[Complex] (9-NS) Belated 4UC Reproposal I: Venice

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Then we don't really need ProductionOnly and PurchaseOnly for now.

Unit_FreeUnitClasses - UnitType, UnitClassType, CopyXP
UnitClassType - the unit class of the free unit
CopyXP = 0: free unit gets its trained XP if UnitType is produced, or purchased XP (usually halved) if UnitType is purchased.
CopyXP = 1: free unit always gets the same amount of XP as UnitType.
 
By either training (i.e. production produce) or purchasing UnitType, here the Great Galleass
(note: Building_YieldFromUnitProduction only fires on the former, training)
 
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