[Vote] (9-31) Hotel, Zoo and Airport Changes

Include in VP?


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    84
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hokath

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Motivation:
Hotels and Airports are some of the most ubiquitous things in our lives and central to the economy. Yet, in the game, they are very niche buildings that serve basically a culture victory and military purpose respectively.
In my opinion these two should get some love.
For the Hotel, I didn't want to make them "must have", so I used more niche or terrain/specialization dependent effects, rather than just slapping flat yields on them.
Sometimes you won't want to prioritize a Hotel. But sometimes you get that pair of mountains next to the 3 tile lake with the Atoll off the coast... when the sun hits that ridge just right, those hills sing.
Airports come very late and the yield balance can be a bit more... exciting.

Proposal
  • Building requirements added such that Caravansary->Customs House->Hotel->Airport
    n.b. Customs House currently requires Market
    The Hotel and Airport are pulled into the "trade line"
  • Hotel
    • (5 Maintenance)
    • (25% of 🎵 Culture from Terrain and World Wonders is added to 🗿 Tourism output)
    • (+25% 🗿 Tourism from Great Works)
    • +1 Gold and Tourism for every Mountain in 3 tiles
    • +1 Gold and Tourism from Snow tiles
    • +2 Gold and Tourism from Lake tiles
      In Enlightenment Era, this is on the Manor
    • Gains +2 Gold and Tourism to nearby Atolls
    • +5 Tourism from Oasis tiles
      • On the Moroccan Riad, also +5 Gold to Oasis tiles
    • Gains "Complete a Trade Route from this City targeting another Civilization (Relative Strength: 10)"
  • Zoo
    • (5 Maintenance)
    • (🎵 Culture: +2)
    • (-1 Unhappiness from 🎵 Boredom)
    • (+1 🎵 +1 🗿 to Jungle)
    • (+1 🎵 +1 🗿 to Forest)
    • (On Completion: +500 ⚗️)
    • Loses the "Complete a Trade Route from this City targeting another Civilization (Relative Strength: 10)"
    • Gains +1 Culture on Camps
      Camps get quite weak at this point, this compensates while staying on-brand for the Zoo
      • On the Spanish Bullring, +1 Culture and +1 Tourism on Camps
        because Bullring already does +2/+2 to Forest/Jungle, it doesn't need another +2 I think, just a small bump with Tourism
  • Airport
    • (8 maintenance)
    • (City Air Strike Defense: +10)
    • (+4 Air Unit Slots)
    • (Allows Airlift)
    • Gains +1 Tourism per 4 Citizens
    • Gains +3 Gold and Tourism to nearby Atolls
    • +5% Yields from City Connections *in all Cities*
    • It would be cool for them to also make City Connections, but I don't think the code exists :(

Implementation Notes:
This is all database code.
You can play with something very similar here.
 
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You should just propose my National Parks integration if you want to buff Zoos
 
Hmm while I like the changes, isn't this adding a bunch of potential tourism which could further accelerate CVs which most players think already happen too early?
 
It will have a minor increase in CV speed, yes.
But the extra Culture on Camp will offset that slightly.
Overall I don't think it will be too significant. Airports are very late, that balance is quite fluid atm.
 
It will have a minor increase in CV speed, yes.
But the extra Culture on Camp will offset that slightly.
Overall I don't think it will be too significant. Airports are very late, that balance is quite fluid atm.
Fair. Though while airports are pretty late, one of the tenets gives a free one in every city.
 
Hotels are niche by design. The entire point is the serve to allow a person to push tourism as a strategy, rather than just “build every building”. Nothing wrong with them.

Zoos are already super good

Airports already super useful.

This is a solution looking for a problem
 
Hotels are niche by design. The entire point is the serve to allow a person to push tourism as a strategy, rather than just “build every building”. Nothing wrong with them.
They still niche in this proposal, they give only Tourism and some Gold which will offset Hotel's maintenance cost. Don't need to build it everywhere
Zoos are already super good
They're only super good in cities with a lot of Forests/Jungles, otherwise they consume -5 Gold and give back +2 Culture, -1 Boredom and +500 instant yield Science (which if built in all cities will give 1, maybe 2 Techs). In half of my games I don't have Forests/Jungles practically at all, so I don't build Zoos, but then I remember that they are obligatory to unlock Stadiums.
 
They're only super good in cities with a lot of Forests/Jungles, otherwise they consume -5 Gold and give back +2 Culture, -1 Boredom and +500 instant yield Science
This is better than many late game buildings. 500 science right now is much stronger than many of the ongoing bonuses, and the culture/happiness is worth the maintenance.

Zoos are top priority when they come out, more than public schools in most cities
 
Building requirements added such that Caravansary->Customs House->Hotel->Airport
Hmm, I'm not sure if this is a good change. Airports are primarily a military building right now so don't really fit into that building line. This would also buff Autocracy since the free airport tenet would avoid having to build all the other buildings.

I generally like the changes to the individual buildings but I think I'm gonna have to vote no on this as I don't think airport should be in that building line given how important its military usage is.
 
Agree that hotels need a buff (or reduce their maintenance cost) but this is a bit too much tourism
 
+5% Yields from City Connections *in all Cities*
Does this mean that it stacks like a Factory? So with 6 cities with 6 Airports, you will get +30% from City Connections in all of them? Or even better, in all your cities?
 
Yes. So 100% increase (20 cities) is like 1 Gold/2 Pop (Stock Exchange) and ofc also the Production
 
If Corporations III: Additions proposal passes there will be a Shopping Mall building after Hotel, which I think fits better with this proposed new line of buildings. Airport is indeed very important for military use cases and locking it behind Hotel is weird. Otherwise I like most of the additions.
 
Yes, agree.
Can't change it now but I would remove the requirement next time (and also add the Airfield :))
 
Airfield should be an improvement, not a building.
 
It would be cool for them to also make City Connections, but I don't think the code exists :(
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I love the tourism from culture on tiles thing on Hotel, so no thanks.
 
Is Tourism from Culture on tiles removed from Hotel? There's a separate line for removing something from Zoos, so I thought nothing is being removed from current Hotels
Loses the "Complete a Trade Route from this City targeting another Civilization (Relative Strength: 10)"
 
The only thing that bugs me about hotels is the lack of any "real" yields shown before building them. It is the only building where all you have is a vague description that doesn't tell you anything concrete. And since the displaying of yields since 5.0 follows what BUG did for Civ4, I would love to see how much tourism a hotel would give me in this very moment of contemplating building it.

Aside from that, we don't need so many more yields on everything. I can only reiterate: If anything, overall yields need to decrease, so that you don't fly to Alpha Centauri in 1960 all the time (we are better than Civ7).
 
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