redrum68
Prince
- Joined
- Jun 3, 2013
- Messages
- 546
Motivation
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
Proposal Summary
Border Blob is defined as going full Authority tree and dipping 2 policies into Tradition to get Sovereignty. This combines the following 2 policies to create very high border expand yields that continue throughout the entire game:
- Imperium: Cities gain 20
Production and
Gold when their borders expand, scaling with Era (40 if all Authority policies are adopted). - Sovereignty:
Culture cost of tiles reduced by 20% (exponentially) in all Cities.
Proposal Summary
- Imperium
- Reduce border expand to 15 Production/Gold from 20 Production/Gold (30 instead of 40 if all Authority policies are adopted) (aligns better with other border expand yields)
- Border Growth Formula
- Reduce base border expand exponent to 1.30 from 1.35 (splits the difference a bit between the current Tradition 1.08 and not taking Tradition 1.35 so that cities gain tiles at a reasonable rate mid/late game for border expand bonuses)
- Cities gain 20
Production and
Gold when their borders expand, scaling with Era (40 if all Authority policies are adopted). - Receive 40
Science and
Culture when you found or conquer Cities, scaling with Era. Conquest bonus also scales based on City population.
- Cities gain 15
Production and
Gold when their borders expand, scaling with Era (30 if all Authority policies are adopted). - Receive 40
Science and
Culture when you found or conquer Cities, scaling with Era. Conquest bonus also scales based on City population.
- 20 + (15n) ^ (1.35 * (1 + exponent mod)) * city state multiplier * (1 + sum of border cost modifiers) * game speed modifier
- 20 + (15n) ^ (1.3 * (1 + exponent mod)) * city state multiplier * (1 + sum of border cost modifiers) * game speed modifier
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