redrum68
Prince
- Joined
- Jun 3, 2013
- Messages
- 547
Motivation
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
So the idea here is to change both pieces of this OP combination so that it no longer is so strong. This first proposal focuses on Sovereignty. Since changing the exponent for border growth is difficult to understand and quantify without making graphs, this is removed and replaced with more standard border growth bonuses.
Proposal Summary
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
- Imperium: Cities gain 20
Production and
Gold when their borders expand, scaling with Era (40 if all Authority policies are adopted). - Sovereignty:
Culture cost of tiles reduced by 20% (exponentially) in all Cities.
So the idea here is to change both pieces of this OP combination so that it no longer is so strong. This first proposal focuses on Sovereignty. Since changing the exponent for border growth is difficult to understand and quantify without making graphs, this is removed and replaced with more standard border growth bonuses.
Proposal Summary
- Sovereignty
- Remove 20% exponent decrease (this bonus is confusing and becomes stronger as the game goes on which doesn't generally align with an early game policy tree)
- Add +100% border growth to capital (aligns well with Tradition's capital focus and ensures the 4 range Capital has plenty of tiles to work)
- Add 3 Border Growth Points to Shrines, Stone Works, and Temples (allows Tradition cities to still have significant extra border growth especially early game and mirrors the Splendor policy)
- Sovereignty renamed to Ceremony and text moved over
Ceremony fits better on the religious policy
this is a minor change for Enlightenment Era where a tech exists with the same name. It breaks civilopedia. Since we're changing this now, we can take the opportunity to fix it here. - Ceremony renamed Mysticism
A civ staple that somehow failed to make it into Civ V
the new text would read
"Mysiticism comes from the Ancient Greek word meaning ''to conceal'' and referred to the liturgical and spiritual aspect of early Christianity. Today the word encompasses all range of extraordinary or supernatural experience. Control over, and participation in, such events lent much credibility to rulers throughout history, in both religious and political domains."
Culture cost of tiles reduced by 20% (exponentially) in all Cities.- Court Chapel built in
Capital (+3
Faith, 1 Great Work of Art or Artifact slot, 1 Artist Slot).
Culture cost of tiles reduced by 20% (exponentially) in all Cities.- +3 Border Growth Points to Shrines, Stone Works, and Temples
- Court Chapel built in
Capital (+3
Faith, +100% Border Growth, 1 Great Work of Art or Artifact slot, 1 Artist Slot).
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per city per turn in modern era because each city expanded on average once every 3 turns.