L. Vern
Warlord
Proposal
Unit Class Required Strategic Resources:
Motivation
Unit Class Required Strategic Resources:
- Triplane, Fighter, Bomber, Heavy Bomber :
Oil→ Aluminum (Jet Fighter, Stealth Bomber unchanged at Aluminum) - Light Tank, Helicopter Gunship:
Aluminum→ Oil - Submarine, Attack Submarine:
Aluminum→ Oil - Nuclear Submarine:
Aluminum→ Uranium
Motivation
- Opens up more army compositions and strategies in the late game
- Tanks are generally better in small numbers than planes, so when oil is limited (which is often), players just build those
- With planes no longer competing with tanks directly for strategics, more opportunities for full combined-arms gameplay becomes possible
- Removes the jarring information age strategic transition where you suddenly go from needing a ton of oil to a ton of aluminum
- All 3 tiers of horse units use the same strategic so that seems reasonable to apply consistency here too
- More realism with regards to resource usage by unit
- Submarines requiring aluminum is odd, as these are primarily built from high-strength steels when used for military applications
- Unlike nuclear submarines being made from aluminum (lol), a case can definitely be made for aluminum being a limiting factor for fighters, especially of ww2 era
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to build planes or tanks, both of which can get quite pricy. Not to mention aluminum can definitely still sometimes be a limiting factor for air force expansion, though yea not as rare as oil shortage.