Counterproposal of:
Related to:
Current puppets:
This also means Martial Law's "-20% Yield penalties of Puppeted Cities" now reads "+20%
in Puppeted Cities". Not very useful unless most of your cities are puppets.
On the other hand, puppet cities are weirdly better than annexed small cities for supply, as there's no reduction to the supply given by buildings while the supply reduction from city count excludes them. Venice particularly benefits from this and is currently the civ with the most supply, even surpassing France.
Proposal (only bolded parts replaced):
The supply multiplier follows yields to be easy to remember. It's massively reduced as puppet city's role should be a place holder for resources or a temporary military base that only costs gold to maintain. You shouldn't be expecting them to give much yields.
Proposal:
Puppet Cities provide 20% Supply from all sources and require only 20% of Building Maintenance (Venice get 50% Supply and Maintenance) - same as for current yields.
Martial Law (Imperialism) gain -20% penalty (current number - can be changed by other proposals) to Yields and Supply, in exchange of 20% (same) increase to Building Maintenance in Puppet Cities.
Rationale:
Not everyone understand why ordinary players receive only 20% of yields produced in Puppets but ought to fully sponsor Building...
Puppet Cities provide 20% Supply from all sources and require only 20% of Building Maintenance (Venice get 50% Supply and Maintenance) - same as for current yields.
Martial Law (Imperialism) gain -20% penalty (current number - can be changed by other proposals) to Yields and Supply, in exchange of 20% (same) increase to Building Maintenance in Puppet Cities.
Rationale:
Not everyone understand why ordinary players receive only 20% of yields produced in Puppets but ought to fully sponsor Building...
- Yngwie
- Replies: 42
- Forum: Failed Proposals
Motivation
Long ago in this mod, puppets used to have a -70% penalty to all yields and were deemed too strong over annexing. The penalty was increased to -80% and puppets have since been deemed outright worse than annexing.
I propose an intermediate penalty between these two values, which hopefully finds the balance point between puppeting and annexing.
Proposal
Implementation Notes
This uses existing database code only.
Reminder: make sure Venetian puppets are...
Long ago in this mod, puppets used to have a -70% penalty to all yields and were deemed too strong over annexing. The penalty was increased to -80% and puppets have since been deemed outright worse than annexing.
I propose an intermediate penalty between these two values, which hopefully finds the balance point between puppeting and annexing.
Proposal
- Non-Venetian puppets have their penalty to all yields reduced to -75% (from -80%).
Implementation Notes
This uses existing database code only.
Reminder: make sure Venetian puppets are...
- Legen
- Replies: 3
- Forum: Failed Proposals
Related to:
Motivation:
Personal I don't like Work Boats, but one of the main reasons for that is you sometimes get skewered because the only way to get them to your resources is to annex a City on the relevant coastline.
I think we can do without this, and in fact it is already possible in the code. Balparmak's tweaks mod has it for Workers and Work Boats.
I don't think there's any good reason not to make this default in VP.
You can go further and think about Faith purchased units (Missionaries) and the belief buildings (Church, Cathedral, etc.), but this has a much larger balance implication so...
Personal I don't like Work Boats, but one of the main reasons for that is you sometimes get skewered because the only way to get them to your resources is to annex a City on the relevant coastline.
I think we can do without this, and in fact it is already possible in the code. Balparmak's tweaks mod has it for Workers and Work Boats.
I don't think there's any good reason not to make this default in VP.
You can go further and think about Faith purchased units (Missionaries) and the belief buildings (Church, Cathedral, etc.), but this has a much larger balance implication so...
- hokath
- Replies: 12
- Forum: Passed Proposals
Problem: Puppet cities are unintuitively bad right now with some mechanics that feel like oversights. Even if we increase the cost of having more cities, I still think these changes would be healthy. If puppets are too strong afterwards we can always tweak the yield reduction more. This is a bigger issue for multiplayer, newer, and more casual players because they tend to love puppeting any conquest for time and effort reasons. I know I try to puppet when I can in multiplayer to shorten my turn timers, and would like it to be less of a self-nerf.
The fact that puppets cannot produce...
The fact that puppets cannot produce...
- ElliotS
- Replies: 18
- Forum: Passed Proposals
Current puppets:
- -80%
Gold,
Science,
Culture,
Faith,
Tourism,
Golden Age Point (-50% for Venice puppets) - 0.5x supply from population (Venice puppets exempted)
- Cannot buy tiles (Venice puppets exempted)
- Cannot choose production (Venice puppets can invest and purchase)
- Cannot build wonders and limited buildings (Venice puppets can invest to force build them)
- Cannot start projects (Venice puppets exempted)
- Cannot gain local
Happiness,
Unhappiness from needs, religious unrest, famine, isolation, and pillaged tiles, but have fixed
Unhappiness equal to 1/4 of
Population, as well as
Unhappiness from Urbanization (Venice puppets exempted) (this is changed by (9-110)) - Cannot gain Great Person Points (Venice puppets exempted)
- Cannot assign citizens (Venice puppets exempted)
- Tiles cannot be worked by other owned cities (Venice puppets exempted)
- Are not included in city count for tech cost, policy cost, golden age cost, supply, and tourism modifiers
- Do not increase Empire Size Modifier
This also means Martial Law's "-20% Yield penalties of Puppeted Cities" now reads "+20%
in Puppeted Cities". Not very useful unless most of your cities are puppets.On the other hand, puppet cities are weirdly better than annexed small cities for supply, as there's no reduction to the supply given by buildings while the supply reduction from city count excludes them. Venice particularly benefits from this and is currently the civ with the most supply, even surpassing France.
Proposal (only bolded parts replaced):
- 0.3x
Gold,
Science,
Culture,
Faith,
Tourism,
Golden Age Point (0.5x for Venice puppets) - 0.3x supply from population AND city sources (buildings etc.) (0.5x for Venice puppets)
- Martial Law now "+0.2x Yield and Supply multipliers in Puppet Cities", so multipliers become 0.5x for normal puppets and 0.7x for Venice puppets. Other parts of the policy are unchanged.
The supply multiplier follows yields to be easy to remember. It's massively reduced as puppet city's role should be a place holder for resources or a temporary military base that only costs gold to maintain. You shouldn't be expecting them to give much yields.