Motivation:
There's a set of beliefs that give yields per follower. They have variable caps on them, and their balance is quite mysterious to me. Then Creativity has a random +2 Faith when working a Specialist on there as well.
I would like to standardize these scalers somewhat and add a single secondary effect to give more interest and flexibility: you see the follower on a foreign religion and think ooo, maybe this could be worth spreading to this or that city, even.
These compete with Buildings and, while they do not cost Faith immediately, they are quite weak early-on in particular.
The caps I see no reason for; some are hard to hit at 18 followers, others are at 10... I got nuffin'.
Proposal:
Implementation Notes:
This uses only existing database code.
Can be played here.
There's a set of beliefs that give yields per follower. They have variable caps on them, and their balance is quite mysterious to me. Then Creativity has a random +2 Faith when working a Specialist on there as well.
I would like to standardize these scalers somewhat and add a single secondary effect to give more interest and flexibility: you see the follower on a foreign religion and think ooo, maybe this could be worth spreading to this or that city, even.
These compete with Buildings and, while they do not cost Faith immediately, they are quite weak early-on in particular.
The caps I see no reason for; some are hard to hit at 18 followers, others are at 10... I got nuffin'.
Proposal:
- Thrift
- 1 Gold per 2 Followers
- no cap
- +1 Gold from Bonus Resources
- Asceticism
- 1 Food per 2 Followers
- no cap
- +4 Food if you have a Specialist
- Diligence
- 1 Prod per 2 Followers
- no cap
- +2 Prod for each trade route to/from the City
- Creativity
- 1 Culture per 3 Followers
- no cap
- +1 Culture from Great Works in the City
- Scholarship
- 1 Science per 3 Followers
- no cap
- 2 Science from Universities in the City
- Cooperation
- +2 Food added to the existing Specialist production bonus
It's clear doing this audit that this bonus is on the weak side
- +2 Food added to the existing Specialist production bonus
Implementation Notes:
This uses only existing database code.
Can be played here.
Last edited: