Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great Person Rate AND 30% Golden Age Length.
These bonuses are unlike any other game system with the possible exception of the "quadratic scaling" buildings like Factory and Chaebol.
I've split up my proposal into 3 parts that I think can stand alone.
Proposal:
Add a new Corporation called Populi Medicine
Domination and Diplomatic design theme (see proposal II)
Resources are taken from the existing corporations: Ivory, Tobacco, Incense, Jade, Tea
Corporation Effects
Populi Medicine Office:
Implementation Notes:
This uses only existing database code.
Can be played here.
Is part of a series with
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great Person Rate AND 30% Golden Age Length.
These bonuses are unlike any other game system with the possible exception of the "quadratic scaling" buildings like Factory and Chaebol.
I've split up my proposal into 3 parts that I think can stand alone.
Proposal:
Add a new Corporation called Populi Medicine
Domination and Diplomatic design theme (see proposal II)
Resources are taken from the existing corporations: Ivory, Tobacco, Incense, Jade, Tea
Corporation Effects
- If Part II passes: +3 Gold from Civil Servants
- +3 Faith from Hospital
- If Part II passes: +2 Trade Routes total, Else: +1
- Trade Routes sent to you give you +5 Gold
discourage people from Tourism-bombing you - +% Faith route bonus
Populi Medicine Office:
- usual office bonuses to resources and franchises with Faith
- 2 Happiness
- 15 Influence with all City-States upon construction
- Shopping Mall (Flight)
turn Franchises into a bonus!
- 2000 Production Cost, 7 Maintenance
- Requires a Hotel in the City
- +3 Tourism, +2 Gold
- +4 Gold and +2 Culture to all Franchises in the City
This gets you your money back from the maintenance, and the Culture helps resist Tourism - Incoming Route +2 Gold to you, +2 Gold for them
- 5% of all Gold Purchases are converted to Tourism
Half strength of proposed Riad bonus, together they will equal Bank conversion to Science - If II passes: Giorgio Armeier +4 Culture moves from Stadium to Mall
- World Trade Center (Telecommunications)
fun little addition to have a Corporation Wonder
- 2300 Production Cost
- +1 Culture, +4 Tourism, +5 Gold
- 5 Great Merchant Points
- Receive 1 Delegate in the World Congress for every 12 City-States originally in the World
- Gain 1 additional Trade Route
- Incoming Route +6 Gold to you, +6 Gold for them
- All Corporate Franchises in the Empire yield +5 Gold and +4 Tourism
Implementation Notes:
This uses only existing database code.
Can be played here.
Is part of a series with
Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
- hokath
- Replies: 11
- Forum: Failed Proposals
Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great...
- hokath
- Replies: 24
- Forum: Passed Proposals
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