[Vote] (9-09) Corporations III: Additions

Include in VP?


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hokath

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Motivation:
Now VP is so stable, and AI bonuses less front-loaded, I find myself playing almost every game to the victory screen (or the defeat screen, man Immortal is hard)
It becomes apparent that Corporations as they currently stand determine, to a large part, the outcome of the game. Yet, you cannot reasonably control even which Corporation you Found.
For example, 10 Franchises of Giorgio Armeier gives you +20 Culture per Office (that is, per City) giving a double-digit percentage of your total Culture.
Meanwhile Civilized Jewelers on the same number of Franchises gives over 100% Great Person Rate AND 30% Golden Age Length.
These bonuses are unlike any other game system with the possible exception of the "quadratic scaling" buildings like Factory and Chaebol.

I've split up my proposal into 3 parts that I think can stand alone.

Proposal:
Add a new Corporation called Populi Medicine
1767299924731.png

Domination and Diplomatic design theme (see proposal II)
Resources are taken from the existing corporations: Ivory, Tobacco, Incense, Jade, Tea
Corporation Effects
  • If Part II passes: +3 Gold from Civil Servants
  • +3 Faith from Hospital
  • If Part II passes: +2 Trade Routes total, Else: +1
  • Trade Routes sent to you give you +5 Gold
    discourage people from Tourism-bombing you
  • +% Faith route bonus
PART II (9-010 found here: https://forums.civfanatics.com/threads/9-009-9-010-corporations-i-ii.701857/)

Populi Medicine Office:
  • usual office bonuses to resources and franchises with Faith
  • 2 Happiness
  • 15 Influence with all City-States upon construction
New Buildings/Wonders
  • Shopping Mall (Flight)
    turn Franchises into a bonus!
    1767299962963.png
    • 2000 Production Cost, 7 Maintenance
    • Requires a Hotel in the City
    • +3 Tourism, +2 Gold
    • +4 Gold and +2 Culture to all Franchises in the City
      This gets you your money back from the maintenance, and the Culture helps resist Tourism
    • Incoming Route +2 Gold to you, +2 Gold for them
    • 5% of all Gold Purchases are converted to Tourism
      Half strength of proposed Riad bonus, together they will equal Bank conversion to Science
    • If II passes: Giorgio Armeier +4 Culture moves from Stadium to Mall
  • World Trade Center (Telecommunications)
    fun little addition to have a Corporation Wonder
    1767299980177.png
    • 2300 Production Cost
    • +1 Culture, +4 Tourism, +5 Gold
    • 5 Great Merchant Points
    • Receive 1 Delegate in the World Congress for every 12 City-States originally in the World
    • Gain 1 additional Trade Route
    • Incoming Route +6 Gold to you, +6 Gold for them
    • All Corporate Franchises in the Empire yield +5 Gold and +4 Tourism

Implementation Notes:
This uses only existing database code.
Can be played here.

Is part of a series with
 
Last edited:
Wouldn't this proposal be somewhat dependent on the 2nd one since it appears to be balanced against the reworked corporations not the current ones?
 
Yes, true. I forgot to add: if the part II didn't pass then you would take the default values like 10% and no ITR bonus. Will update the OP.
I imagine there are two scenarios
1) II passes but III doesnt
2) II and III both pass
It would be, to me, a bit strange if III passes but II doesn't. But I guess we'll find out.
 
Yes, true. I forgot to add: if the part II didn't pass then you would take the default values like 10% and no ITR bonus. Will update the OP.
I imagine there are two scenarios
1) II passes but III doesnt
2) II and III both pass
It would be, to me, a bit strange if III passes but II doesn't. But I guess we'll find out.
Probably but people do like 'new shiny' sometimes more than changing existing stuff.
 
1 Happiness per 6 Policies adopted
We only have the column that gives all such happiness to the capital. Is this what you intended?
 
I copied it from the Brewhouse, but I probably didn't realize it worked that way at the time.
I will change it to a flat +2.
(I'm not sure if the Brewhouse should work that way tbh)

Updated OP to reflect that if both this and II pass, the Mall would be the improved building for Giorgio Armeier.
 
Last edited:
  • 2000 Production Cost, 7 Maintenance
  • Requires a Hotel in the City
  • +3 Tourism, +2 Gold
  • +4 Culture and +2 Tourism to all Franchises in the City
    This gets you your money back from the maintenance, and the Culture helps resist Tourism
  • Incoming Route +2 Gold to you, +2 Gold for them
By "giving money back" do you mean +2 flat Gold and +2 Gold from Incoming Route? The wording and placement makes me think it should be "+2 Gold to all Franchises in the City" instead of +2 Tourism
 
Yeah not great wording, I guess better is "money's worth"
Let me check to make sure it's not a copy error

Yeah it's 4 Gold and 2 Culture. OP updated.
 
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