are about how strong your Religion is.
Note: Founder yields are very powerful but don't tend to scale with era (although some do),
look at Holy Law with a possible 1250 Faith/Sci/Gold on Policy Unlock (roughly every...
- hokath
- Replies: 14
- Forum: Failed Proposals
Motivation:
For me, Founder beliefs need to scale with the strength of the associated Religion. This requires you to spend Faith on Missionaries and is the central gameplay loop of Religion.
However there are some options that don't need you to do that at all. I personally think this is inadequate.
We can still have "domestic" options that don't require you spread to other people, but you should still need to spend a good amount of Faith.
Note: Founder yields are very powerful but don't tend to scale with era (although some do),
look at Holy Law with a possible 1250 Faith/Sci/Gold...
For me, Founder beliefs need to scale with the strength of the associated Religion. This requires you to spend Faith on Missionaries and is the central gameplay loop of Religion.
However there are some options that don't need you to do that at all. I personally think this is inadequate.
We can still have "domestic" options that don't require you spread to other people, but you should still need to spend a good amount of Faith.
Note: Founder yields are very powerful but don't tend to scale with era (although some do),
look at Holy Law with a possible 1250 Faith/Sci/Gold...
- hokath
- Replies: 7
- Forum: Failed Proposals
Celtic pantheon mentioned would be new Rhiannon
Motivation:
I really like Celts, they're one of my favourites. I love how you take these starts where the Pantheon you would pick as a normal civ suddenly gets this extra life and you can play around it in interesting and unique ways.
However I think the balance on some of them is a bit off. Since they replace the majority of the UA and your Pantheon, they have to be quite beefy and some fall short.
I also think some are missing. For example, you can get a Desert start, but you don't have a Spirit of the Desert to pick. (for a while I struggled against this one on the grounds there are no...
I really like Celts, they're one of my favourites. I love how you take these starts where the Pantheon you would pick as a normal civ suddenly gets this extra life and you can play around it in interesting and unique ways.
However I think the balance on some of them is a bit off. Since they replace the majority of the UA and your Pantheon, they have to be quite beefy and some fall short.
I also think some are missing. For example, you can get a Desert start, but you don't have a Spirit of the Desert to pick. (for a while I struggled against this one on the grounds there are no...
- hokath
- Replies: 21
- Forum: Failed Proposals
Last edited:
Production. Does not scale with Era.
Science when you complete a non-road Improvement. Does not scale with Era.
; +5
Food from all Holy Sites)